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Can i compare falcon to lockon? :D (personaly i much prefer falcon 4 AF over Lock On), but im hardcore what can i say ;)
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I was making a point about the type of reaction you get at Frugalsworld if you say anything good about Lock-on. JCC |
Hehe i know i was teasin :P
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Why don't we get a sticky going about what are the best must-have mods? I see that question pop up several times lately, but the newest of those questions are not getting answered like they used to (I agree, people are probably tired of seeing them so they don't bother replying anymore) I just started adding mods a week ago, and it was too time consuming trying to find the good threads using the search. Should be a sticky!
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I just go in to this game(don't play sims at all) about a month and a half ago but I wouldn't consider myself a n00b so don't let my post count fool you. I spent like six hours working on wiki's plotting manual figuring out which method I like better and memorizing it so I didn't have to alt-tab back and forth. But until I made my first post, mostly answering n00bs questions, I read all yours. Really great community(thanks avon for the mod list, to give me a head start, keep updating them!) and no question needs repeating so I'll help someone but only if they've obviously given a concerted effort to help themselves. Oh and BTW, how do I change my base to Vancouver, no flotilla lists it and it'd be kinda neat.
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Vancover? huh?? You can only transfer to Wilmshaven, Toulon, Brest, LA Spezia, Kiel, Bergen, La ROchelle, Lorient, and 1 other i cannot think of. Those are the only ports i thought u could get too.
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Last time I checked, Canada wasn't on the Axis side, and SHIII didn't have much shipping in the Pacific :P |
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Either way - it's always cooler watching a military ship going up in smoke :up: Taken from the wikipedia: Renown per ship Warships King George Battleship = 1500 Nelson Battleship = 1400 Revenge Battleship = 1100 Illustrious Carrier = 900 Hipper Carrier = 760 Bogue Carrier = 560 Casablanca Carrier = 420 AuxiliaryCruiser = 420 Fiji Class Cruiser = 430 Dido Class Cruiser = 225 Fletcher Destroyer = 150 Somers Destroyer = 140 Tribal Destroyer = 140 C & D Destroyer = 130 J Class Destroyer = 130 Soldati Destroyer = 130 Buckley Class Destroyer = 130 J.C. Butler Class Destroyer = 130 River Class Destroyer Escort = 130 Black Swan Frigate = 125 Evarts Destroyer = 120 Clemson Destroyer = 120 Hunt I Destroyer = 120 Hunt II Destroyer = 120 Hunt III Destroyer = 120 V&W Class Destroyer = 120 Flower Corvette = 120 Armed Trawler = 30 Elco Torpedoboat = 20 Merchants Passenger Liner = 870 Troop Transport = 390 T3 Tanker = 340 T2 Tanker = 320 C3 Cargo = 240 Victory Cargo = 230 Liberty Cargo = 220 Landing Ship Tank = 220 C2 Cargo = 190 Small Tanker = 125 Small Merchant = 70 Coastal Merchant = 60 TugBoat = 30 Trawler = 20 Small Coastal Vessel = 20 Fishingboat = 20 On a side note - I encountered my first convoy last night. Set myself up to take out as many as possible at 90 degrees on manual targeting. I decided on taking out the leading escort (a rather large destroyer) and fired the rest off at the freighters, sinking 2 and damaging one. The problem was that after that they all start varying their course, not to mention the remaing escorts all come after you then. (The fire, smoke and sound of grinding metal is all a bit of a giveaway!) Any tips on taking out the rest of the convoy once my torps have been reloaded for a 2nd round? I suppose I could go under and cruise along with them until they've forgotten about me... :hmm: |
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As far as convoys are concerned, after I saw that Renown guide in community manuals I just go for Troop Transports, Passenger Liners and T3's, plus the odd BB if I see one :arrgh!: . Before I struggled to sink everything even those coastals. |
:dead: :roll: :damn: :zzz:
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So much valuable knowledge is on these boards. Sometimes though hard to find. We should never want to hinder new players.
Thats why this subsim has always been especially good in my opinion. Mature |
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If you want to play a more historically aligned game, then you'd go the commerce war and attempt to cripple Britain through starving supplies...which you won't do by sinking destroyers. But each to their own. It's not my place to dictate. Bring on the NYGM Tonnage War Mod!!! :up: |
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Having said that, it's not a bad sub, certainly a big step up from the small IIA I started in. Regardless of reknown - as was said above - for me personally there's a special satisfaction that comes with taking down something that on another day could be sending you to the bottom of the ocean. :yep: |
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1) Firstly I get the convoys mean course and speed. Do this by marking off range and bearing for one particular ship a couple of times to get an accurate course reading, ususlly I use the lead escort. Generally it doesn't matter what ship you use, as they all follow the same course and speed, I use the lead escort since they are easier to pick out of the crowd. It's a lot easier to spot a single Black Swan frigate than a specific C2 in a convoy full of them!! :ping: 2) Then using the Nomograph, work out how far the convoy will travel in a specific time frame, I usually work it out for two or three hours. Quite a lot of the convoys I encounter are travelling at between 7 or 9 knots, and over a two hour period will travel 20-25NM. 3) Now you know a) the convoys course and b) how far it will travel in two hours. Using this information it's easy to plot the convoy's estimated position in two hours time, so it's time to surface and ahead flank around to the estimated position, reloading your externals along the way. This doesn't work if the convoy reaches it's transit point and changes it's mean course. If that happens you have to start at square one again and work out everything from scratch again. :damn: Hope this helps!! :ping: :arrgh!: :ping: |
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