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They werent called "Fleet boats" for nothing. They were orginally meant to operate with the fleet at high seas. Sinking Merchant's was very secondary in their intended use. I imagine they'll use the SH3 game engine with new resources. Its almost garutneed it will be from the US subs perspective as its the only other campaign in a war that had enough submarine action to have enough content to make a game out of. A return to the orginal SH game i guess. Quote:
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Quantity-wise, Italy did have over 100 boats.
Quality-wise... is a completely different story... :D |
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imagine a patrol from pearl to the sea of japan at 1X :rock: |
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So heres a comparison: http://uboat.net/types/ixd.htm http://en.wikipedia.org/wiki/Gato-class_submarine type IXD: Displacement: (tons) 1616 (sf) 1804 (sm) Gato class USS: Displacement: 1825 (sf) 2410 (sm) IXD2: Length: (m) 87.60 Beam: (m) 7.50 GATO: Length: (m) 95 Beam: (m) 8.2 IXD2: draft: 5.40 M GATO: draft: 4.6 M IXD2 depth: 230 m GATO depth: 90 m (i belive this is innacurate) IXD2: Speed: 19.2 (sf), 6.9 (sm) GATO: Speed: 20.75 knots (sf), 8.75 knots (sm) Torpedos: IXD2: 4/2 GATO: 6/4 Both i think carried 24 fish. (not sure) IXD2 Crew: 55-63 men GATO: Crew: 65 to 74 officers and men IXD2: Power (HP): 4400 (sf), 1000 (sm) GATO: Power (HP): 4 x 6500 , 4 x 2740 (Gato has 4 engines to an IXD2's 2 engines basicaly) Range: IXD2: 23700/12 (sf), 57/4 (sm) GATO: 11,800/12, 48 hours at 2 knots |
Speaking of torpedo problems...
I really hope they introduce a random factor into torpedo failures now. The triggers really are too reliable in SHIII (well, 100% given you do everything right). |
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Yes, keep in mind that the IXD's test depth is actually right around the same (90-100m).
Although it's well known that the Germans had much more desperate circumstances to put up with, and thus learned to be deeper divers, while the Americans were much more reluctant to push their boats so deep. |
:) Great SH4. That is a merry christmas.
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I am eagerly awaiting more news on this front. (came back to the boards at just the right time I see) Glad to see the subsim genre hasn't completely died yet.
Although I'll always prefer the war in the Atlantic. I don't know what it is....(Well, actually, I do. Far better looking subs than those ugly Gatos, as well as the war going from easy to frickin hard over time, verses the other way around) but it just interests me more. Doesn't mean I won't snatch up SH4 on the day it comes out. Higher resolution More compartments Incidentally, test for Gatos were I think around 300. There was one sub I read about in the bookstore today that went to 415 or so feet, I think. The book was probably taking the sub that dove the farthest and survived. Not sure, there might have been one that went deeper. But I'd still put my money on the German boats. |
Guys, don't start flooding the devs with requests to play both sides. Let them concentrate on one thing.
Of course we only need to play as a US sub commander hunting convoys in the Sea of Japan :arrgh!: |
im really not happy about a pacific campaign, i dont know... u-boats are a german thing...for me...
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I have fond memories of my very first subsim; Silent Service on my Atari 800xl back in 1985 :rock: |
if it does turn out to be US only then i dont think il bother.
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Speaking of fond memories, I hope SH4 will look a little like this
http://img219.imageshack.us/img219/2925/ss0tq.png :rock: |
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