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-   -   Torpedo Damage (https://www.subsim.com/radioroom/showthread.php?t=86312)

Marhkimov 11-09-05 01:36 PM

besides, there are no nuclear graphic effects... :hmm:

rulle34 11-09-05 01:54 PM

Quote:

Originally Posted by marhkimov
besides, there are no nuclear graphic effects... :hmm:

Please marhkimov, don't challenge all the modders :P , then we maybe have to go out on a radiak patrol soon :rotfl:

Marhkimov 11-09-05 01:58 PM

Quote:

Originally Posted by rulle34
Please marhkimov, don't challenge all the modders :P

I wouldn't dream of it... :rotfl: ... though I do need that flying submarine... :cool:

rulle34 11-09-05 02:08 PM

Quote:

Originally Posted by marhkimov
... though I do need that flying submarine... :cool:

Use TC instead of flying :rotfl: :rotfl: :rotfl:

timetraveller 11-09-05 02:43 PM

Quote:

Originally Posted by marhkimov
Quote:

Originally Posted by rulle34
Please marhkimov, don't challenge all the modders :P

I wouldn't dream of it... :rotfl: ... though I do need that flying submarine... :cool:

So I take it bumping the horsepower to 150,000 and speed to 100 knots didn't do it?? hehe

TT

Marhkimov 11-09-05 02:44 PM

I'll bet the surface angle is hardcoded. The sub always levels off before it breaks the surface.

timetraveller 11-09-05 02:49 PM

Quote:

Originally Posted by marhkimov
I'll bet the surface angle is hardcoded. The sub always levels off before it breaks the surface.

Probably so. Did you try upping the surface depth to 100 or so?

TT

Marhkimov 11-09-05 02:51 PM

Quote:

Originally Posted by timetraveller
Quote:

Originally Posted by marhkimov
I'll bet the surface angle is hardcoded. The sub always levels off before it breaks the surface.

Probably so. Did you try upping the surface depth to 100 or so?

TT

It should read SurfaceDepth=-100

Last time, I made a mistake and put 100... I'll try again later...


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