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-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   An increase of n00bs? (https://www.subsim.com/radioroom/showthread.php?t=89428)

NeonSamurai 02-12-06 05:47 PM

Can i compare falcon to lockon? :D (personaly i much prefer falcon 4 AF over Lock On), but im hardcore what can i say ;)

John Channing 02-12-06 05:58 PM

Quote:

Originally Posted by NeonSamurai
Can i compare falcon to lockon? :D (personaly i much prefer falcon 4 AF over Lock On), but im hardcore what can i say ;)

You can do anything you want here as long as you do it in an adult and respectful way (in the appropriate forum of course and with an eye to the rules and regs.).

I was making a point about the type of reaction you get at Frugalsworld if you say anything good about Lock-on.

JCC

NeonSamurai 02-12-06 06:12 PM

Hehe i know i was teasin :P

jasondef 02-12-06 07:03 PM

Why don't we get a sticky going about what are the best must-have mods? I see that question pop up several times lately, but the newest of those questions are not getting answered like they used to (I agree, people are probably tired of seeing them so they don't bother replying anymore) I just started adding mods a week ago, and it was too time consuming trying to find the good threads using the search. Should be a sticky!

Tonnage_Ace 02-12-06 09:20 PM

I just go in to this game(don't play sims at all) about a month and a half ago but I wouldn't consider myself a n00b so don't let my post count fool you. I spent like six hours working on wiki's plotting manual figuring out which method I like better and memorizing it so I didn't have to alt-tab back and forth. But until I made my first post, mostly answering n00bs questions, I read all yours. Really great community(thanks avon for the mod list, to give me a head start, keep updating them!) and no question needs repeating so I'll help someone but only if they've obviously given a concerted effort to help themselves. Oh and BTW, how do I change my base to Vancouver, no flotilla lists it and it'd be kinda neat.

Salvadoreno 02-12-06 11:14 PM

Vancover? huh?? You can only transfer to Wilmshaven, Toulon, Brest, LA Spezia, Kiel, Bergen, La ROchelle, Lorient, and 1 other i cannot think of. Those are the only ports i thought u could get too.

CCIP 02-13-06 12:07 AM

Quote:

Originally Posted by Tonnage_Ace
Oh and BTW, how do I change my base to Vancouver, no flotilla lists it and it'd be kinda neat.

:rotfl:

Last time I checked, Canada wasn't on the Axis side, and SHIII didn't have much shipping in the Pacific :P

Viduka 02-13-06 03:08 AM

Quote:

Originally Posted by JScones
Not worth it for a measly 950 or so tons. Waste your torp on a coastal merchant instead.

I was of the opinion it's better to prioritize your targets based on how much reknown it's going to earn you and a DD(?) is surely worth more than a coastal merchant? *reference below* (Sorry i'm not familar with the DD acronym, i'm assuming it's a destroyer of some variety.)

Either way - it's always cooler watching a military ship going up in smoke :up:

Taken from the wikipedia:

Renown per ship
Warships

King George Battleship = 1500
Nelson Battleship = 1400
Revenge Battleship = 1100
Illustrious Carrier = 900
Hipper Carrier = 760
Bogue Carrier = 560
Casablanca Carrier = 420
AuxiliaryCruiser = 420
Fiji Class Cruiser = 430
Dido Class Cruiser = 225
Fletcher Destroyer = 150
Somers Destroyer = 140
Tribal Destroyer = 140
C & D Destroyer = 130
J Class Destroyer = 130
Soldati Destroyer = 130
Buckley Class Destroyer = 130
J.C. Butler Class Destroyer = 130
River Class Destroyer Escort = 130
Black Swan Frigate = 125
Evarts Destroyer = 120
Clemson Destroyer = 120
Hunt I Destroyer = 120
Hunt II Destroyer = 120
Hunt III Destroyer = 120
V&W Class Destroyer = 120
Flower Corvette = 120
Armed Trawler = 30
Elco Torpedoboat = 20
Merchants

Passenger Liner = 870
Troop Transport = 390
T3 Tanker = 340
T2 Tanker = 320
C3 Cargo = 240
Victory Cargo = 230
Liberty Cargo = 220
Landing Ship Tank = 220
C2 Cargo = 190
Small Tanker = 125
Small Merchant = 70
Coastal Merchant = 60
TugBoat = 30
Trawler = 20
Small Coastal Vessel = 20
Fishingboat = 20


On a side note - I encountered my first convoy last night. Set myself up to take out as many as possible at 90 degrees on manual targeting.

I decided on taking out the leading escort (a rather large destroyer) and fired the rest off at the freighters, sinking 2 and damaging one.

The problem was that after that they all start varying their course, not to mention the remaing escorts all come after you then. (The fire, smoke and sound of grinding metal is all a bit of a giveaway!)

Any tips on taking out the rest of the convoy once my torps have been reloaded for a 2nd round? I suppose I could go under and cruise along with them until they've forgotten about me... :hmm:

Tonnage_Ace 02-13-06 03:27 AM

Quote:

Originally Posted by Salvadoreno
Vancover? huh?? You can only transfer to Wilmshaven, Toulon, Brest, LA Spezia, Kiel, Bergen, La ROchelle, Lorient, and 1 other i cannot think of. Those are the only ports i thought u could get too.

Hook, line and sinker Salvadoreno :rotfl:

As far as convoys are concerned, after I saw that Renown guide in community manuals I just go for Troop Transports, Passenger Liners and T3's, plus the odd BB if I see one :arrgh!: . Before I struggled to sink everything even those coastals.

Salvadoreno 02-13-06 03:39 AM

:dead: :roll: :damn: :zzz:

Johnson0311 02-13-06 03:43 AM

So much valuable knowledge is on these boards. Sometimes though hard to find. We should never want to hinder new players.

Thats why this subsim has always been especially good in my opinion.

Mature

JScones 02-13-06 03:58 AM

Quote:

Originally Posted by Viduka
Quote:

Originally Posted by JScones
Not worth it for a measly 950 or so tons. Waste your torp on a coastal merchant instead.

I was of the opinion it's better to prioritize your targets based on how much reknown it's going to earn you and a DD(?) is surely worth more than a coastal merchant?

Depends on what game you're playing. If you're playing the "I want my XXI" SH3 renown game, then yes, choose a DD over a coastal merchant (although if you have a coastal merchant and a DD in the same place, there's every likelyhood you're near a convoy and wouldn't choose to go for either ;)).

If you want to play a more historically aligned game, then you'd go the commerce war and attempt to cripple Britain through starving supplies...which you won't do by sinking destroyers.

But each to their own. It's not my place to dictate.

Bring on the NYGM Tonnage War Mod!!! :up:

Viduka 02-13-06 04:13 AM

Quote:

Originally Posted by JScones
Quote:

Originally Posted by Viduka
Quote:

Originally Posted by JScones
Not worth it for a measly 950 or so tons. Waste your torp on a coastal merchant instead.

I was of the opinion it's better to prioritize your targets based on how much reknown it's going to earn you and a DD(?) is surely worth more than a coastal merchant?

Depends on what game you're playing. If you're playing the "I want my XXI" SH3 renown game, then yes, choose a DD over a coastal merchant (although if you have a coastal merchant and a DD in the same place, there's every likelyhood you're near a convoy and wouldn't choose to go for either ;)).

If you want to play a more historically aligned game, then you'd go the commerce war and attempt to cripple Britain through starving supplies...which you won't do by sinking destroyers.

But each to their own. It's not my place to dictate.

Bring on the NYGM Tonnage War Mod!!! :up:

Yes, you're dead on right about motivation for playing. Right now the best sub i've ever been out to sea in is a VIIB and i'm dying to get my hands on something that I can go a bit further with do a bit more damage.

Having said that, it's not a bad sub, certainly a big step up from the small IIA I started in.

Regardless of reknown - as was said above - for me personally there's a special satisfaction that comes with taking down something that on another day could be sending you to the bottom of the ocean. :yep:

Karl-Heinz Jaeger 02-13-06 04:29 AM

Quote:

Originally Posted by Viduka
The problem was that after that they all start varying their course, not to mention the remaing escorts all come after you then. (The fire, smoke and sound of grinding metal is all a bit of a giveaway!)

Any tips on taking out the rest of the convoy once my torps have been reloaded for a 2nd round? I suppose I could go under and cruise along with them until they've forgotten about me... :hmm:

If the convoy is moving in different directions, ie scattering then sooner or later they will all return to their original course and speed. What I do in that instance is to plot an end around intercept course in order to get ahead of the convoy again like this:

1) Firstly I get the convoys mean course and speed. Do this by marking off range and bearing for one particular ship a couple of times to get an accurate course reading, ususlly I use the lead escort. Generally it doesn't matter what ship you use, as they all follow the same course and speed, I use the lead escort since they are easier to pick out of the crowd. It's a lot easier to spot a single Black Swan frigate than a specific C2 in a convoy full of them!! :ping:

2) Then using the Nomograph, work out how far the convoy will travel in a specific time frame, I usually work it out for two or three hours. Quite a lot of the convoys I encounter are travelling at between 7 or 9 knots, and over a two hour period will travel 20-25NM.

3) Now you know a) the convoys course and b) how far it will travel in two hours. Using this information it's easy to plot the convoy's estimated position in two hours time, so it's time to surface and ahead flank around to the estimated position, reloading your externals along the way.

This doesn't work if the convoy reaches it's transit point and changes it's mean course. If that happens you have to start at square one again and work out everything from scratch again. :damn:


Hope this helps!! :ping: :arrgh!: :ping:

Viduka 02-13-06 05:33 AM

Quote:

Originally Posted by Karl-Heinz Jaeger
Quote:

Originally Posted by Viduka
The problem was that after that they all start varying their course, not to mention the remaing escorts all come after you then. (The fire, smoke and sound of grinding metal is all a bit of a giveaway!)

Any tips on taking out the rest of the convoy once my torps have been reloaded for a 2nd round? I suppose I could go under and cruise along with them until they've forgotten about me... :hmm:

If the convoy is moving in different directions, ie scattering then sooner or later they will all return to their original course and speed. What I do in that instance is to plot an end around intercept course in order to get ahead of the convoy again like this:

1) Firstly I get the convoys mean course and speed. Do this by marking off range and bearing for one particular ship a couple of times to get an accurate course reading, ususlly I use the lead escort. Generally it doesn't matter what ship you use, as they all follow the same course and speed, I use the lead escort since they are easier to pick out of the crowd. It's a lot easier to spot a single Black Swan frigate than a specific C2 in a convoy full of them!! :ping:

2) Then using the Nomograph, work out how far the convoy will travel in a specific time frame, I usually work it out for two or three hours. Quite a lot of the convoys I encounter are travelling at between 7 or 9 knots, and over a two hour period will travel 20-25NM.

3) Now you know a) the convoys course and b) how far it will travel in two hours. Using this information it's easy to plot the convoy's estimated position in two hours time, so it's time to surface and ahead flank around to the estimated position, reloading your externals along the way.

This doesn't work if the convoy reaches it's transit point and changes it's mean course. If that happens you have to start at square one again and work out everything from scratch again. :damn:


Hope this helps!! :ping: :arrgh!: :ping:

Thanks for the reply. I guess that's whats so good about finally getting an XXI. 6 bow torpedo tubes to fire off all at once (without reloading) against those convoys. :up:


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