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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Earshots1.1 (https://www.subsim.com/radioroom/showthread.php?t=88424)

Marhkimov 01-23-06 04:32 PM

Wow, it only took me 1 minute to answer your post... Dang, I'm fast...

Fangschuss 01-23-06 04:46 PM

ok now i know why i can hear this sound´s :huh: i´m using some old sound´s from FrontFlottille1.0 they mixed up the blowing.wav with the
ChE_K_Surface_the_boat.ogg and the ChE_K_Blow_ballast.ogg speech files :yep:

NoLine 01-23-06 07:01 PM

Quote:

they mixed up the blowing.wav with the
ChE_K_Surface_the_boat.ogg and the ChE_K_Blow_ballast.ogg speech files
doesnt the LI lipsinc the blowing sound ? :hmm:

Fangschuss 01-24-06 02:55 AM

:rotfl: :rotfl:

sure

------

I have deactivated FF-Soundmod but i also can hear blowing.wav and
flooding.wav :hmm: I dont get it why you can´t hear this sounds :nope:

Schultzy 01-24-06 04:02 PM

Danke Fangschuss. gefällt mir!

:up:

Hunterbear 01-24-06 10:03 PM

Great little mod Fangschuss

Much appreciated

:D

:up:

Fangschuss 01-25-06 04:19 AM

Thanks guys :up:

Stormfly 01-25-06 12:02 PM

Hi guys, Hi Fangschuss,

as i was a member of Frontflottille (9th Uflottilla), i allready implemented in last half of 2005 an "Audiosystem" for that reason (to detect surface-vessels at a range of 1000m right out of the "Zentrale", by altering the SDL-File + required WAV-files...

...i cant test your new modded SDF because of time (more interested in Flightsimulator at time). Perhaps you could test our version by ripping the FF 2.0/2.1 (as you like) audio-folder to your installation, maybe it help you at a point ?

details here: http://frontflottille.de/site/ff/sound.html

...stormy@http://www.gamerzentrum.de

Fangschuss 01-25-06 03:42 PM

Hi Stormy

Bin selbst Mitglied der 9ten, danke für den Tip mit dem Audiofiles und der *.sdl datei, Sie waren der Auslöser für diesen Mod :up:

Hast du das problem mit dem Hörbarem Sinken der Schiffe hinbekommen ?

Typ IX-C/40 01-30-06 01:34 PM

Thx Fangschuss, very nice work... :ping:

Redwine 01-30-06 03:49 PM

Re: Earshots1.1
 
Quote:

Originally Posted by Fangschuss

Remark:

Unfortunately the sinking sound is only listen outside the UBoat dont know how tofix this

Sorry Fangschuss, what exactly is the sound you cant hear ?

The sound of ship braking and colapsing firewalls ?

Are you refering to "Scufundare vapor.wav" and "Scufundare vapor_hyd.wav"

I can hear it from outside, from periscope station and anywhere inside........

May be your sh3.sdl or your .wav file ?

Fangschuss 01-30-06 04:11 PM

Hi Redwine

I never hear the "Scufundare vapor.wav" inside my Uboat, the Scufundare vapor_hyd.wav" i can hear in my Hydrofon loud and clear.

The "Scufundare vapor.wav" is only audiable outside the sub for me :hmm:

Inside my Sub i can hear the Torpedo impact and the ground collision
when the ship hit´s the ground.

Quote:

I can hear it from outside, from periscope station and anywhere inside........
:hmm: i don´t get why you can hear it... the default setting´s to

the "Scufundare vapor.wav" is 100 Min. and 400Max. Radius

as far as I remember .... i have tested this sound with an 100Min. 4000Max radius...

but it was for me only audioable outside the Sub

Salvadoreno 01-30-06 04:52 PM

this mod sounds soo greaat! But i hesitated from Dling it because of the ship sinking issue inside the sub. I really wish that the sounds of ships sinking was magnified inside the sub, u can barely hear it, and it pisses me off so much. Specially now that im playing at 100% realism, i cant check outside with a periscope because im diving to evade DDs. Oh Well. We gotta find a way to fix that, maybe a new mod will work.

Redwine 01-30-06 06:31 PM

Quote:

Originally Posted by Fangschuss
Hi Redwine

Quote:

I can hear it from outside, from periscope station and anywhere inside........
:hmm: i don´t get why you can hear it... the default setting´s to

the "Scufundare vapor.wav" is 100 Min. and 400Max. Radius

as far as I remember .... i have tested this sound with an 100Min. 4000Max radius...

but it was for me only audioable outside the Sub

I was playing with your file to adapt my own sttings to it, remember i use the Depth Charges FX wich delays the depth charge explosion into sh3.sdl file, so i made changes, plus remember i use modified propeller sounds.

Plus i was making modifications attempting to fix the "destroyer in attack run" message.

But if you want i can send it to you with my "Scufundare vapor.wav" too and you can test, remember you will experience a delay in depth charge explosions, if you not use the Depth Charge FX mod, you can roll back its settings modifications, in this mod i made a manual editing guide so the changes are documented.

Really i dont know how much of your mod remains into my file, any way you know how to add any of your settings.

I have not your problem, i am sure you can solve it.

If you want them i will prepare a little pack on Rapidshare.

:up:

Skweetis 01-30-06 06:39 PM

Are merchant sound ranges changed too? I want my neighbors to think its armaggedon when I penetrate a convoy! I want the floors and walls to shake! I want LOUD NOISES!!!!! (that is without my Crew screaming at me)

This is exciting! Can't wait to try it!

Good job!

Jamie


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