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-   -   What about an ALL-IN-ONE "SH 3 TOOL"? (https://www.subsim.com/radioroom/showthread.php?t=86117)

JScones 11-03-05 01:56 AM

Quote:

Originally Posted by rulle34
OK TT's analyzer tool is working great. :up: It could be added some more rules though.

I think a TOOL can have many sides as one is for more complex modding, and one is for more simple modding. Then it can be used by many.
I still want to see this tool combined with all the other tools in to one TOOL. Isn't that possible? When this is done, then maybe it can be developed after some trying and testing.

What do you TOOL makers think? :hmm:

Quite simply, by the time such a mammoth is built, we'll all be hooked on SHVII. Seriously, I have enough on my plate just adding to SH3Cmdr. Just getting it to where it is now has taken six months and I easily have another six months of enhancements on my list. Plus, I'm sure some developers here have moved on to other projects and just wouldn't have the time to commit to such a task. Remember, each of these tools to which you refer are written in different programming languages, with different structures and so on. Full integration would be a b*tch of a job and one which would impact on features currently provided by each tool (let alone any potential features which would have to be put to the side while this vision is realised).

Essentially, what you are asking for here is a lot like asking Microsoft to combine Access, Excel and Word into one tool. It would actually be easier to do, as they share the same common interfaces, but you can see how impractical it would be.

I'm happy to add some of the more common file tweaks to SH3Cmdr (such as "Big Waves" if anyone can tell me what values in scene.dat are changed), but that's about it.

Anyway, what's the big deal with having two or three applications that do what you want? I'm sure you have more than one screwdriver in your toolkit?

rulle34 11-03-05 11:59 AM

Ok I understand, but Bill Gates made Windows :P because it made navigating in the computer much more easy. And you know how popular that program is :-j

Maybe this was too much to ask for, but I just saw a need for a tool that could take care of these wishes of variants of mods that is always asked for.

I of course respect your answer because you know this better JSjones.

I just saw a big oportunity if you professionals worked together in a tool instead of separately.

timetraveller 11-03-05 03:12 PM

Quote:

Originally Posted by marhkimov
OH SH*T!

Rulle34, did you by any chance try timetraveller's analyzer tool yet? It can friggin' do everything. OMG, timetraveller came up with this tool right in the knick of time...

OMG, OMG, OMG... It is 3AM and I can't contain myself. Oh, the possibilities...


YAHHHHOOOOOOOOOO!!!

Thanks, marhkimov (and everybody too). Glad you like it. :D

Been gone for awhile, messing with other things. I just cracked the Enigma Rising Tide game files and wrote an extractor/repacker for it. Now that game is totally moddable.

Also got clobbered by Hurricane Wilma and had no power for a week. You guys I normally miss PMs, so let me say I'm sorry if I didn't answer some in the last weeks.

Looks like you guys have the situation well in hand. Glad to hear somebody has cracked the water transparency problem. I tried and never could get it.

Happy sailing.

TT

rulle34 11-03-05 03:54 PM

Hello TT :P
Nice to see you back again.
Hope the storm didn't mess up to much for you.

Im wonder one thing with your SH Inspector tool. When starting the program I got this message-windows saying "DLF unit bypassed. Values missing from sim.file. Next will be NAMC unit... and so on for about 40 times before program is actually started. Then its ok to use, except for the sub tab. I have smilar messages coming up and then there is also only 3 subs available to change, IIa. IID and the XXI.

When in the aeroplane tab, same messages comes up and then the program just shuts down????

Why is it acting like this?
I have reinstalled the program several times without any luck :cry:

My install path for SH 3 is: C\Spel\Ubisoft\Silent hunter 3

Can that cause this?

Would be nice if this worked, because it's a nice tool :smug:

Marhkimov 11-03-05 04:06 PM

For me, I only the "DLF unit bypassed" message. The program runs fine afterwards. None of the other tabs give me any problems.

Unlike Rulle34, I can live with one error message; it's not really a big deal. But if Rulle is getting up to 40 messages at a time, then that'd be a different story...

timetraveller 11-03-05 04:27 PM

Quote:

Originally Posted by rulle34
Hello TT :P
Nice to see you back again.
Hope the storm didn't mess up to much for you.

Im wonder one thing with your SH Inspector tool. When starting the program I got this message-windows saying "DLF unit bypassed. Values missing from sim.file.

The program does some range checks in the CFG file for stuff like mast height, etc. and bypasses the units that are out of range. Additionally, there is also a problem with one or more European versions of Windows (non-English versions) that have old bugs with Visual Basic 6 (a difference in how decimal values are represented).

I compiled a new .EXE of the main file that doesn't do range checks.

www.delraydepot.com/tt/SH3Inspector.exe

Download the above file and replace the .EXE in the SH3Inspector folder. That should do it, I hope.

Good luck!

TT

Sturm 11-03-05 04:40 PM

I had same problems as rulle. I downloaded that new exe file and now I get this error message on startup
"Initialization error.
Type mismatch
Terminating."


But I got the old version to work by changing "Standards and formats" to "English (United States)" from the "Regional and Language Options".

timetraveller 11-03-05 05:55 PM

Quote:

Originally Posted by Sturm
I had same problems as rulle. I downloaded that new exe file and now I get this error message on startup
"Initialization error.
Type mismatch
Terminating."


But I got the old version to work by changing "Standards and formats" to "English (United States)" from the "Regional and Language Options".

Yes, that's the Windows problem that I was talking about in the earlier reply. There is a bug with VB6 recognizing European decimal format. Glad you got it to work.

TT

rulle34 11-03-05 05:57 PM

Thank's TT.
I downloaded, replaced that .exe and started the Inspector, and now it was only one message before it started. :up:
But the other issues are still there, like messages when clicking on sub tab, telling it's bypasses subs. When this messages are gone, its only 3 subs to alter (same as before). When clicking on aeroplane tab, there are numerous of messages coming up and after clicking ok on every one, finally the program shuts down.

I'm running an english windows XP Home edition SP 2, P4 3.4, 1 GB RAM, ATI X800XT

Is it only me having these errors?

timetraveller 11-03-05 06:32 PM

Quote:

Originally Posted by rulle34
Thank's TT.
I downloaded, replaced that .exe and started the Inspector, and now it was only one message before it started. :up:
But the other issues are still there, like messages when clicking on sub tab, telling it's bypasses subs. When this messages are gone, its only 3 subs to alter (same as before). When clicking on aeroplane tab, there are numerous of messages coming up and after clicking ok on every one, finally the program shuts down.

I'm running an english windows XP Home edition SP 2, P4 3.4, 1 GB RAM, ATI X800XT

Is it only me having these errors?

Hmmm, I'm not sure what the problem is, rulle34. Do you have a standard 1.4b patch of SH3 with no ship mods? There *shouldn't* be any errors unless the ship CFG files and EnglishNames.cfg/GermanNames.cfg files non-standard. Not sure how to help at this point..

TT

rulle34 11-03-05 07:10 PM

Quote:

Originally Posted by timetraveller
...Do you have a standard 1.4b patch of SH3 with no ship mods? There *shouldn't* be any errors unless the ship CFG files and EnglishNames.cfg/GermanNames.cfg files non-standard..

I have RUb 1.44 and HT mod 1.44 or RUb.
They change data\sea\"EnglishNames" & "GermanNames"

Can this be the reason? Is it only possible to use the tool on a "clean 1.4" version of SH 3? :hmm:

timetraveller 11-03-05 08:28 PM

Quote:

Originally Posted by rulle34
Quote:

Originally Posted by timetraveller
...Do you have a standard 1.4b patch of SH3 with no ship mods? There *shouldn't* be any errors unless the ship CFG files and EnglishNames.cfg/GermanNames.cfg files non-standard..

I have RUb 1.44 and HT mod 1.44 or RUb.
They change data\sea\"EnglishNames" & "GermanNames"

Can this be the reason? Is it only possible to use the tool on a "clean 1.4" version of SH 3? :hmm:

I bet that is the problem. I don't have Rub installed. It might be that Rub has made some changes that are incompatible. Inspector reads the EnglishNames.cfg for each unit to get the folder name for it. The folder name must agree, or the unit is bypassed. Maybe they have made some changes to the names?

TT

rulle34 11-03-05 08:42 PM

I understand TT. Thank's anyway :up:

Is it possible to add some more rules to your analyzer so it's possible to achive this in analyzer tool instead?

Maybe I ask somthing far too much timeconsuming here, then my apologizes

timetraveller 11-04-05 05:17 AM

Quote:

Originally Posted by rulle34
I understand TT. Thank's anyway :up:

Is it possible to add some more rules to your analyzer so it's possible to achive this in analyzer tool instead?

Maybe I ask somthing far too much timeconsuming here, then my apologizes

I'll look at it today and see what I can find. First, I'll install Rub 1.44. Can you tell me what mod is HT 1.44? It's not coming to mind right now.

I think some of the rules already exist for Analyzer. I know the torpedo one does, the airplane one (you must change the file path to the airplane you want). Also KGuns I think. I'll check Inspector first and see what I can find.

TT

Marhkimov 11-04-05 05:21 AM

HT 1.44???

Why get that when you can have HT 1.45c ?

Get that instead! :yep:



EDIT: to Rulle,

Why are you using HT 1.44?


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