![]() |
Wow, it only took me 1 minute to answer your post... Dang, I'm fast...
|
ok now i know why i can hear this sound´s :huh: i´m using some old sound´s from FrontFlottille1.0 they mixed up the blowing.wav with the
ChE_K_Surface_the_boat.ogg and the ChE_K_Blow_ballast.ogg speech files :yep: |
Quote:
|
:rotfl: :rotfl:
sure ------ I have deactivated FF-Soundmod but i also can hear blowing.wav and flooding.wav :hmm: I dont get it why you can´t hear this sounds :nope: |
Danke Fangschuss. gefällt mir!
:up: |
Great little mod Fangschuss
Much appreciated :D :up: |
Thanks guys :up:
|
Hi guys, Hi Fangschuss,
as i was a member of Frontflottille (9th Uflottilla), i allready implemented in last half of 2005 an "Audiosystem" for that reason (to detect surface-vessels at a range of 1000m right out of the "Zentrale", by altering the SDL-File + required WAV-files... ...i cant test your new modded SDF because of time (more interested in Flightsimulator at time). Perhaps you could test our version by ripping the FF 2.0/2.1 (as you like) audio-folder to your installation, maybe it help you at a point ? details here: http://frontflottille.de/site/ff/sound.html ...stormy@http://www.gamerzentrum.de |
Hi Stormy
Bin selbst Mitglied der 9ten, danke für den Tip mit dem Audiofiles und der *.sdl datei, Sie waren der Auslöser für diesen Mod :up: Hast du das problem mit dem Hörbarem Sinken der Schiffe hinbekommen ? |
Thx Fangschuss, very nice work... :ping:
|
Re: Earshots1.1
Quote:
The sound of ship braking and colapsing firewalls ? Are you refering to "Scufundare vapor.wav" and "Scufundare vapor_hyd.wav" I can hear it from outside, from periscope station and anywhere inside........ May be your sh3.sdl or your .wav file ? |
Hi Redwine
I never hear the "Scufundare vapor.wav" inside my Uboat, the Scufundare vapor_hyd.wav" i can hear in my Hydrofon loud and clear. The "Scufundare vapor.wav" is only audiable outside the sub for me :hmm: Inside my Sub i can hear the Torpedo impact and the ground collision when the ship hit´s the ground. Quote:
the "Scufundare vapor.wav" is 100 Min. and 400Max. Radius as far as I remember .... i have tested this sound with an 100Min. 4000Max radius... but it was for me only audioable outside the Sub |
this mod sounds soo greaat! But i hesitated from Dling it because of the ship sinking issue inside the sub. I really wish that the sounds of ships sinking was magnified inside the sub, u can barely hear it, and it pisses me off so much. Specially now that im playing at 100% realism, i cant check outside with a periscope because im diving to evade DDs. Oh Well. We gotta find a way to fix that, maybe a new mod will work.
|
Quote:
Plus i was making modifications attempting to fix the "destroyer in attack run" message. But if you want i can send it to you with my "Scufundare vapor.wav" too and you can test, remember you will experience a delay in depth charge explosions, if you not use the Depth Charge FX mod, you can roll back its settings modifications, in this mod i made a manual editing guide so the changes are documented. Really i dont know how much of your mod remains into my file, any way you know how to add any of your settings. I have not your problem, i am sure you can solve it. If you want them i will prepare a little pack on Rapidshare. :up: |
Are merchant sound ranges changed too? I want my neighbors to think its armaggedon when I penetrate a convoy! I want the floors and walls to shake! I want LOUD NOISES!!!!! (that is without my Crew screaming at me)
This is exciting! Can't wait to try it! Good job! Jamie |
All times are GMT -5. The time now is 01:20 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.