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-   Dangerous Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=181)
-   -   Official 1.03 coming today... (https://www.subsim.com/radioroom/showthread.php?t=89170)

Zerogreat 02-07-06 04:58 PM

Also the MH60 dipping sonar seems to stream and retrieve faster :up:

XabbaRus 02-07-06 05:01 PM

OK sub rising strange that is an issue

As for full rudder at flank then you will go into a dive. As SubSailor and Bubblehead pointed out at the mo the crew won't override in manual turn.

SquidB 02-07-06 05:05 PM

Yeh i got the sub rear end up surfacing thing too....which was a bit wierd :88) :huh:

The general diving and surfacing seems better tho. :up:

WolfyBrandon 02-07-06 05:05 PM

OK i found out i had a database error because I still had LWAMI 1.03b installed :oops: totally forgot about that..

I took the mods off and re-appyed the patch and the surface issue is still there same with the rudder one. I found that if for example you do a right rudder right rudder it will dive but when you do a left rudder it will recover, not sure if it comes up to your origonal depth you had orderd though. As Zerogreat said, loosing control seems as bad if not worse than it was in 1.03b.

To me it almost seems if the sub thinks its trying to dive sometimes when its surfacing but the bubble is making it come up. Its totally weard having it rock back and forth as it comes up. :doh:

Wolfy

FERdeBOER 02-07-06 05:07 PM

Tried with an Akula, depth 80 meters, speed 5 knots.

Ordered periscope depth and at 60 meters the stern rises. At 30 meters the sub is leveled again untill the final depth.

WolfyBrandon 02-07-06 05:47 PM

I have recorded a little movie of the subs dive / surface sequence in the 1.03 official patch for those who want to see it. I played on a test mission I built a while ago starting at a shallow depth i dive to 500ft and then surface to 100ft. For those of you who want to see it here is a download link. (sorry I had to use megaupload because file front's upload service is currently down)

Dangerous Waters 1.03 Patch Dive/Surface Sequence
13.6mb
http://www.megaupload.com/?d=5I4YCDR5

[ I did use time compression in the movie to make it shorter and a smaller file ] You will also notise in the video when the sub levels off from surfacing with its sturn up the depth pauses at 158 ~ 159 ft for a few seconds before it continues to surface, and this happends during almost full time compression so during normal gameplay it would hang there for a good period of time.

Wolfy

Mau 02-07-06 06:10 PM

I have version 1.01 installed (nothing else: i.e. no Sound VS Speed hot fix and no Mods)

Can I install the patch directly then (so passing from 1.01 to 1.03).
Is it going to put the Sound VS Speed (Is it incorporated in the patch by itself?)

Thank you

WolfyBrandon 02-07-06 06:21 PM

Rudder At Flank Speed Problem
 
Very Bad News.

I just did some more testing and for a while I could not reproduce the bug where the sub dives out of control... I kept playing for a while and I found out that it only seems to happen at flank or higher speeds. 5 nots or 15 knots worked fine useing the rudders left and right and hitting the rudder command twice left rudder left rudder or right rudder right rudder. If your traveling at high speeds like Flank, You Cannot Use Your Left Or Right Full Rudder At All! If you hit left rudder or right rudder once you will dive out of control. And if you hit your opposite rudder it will recover for a few seconds and then dive out of control with that rudder. I have recorded another movie of my testing for those who want to view it which im uploading right now, ill update this post when its done.

EDIT
Ok finished uploading here is the video of my testing of the rudder problem in the new patch.

Dangerous Waters 1.03 Patch Rudder At Flank Speed Problem
17.3mb
http://www.megaupload.com/?d=M4YTJ2H9

:(
Wolfy

SquidB 02-07-06 06:22 PM

Quote:

Can I install the patch directly then (so passing from 1.01 to 1.03).
yes this patch contains all the previous updates :up:

Rotary Crewman 02-07-06 06:24 PM

Doesn't sound too good then :dead:

XabbaRus 02-07-06 06:48 PM

Thing is if you are at 5 to 10 knots and hit full rudder and then hit flank you get an increase in turn rate but no sudden death dive.

It only seems to happen when you are already at flank and you hit full rudder.

JSLTIGER 02-07-06 06:52 PM

Quote:

Originally Posted by Savages_Wolf
Very Bad News.

I just did some more testing and for a while I could not reproduce the bug where the sub dives out of control... I kept playing for a while and I found out that it only seems to happen at flank or higher speeds. 5 nots or 15 knots worked fine useing the rudders left and right and hitting the rudder command twice left rudder left rudder or right rudder right rudder. If your traveling at high speeds like Flank, You Cannot Use Your Left Or Right Full Rudder At All! If you hit left rudder or right rudder once you will dive out of control. And if you hit your opposite rudder it will recover for a few seconds and then dive out of control with that rudder. I have recorded another movie of my testing for those who want to view it which im uploading right now, ill update this post when its done.

Wolfy

Wolfy, this is not an out of control dive. This is simply a modeling of the real world physics associated with a high speed turn. The rudder forces more water to travel over the side that it is facing away from, which causes the turn (kind of like in an airplane). This also causes the sub to "lean" into the turn. The "lean" also causes the rudder to create a downward force, creating the dive. At the higher speed, with the propellor pushing harder, the force is greater.

WolfyBrandon 02-07-06 06:56 PM

Quote:

Originally Posted by JSLTIGER
Wolfy, this is not an out of control dive. This is simply a modeling of the real world physics associated with a high speed turn. The rudder forces more water to travel over the side that it is facing away from, which causes the turn (kind of like in an airplane). This also causes the sub to "lean" into the turn. The "lean" also causes the rudder to create a downward force, creating the dive.

Alright so this was intended to happen in the game? I guess its good to have more realism. :)

Wolfy

Deathblow 02-07-06 07:28 PM

Quote:

Originally Posted by Rotary Crewman
Doesn't sound too good then :dead:

I think these guys are overreacting. My first experiences seem pretty ideal. Doint 20 knots in a SW with a 90 degree course change I lost 10-15 feet of depth. With flank 30 feet of depth. A 180 degree turn at 40 knots I lost about 70-80 feet of depth with the AI dive control trying hard to compensate. Everything feels pretty good at my initial impressions. Draw your own conclusions.

SquidB 02-07-06 07:33 PM

I have no issue with the rapid decent at full bell and rudder, this as has been mentioned correct.

Tho why my akula should do a head stand when surfacing is a bit of a worry.


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