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Re: The Hunt: An ilustrated example of how to sink a ship
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http://img139.imageshack.us/img139/6...tupload3eq.jpg Darm, I come across two merchants on the way, sunk them, so now my time is off and so is my intercept time and spot. |
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Thanks for an awesome guide Dantenoc!!
Really helps n00bs out like me. I was wondering if you would your approach change if the ship/convoy was escorted? Are you able to also give an example of what to do after you fired on an escorted convoy, ie how to evade detection after firing. Thanks again :up: |
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However, I don't really put that much effort into intercepting convoys, since I prefer to hunt stray merchants... the main reason for this is to avoid escorts. It seems that most of the times (lets say 9 out of 10) one can evade the enemy escorts quite easily, and then the next time it suddenly turns fatal :dead:... rarely is it worth the risk. As to tips into how to evade and escape enemy escorts: Again, my advice is "Why evade when you can avoid?" attack the unprotected, you'll live longer :yep: |
Great tutorial, thanks a lot!
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When you use it the line behind the cursor drags over the appropriate degree for the course. If it was 'right-side up' the line would show the degrees for the opposite course.
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bravo!:rock:
Why stop with almost 100% realism? Turn off the navmap updates, easy to plot the target track manually if you can do the torpedo computations :yep: Just mark the bearing and range, use the AOB to get a rough course, then repeat every 3 minutes, soon you will have a decent track on the map. I find it interesting when the target is zig-zagging, you can get in position submerged and await his last zig onto your intercept point. |
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Lowest realism setting regarding TDC: Fully automated. Medium: Notepad (in in Silent Hunter 3).* Highest: Completely manual, as in this thread's example.* *Option to set WO officer's assistance to Off, Instant, or Delay. On instant, he gets the data instantly, as in Silent Hunter 3. On Delay, it takes him a realistic amount of time. |
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Good job m8. I'm new to this game and so far I found this forum very helpfull.I have to say ,it's not easy game if you prepare to play it realysticly but is so much fun .Post's like this are great for noobs like me:D
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I have created shortcut version of the plotting intercept part of this post. I use this frequently and it gets you an intercept quickly. I find the instructions in the post a little cumbersome to follow and wanted a quick reference.
http://darksun.lunarpages.com/images/SH3/TheHunt.png (EDIT: Replaced broken photo from defunct web site! Edit2: remove wishy washy questions, since I have proved this works to myself.) |
After reading all this I feel a bit frustrated. I just got all the mods I wanted installed and it runs fine. Last night I printed out Wazzo's guide and then this! GREAT! Now I have something MORE to learn! However it's a good kind of frustrated.:up: All this info mixed with GW will make it a brand new game for me. Yippy Cayay!
EDIT. I just copied the Nav chart to a text file. Is there a similar one which explains what slow, medium and fast are? EDIT. Okay reading through the guide more closely I'm a bit confused. In step 4 it tells me to "draw a circle, centered at the end of the ruler measurement you did in step 3..." However the picture shows it placing the centre of the circle on a line drawn by the compass but it doesn't look to be at the end of the line drawn by the ruler. So I'm confused how you determine exactly where to place the circle. Am I just missing something? |
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Also, bear in mind that the navmap is zoomed in to different scales on the various pictures |
Darksun, I appreciate your condensed version! I'll have to try it. I was also just a bit confused from the initial (but WAY Excellent) tutorial by dantenoc.
Thanks guys, it's folks like you that greatly enhance the experience from the vanilla offerings of the software gaming companies. Not to mention MEGA kudo's to you talented mod guys... Is this a great site, or what?? :up: |
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