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-   -   SH4 (https://www.subsim.com/radioroom/showthread.php?t=87431)

Ducimus 12-16-05 07:09 PM

Quote:

Originally Posted by CCIP
Quote:

Originally Posted by Fritz
does this mean we get small, tiny, leaking US subs..

Gato class: 1825 tons surfaced, 2410 tons submerged

Type IXD2: 1616 tons surfaced, 1804 submerged

:hmm:

Wouldn't call that tiny.

AND they had an ice cream maker aboard :88)

Yeah, US subs are not tiny by any useage of the word. Also consider they have they have 6 forward tubes and 4 aft tubes. (they needed em, their torpedo problems were WORSE then germany's in longevity, and 'fan shots' were SOP for many boats)

They werent called "Fleet boats" for nothing. They were orginally meant to operate with the fleet at high seas. Sinking Merchant's was very secondary in their intended use.

I imagine they'll use the SH3 game engine with new resources. Its almost garutneed it will be from the US subs perspective as its the only other campaign in a war that had enough submarine action to have enough content to make a game out of. A return to the orginal SH game i guess.



Quote:

Originally Posted by Depth Charge Dodger

Maybe even a Squadron Commander section that the player uses while in port between missions to send other subs out to specified areas in packs. You get to be BdU(or equivalant).

ComSubPac

Marhkimov 12-16-05 07:11 PM

Quantity-wise, Italy did have over 100 boats.

Quality-wise... is a completely different story... :D

TwistedFemur 12-16-05 07:16 PM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by CCIP
Quote:

Originally Posted by Fritz
does this mean we get small, tiny, leaking US subs..

Gato class: 1825 tons surfaced, 2410 tons submerged

Type IXD2: 1616 tons surfaced, 1804 submerged

:hmm:

Wouldn't call that tiny.

AND they had an ice cream maker aboard :88)



Yeah, US subs are not tiny by any useage of the word. Also consider they have they have 6 forward tubes and 4 aft tubes. (they needed em, their torpedo problems were WORSE then germany's in longevity, and 'fan shots' were SOP for many boats)

They werent called "Fleet boats" for nothing. They were orginally meant to operate with the fleet at high seas. Sinking Merchant's was very secondary in their intended use.

I imagine they'll use the SH3 game engine with new resources. Its almost garutneed it will be from the US subs perspective as its the only other campaign in a war that had enough submarine action to have enough content to make a game out of. A return to the orginal SH game i guess.



Quote:

Originally Posted by Depth Charge Dodger

Maybe even a Squadron Commander section that the player uses while in port between missions to send other subs out to specified areas in packs. You get to be BdU(or equivalant).

ComSubPac

And bigger because of the distances involved

imagine a patrol from pearl to the sea of japan at 1X :rock:

finchOU 12-16-05 07:45 PM

Quote:

Originally Posted by coronas
All promises in development of SH3 were nothing. A lot of features (wolfpacks, radio messages, etc...) goes with the wind. Working modders make SH3 like it´s today.
SH4? A lot of promises again? I only need that Ubi finish SH3 with a real expansion pack. :damn:

yeah I feel you too! I think the news is great.......but.......what exactly does a merged expansion pack to SH4 mean?? does it mean that we lose the chance at wolfpacks...or will it cover that and make the current game most complete plus the add on of having a whole new navy and ocean to play with? I would like to think that well will get alot with SH4 to compliment SH3...but...i'm not putting down any money on it right now....but more sub sims out there is a good thing....maybe some other company will take notice and get some true compitition out there. :up:

Ducimus 12-16-05 07:46 PM

Quote:

Originally Posted by TwistedFemur

And bigger because of the distances involved

imagine a patrol from pearl to the sea of japan at 1X :rock:

Well i think most everyone will agree that an IXD2 is a big uboat.

So heres a comparison:
http://uboat.net/types/ixd.htm
http://en.wikipedia.org/wiki/Gato-class_submarine

type IXD:
Displacement: (tons)
1616 (sf)
1804 (sm)

Gato class USS:
Displacement:
1825 (sf)
2410 (sm)




IXD2:
Length: (m) 87.60
Beam: (m) 7.50
GATO:
Length: (m) 95
Beam: (m) 8.2


IXD2:
draft: 5.40 M
GATO:
draft: 4.6 M


IXD2 depth: 230 m
GATO depth: 90 m (i belive this is innacurate)


IXD2:
Speed: 19.2 (sf), 6.9 (sm)
GATO:
Speed: 20.75 knots (sf), 8.75 knots (sm)

Torpedos:
IXD2: 4/2
GATO: 6/4
Both i think carried 24 fish. (not sure)

IXD2
Crew: 55-63 men
GATO:
Crew: 65 to 74 officers and men


IXD2:
Power (HP): 4400 (sf), 1000 (sm)
GATO:
Power (HP): 4 x 6500 , 4 x 2740
(Gato has 4 engines to an IXD2's 2 engines basicaly)

Range:
IXD2: 23700/12 (sf), 57/4 (sm)
GATO: 11,800/12, 48 hours at 2 knots

CCIP 12-16-05 08:22 PM

Speaking of torpedo problems...

I really hope they introduce a random factor into torpedo failures now. The triggers really are too reliable in SHIII (well, 100% given you do everything right).

Subnuts 12-16-05 08:28 PM

Quote:

Originally Posted by Ducimus

IXD2 depth: 230 m
GATO depth: 90 m (i belive this is innacurate)

I'm pretty sure the depth for the IXD2 is the crush depth, while the Gato's is the test depth. I think the Gato's crush depth was something like 145 meters. :hmm:

CCIP 12-16-05 08:31 PM

Yes, keep in mind that the IXD's test depth is actually right around the same (90-100m).

Although it's well known that the Germans had much more desperate circumstances to put up with, and thus learned to be deeper divers, while the Americans were much more reluctant to push their boats so deep.

12-17-05 12:01 AM

:) Great SH4. That is a merry christmas.

CaptJodan 12-17-05 12:25 AM

I am eagerly awaiting more news on this front. (came back to the boards at just the right time I see) Glad to see the subsim genre hasn't completely died yet.

Although I'll always prefer the war in the Atlantic. I don't know what it is....(Well, actually, I do. Far better looking subs than those ugly Gatos, as well as the war going from easy to frickin hard over time, verses the other way around) but it just interests me more. Doesn't mean I won't snatch up SH4 on the day it comes out.

Higher resolution
More compartments

Incidentally, test for Gatos were I think around 300. There was one sub I read about in the bookstore today that went to 415 or so feet, I think. The book was probably taking the sub that dove the farthest and survived. Not sure, there might have been one that went deeper. But I'd still put my money on the German boats.

CptGrayWolf 12-17-05 02:45 AM

Guys, don't start flooding the devs with requests to play both sides. Let them concentrate on one thing.
Of course we only need to play as a US sub commander hunting convoys in the Sea of Japan :arrgh!:

Nippelspanner 12-17-05 05:17 AM

im really not happy about a pacific campaign, i dont know... u-boats are a german thing...for me...

CptGrayWolf 12-17-05 06:03 AM

Quote:

Originally Posted by Nippelspanner
im really not happy about a pacific campaign, i dont know... u-boats are a german thing...for me...

The Pacific theatre of war is very interesting, pick up a few books about U.S. sub operations and you might get into it.
I have fond memories of my very first subsim; Silent Service on my Atari 800xl back in 1985 :rock:

Godalmighty83 12-17-05 06:14 AM

if it does turn out to be US only then i dont think il bother.

CptGrayWolf 12-17-05 06:27 AM

Speaking of fond memories, I hope SH4 will look a little like this
http://img219.imageshack.us/img219/2925/ss0tq.png :rock:


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