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-   -   Realism Mod (https://www.subsim.com/radioroom/showthread.php?t=89194)

Bellman 02-12-06 03:13 PM

I endorse those sentiments entirely David. Its done when its done and we appreciate the gargantuan tasks involved.

I'm sure, like all good things, this is well worth waiting for. Thanks for all your and Amizaurs hard work. :|\

Driftwood 02-12-06 04:58 PM

Re: Some points of clarifications.
 
Quote:

Originally Posted by Sub Sailor
"This is no sh.." that is how all sea stories start.

Respectfully,

Ron Banks MMCM(SS), USN(Ret)

In the Army, ours started out "No sh.., there I was...." :lol:

LuftWolf 02-12-06 06:39 PM

Quote:

Lonewolf
You've got me confused with this guy. :)

http://www.lsi.usp.br/~kofuji/Person...f/lonewlf2.jpg

SKeeM 02-14-06 01:29 AM

Hey Sub Sailor

By no means did i try to put down US subs. And by the way much respect to you for your service. I stated that IMHO US subs are far better than they way they are depicted in the game. And my argument was for the guys with the gripes about how real is the game. This subject is equel to religion. Many diffirent belifes on this planet with no real prof who is rite and who is wrong. It comes down to what YOU! are willing to belive. No fault in that. But when 1 person wants to project there belifes over the developers of the game it makes me laugh. My point was that inspite of what I belive the game is great the way it is and is most injoyable. So how could any one man out there belive what he thinks is absault? Thats like putting a Rabi, Priest and a Muslum in the same room. Who would win that argument? And would there be any point to it? They all would walk away feeling the same way they did before they enterd the room. My suggestion is for all to injoy the game the way it is. Flaws like the new Torp control problem are worth bitching about. But bitching about personal peevs based on how one feels about the subject is just wrong. And the funniest thing is a few months ago there were a few threds going asking for malfunctions. And now they exsist and evryone is bitching that the patch is flawed. :damn:

Sub Sailor 02-14-06 08:26 PM

I must have worded it wrong.
 
SkeeM;
I must have done a poor job with my reply, I was in agreement with you. I have found with SC and DW that the US Boats do not live up to what I know them to be. I thought that was a point you were making, and so I agreed with you.
My experience with Russian, Chinese, and other countries subs and surface craft was tracking them. We were able to that very well, but we now know that these navies were unable to really keep track of our subs.
The Russian Navy now admits our subs were their biggest concern, and they credit them with the end of the cold war. Not my words their's.
You questioned whether our boats are modeled correctly in the two sims and I would say something needs to be done with the sonar. I really believe the bow sonar is far less accurate than in real life, We developed towed arrays and we have good one. I have always felt that the sonar in SC and DW is less than actual. I know I can ID a contact a lot faster with the Akula than with our Subs, I don't believe that is accurate.
There is a gentleman, his handle is Sonar and he can tell you how good our boats are. I know for a fact we picked up Russian subs out to 40-50 k yards in good conditions. Some Russian subs-the Alpha- was one noisey SOB, fast but hell you could hear it when it left port.
The Akula and Typhoon was, in my opinon, the quitest boats they made. Once they got the technology from Japan to build screws like ours they imporved. The Han-oh my god- sounded like a junk yard.
Keep writing, that is how we help these sims,

Ron Banks MMCM(SS), USN(Ret)

LuftWolf 02-14-06 09:09 PM

Quote:

I know I can ID a contact a lot faster with the Akula than with our Subs, I don't believe that is accurate.
The Pelamida is equal to the TB-16 in terms of sensitivity in the game, and it is less sensitive than TB-23/29.

In the LWAMI Mod, the Akula's Sphere and Hull arrays are less sensitive than 688i or SW, but not as dramatically as reported in some sources because the information does not agree from all sources and it would change the game balance too greatly, in my opinion.

I think the sonars are pretty well set in the Mod in relative terms, perhaps someone else who takes a look at the modded DB sometime could let me know what they think. :)

Kazuaki Shimazaki II 02-14-06 09:32 PM

Quote:

Originally Posted by LuftWolf
The Pelamida is equal to the TB-16 in terms of sensitivity in the game, and it is less sensitive than TB-23/29.

But there is interface to consider (it was when I started playing that the importance of user interface design hits me). It is simply easier to see the contact as it comes in in FRAZ NB than the A-scope that you have to keep scanning around.

On the other hand, the advantage in sensitivity of US subs is further enhanced in BB simply by the display they use. Win one, lose one. The small problem here is, of course, that NB is used most often to see subs.

Quote:

In the LWAMI Mod, the Akula's Sphere and Hull arrays are less sensitive than 688i or SW, but not as dramatically as reported in some sources because the information does not agree from all sources and it would change the game balance too greatly, in my opinion.
About 1/3rd sensitivity is what I heard. If +2 NL Threshold = about 4dB, your current setting is correct as far as I know.

SKeeM 02-15-06 07:43 PM

Sub Sailor

My bad, I belive it was I that misunderstood you :oops: Sometimes I drink too much and my fingers are faster than my mind. :damn: Ill try not to let it happen again.


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