SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Have your 3D model included into Silent Hunter III (https://www.subsim.com/radioroom/showthread.php?t=85997)

Marhkimov 10-30-05 12:52 AM

Der Teddy Bar,


I love your enthusiasm over merchant shipping. You know exactly what the u-boat gaming community really wants, and more importantly, you know exactly what we really need. We need stuff to sink, not to watch as they duke it out with their behemoth deck guns. When you send our models to the 'Dev Team', I certainly hope you do all of us a favor and gently prod them into making merchants over warships. I would DIE if we got a Tirpitz, or a Hood, or a New Jersey... :up:

Best Regards,
Marhkimov

Der Teddy Bar 10-30-05 01:08 AM

Re: Have your 3D model included into Silent Hunter III
 
[quote="The Avon Lady"]
Quote:

Originally Posted by The Avon Lady
Quote:

Originally Posted by Der Teddy Bar
Distribution of the community models will be made available via a patch as the new models will require ‘UnitType’ entires added into the various game files.

Question: can UnitType entries be defined for ships, even if their model files are not yet available?

This would allow for maximizing the potential UnitTypes now and adding new models in the future, should this "patch" be issued before every model we can think of has been developed.

I will ask. There may of course be more to it than just an entry ID.

sergbuto 10-30-05 04:31 AM

Quote:

Originally Posted by Der Teddy Bar
What do you mean own, as in we paid money for it and it is now our own?

Yes.

As to additional new merchants, all the convoys in the Campaign files are presicely scripted using the Class entry which means that none of new merchants will appear in convoys unless the Campaign files are rewritten (a big job). The variety of ships will increase only for some single merchants traffic. On the other hand, many warships are scripted by the Type entry which means random picking out of variety of ships of the same Type.

iambecomelife 10-30-05 10:02 AM

Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by Der Teddy Bar
What do you mean own, as in we paid money for it and it is now our own?

Yes.

As to additional new merchants, all the convoys in the Campaign files are presicely scripted using the Class entry which means that none of new merchants will appear in convoys unless the Campaign files are rewritten (a big job). The variety of ships will increase only for some single merchants traffic. On the other hand, many warships are scripted by the Type entry which means random picking out of variety of ships of the same Type.

But couldn't you open the campaign file in a text editor and use a "find-replace/ ctrl+h" command to get rid of the scripted merchants? That could make the process go a lot faster.

chaos 10-30-05 10:36 AM

Just my opinion the sub sim community are looking in the same direction ( Too make the game better and not let the game die ). So if there is to be NO new patches, Addons or anything offical why dont they release the MDT or SDK tools so that the sub sim community can add new ships merchant or otherwise. No offence to the Dev team the thought is great, but if they are going to do this part time and we have to make the models send it to them and IF they have the time they will add them...it seems alot of time wasted, If we pulled together as a community we could make one hell of a mod, we have alot of expirenced modelers and coders on this site and by the sounds of it alot of time too ;) i know this has been mentioned alot it's because we dont want to see a game with alot of potential fall like alot of other games! Look at BF1942 to be honest that would of died ages ago if they did'nt release the MDT. To keep a game fresh and full of replay value Dev's now are releasing SDK's or MDT's because they know if there is a good mod out there people will still be prepeared to spend money on dated games because of the modding community keeping the game alive.

AG124 10-30-05 12:27 PM

Quote:

When you send our models to the 'Dev Team', I certainly hope you do all of us a favor and gently prod them into making merchants over warships.
Has anyone actually submitted anything yet? Either merchants or warships? :-?

CWorth 10-30-05 01:57 PM

Quote:

Originally Posted by AG124
Quote:

When you send our models to the 'Dev Team', I certainly hope you do all of us a favor and gently prod them into making merchants over warships.
Has anyone actually submitted anything yet? Either merchants or warships? :-?

Im personally would not get to get to excited or hold my breath over this..I doubt it will go any farther than what you see here...a call for models.

Just like the last time they did this nothing came of it so Im not expecting any different now.Though it would be nice to see some new ships added that are not just rehashes of existing models that are already in the game.I just dont think it will happen.Call me pessimistic but I find it is easier that way.

AG124 10-30-05 02:16 PM

It is probable that nothing will come of it, but it doesn't hurt to ask. So did anybody actually submit anything?

oRGy 10-31-05 09:43 AM

Quote:

Originally Posted by Der Teddy Bar
Will more warships make for more exciting patrols? No.

Excitement is generated by dramatic scenarios, not ship types. So, if the scenarios are set up for them, yeah. If its just a slightly different looking freighter in a convoy - a situation the player has seen 100 times before - no.

Quote:

Will we see more 'warships' on patrol? No.
Yes. Have you played the latest version of IuB which includes Rubini's harbour traffic 1.46? You can see the latest new unit escorting you out of harbour - commander1980's Flottenbegleiter. This is great and adds historical depth to the game.

Quote:

Will it make for better escorts? No.
Will additional merchants make for better merchant AI? No.

Quote:

How often does a player actually see a warship? Rarely, if at all.
In the standard SH3, not a lot, apart from destroyers. In IuB, quite a lot more if he knows where to look - for example, in the Norwegian campaign. The trick is to let the player know where to look for the new scripted operations without breaking the game.

Quote:

Will it make for better game play seeing 3 variations of an aircraft carrier? No.
Will it make for better game play seeing 3 variations of a small tanker? No.

Again, a nonsense question - what it would add is historical depth and accuracy, which is a similar answer for including more merchant types, of course.

Quote:

Will we see more sea battles with the additional warships? No.
Yes, assuming the campaign is scripted to support them. The Ops mod was good for this, and Rubini created a great version of the Bismarck ops. And, new merchants won't appear without scripting either.

Quote:

Will having the entire German or Italian, or American navy modelled improve the game? No, for the reasons above.
Yes, for the reasons above - SH3 could evolve into a game where the player can experience for themselves all major combat operations of WW2!

Quote:

What does not having the entire American navy modelled, take away from the game? Nothing.
Not having the Italian navy even slightly modelled means that you get ridiculous scenarios like german bb's escorting italian convoys in the med in 42/43 in order to 'stand in' for the lack of Italian battleships.

Not having the French navy even slightly modelled means you can't recreate the naval siege of Dakar.

Not having the Kriegsmarine properly modelled means we have difficulty in recreating the ebb and flow of the war for the Kriegsmarine - where they started out a well equipped and expanding naval force but ended up in ruins, with most of their ships sunk, even in their own harbours.

I could go on and on...

Quote:

What does not having ‘The HOOD’ modelled in the game take away from the gaming experience? Nothing.
It means that Rubini has to recreate the Battle of Denmark Strait with an incorrect ship class.

In conclusion, you seem to confuse the initial state of SH3 - unmodded - with the situation we have nowadays. Indeed, in stock SH3 naval operations are not modelled at all and we only have a pseudo-realistic convoy system, some escorts around harbours, and nothing else. In this context as you say, "why spend a large portion of limited resources for something that in the end, for the majority of players, makes up less than 1% of the game?"

But in our present context, where really great work has been done by Rubini and the Ops team amongst others, and which is only the tip of the iceberg, the greater return is actually on warships, as convoys are already well modelled apart from a few holes like small-medium size freighters, older tankers, and so on.

In any case, as others have pointed out, it is easy now to insert new units into the game. What we need above all is deep technical information on all outstanding issues.

What will happen with the dev offer - which is a kind offer by the way - is that a few noobs might send in some models, but which will be very poor in quality, while the decent mod makers will release decent models with sansal's tools and will then be integrated by either RuB or IuB as part of the main game.

chaos 11-01-05 04:29 PM

i agree with you oRGy 100%

hopefully soon we will release a new ship pack including most of the navys from around the world here's some ships from the U.S we are working on
Essex class carrier
Iowa class BB
Pennsylvania class BB
Nevada class BB
verious cruisers heavy and light
destroyers and other support ships.

Marhkimov 11-01-05 04:34 PM

Still crossing my fingers for merchants... PLEASE, PLEASE, PLEAAAAASE!!! :lol:

Commander1980 11-01-05 05:58 PM

Quote:

Originally Posted by marhkimov
Still crossing my fingers for merchants... PLEASE, PLEASE, PLEAAAAASE!!! :lol:

i have tried a very surprisingly merchant. When the Mahan DD is ready, i will complete it. ;)

Floater 11-01-05 07:59 PM

Just to throw in my tuppence-worth, I think Teddy Bar is absolutely right, and for the right reasons. If there are going to be more ship types in the game, it's variety in the merchants that we need the most.

Excalibur Bane 11-02-05 03:47 AM

Quote:

Originally Posted by chaos
Just my opinion the sub sim community are looking in the same direction ( Too make the game better and not let the game die ). So if there is to be NO new patches, Addons or anything offical why dont they release the MDT or SDK tools so that the sub sim community can add new ships merchant or otherwise. No offence to the Dev team the thought is great, but if they are going to do this part time and we have to make the models send it to them and IF they have the time they will add them...it seems alot of time wasted, If we pulled together as a community we could make one hell of a mod, we have alot of expirenced modelers and coders on this site and by the sounds of it alot of time too ;) i know this has been mentioned alot it's because we dont want to see a game with alot of potential fall like alot of other games! Look at BF1942 to be honest that would of died ages ago if they did'nt release the MDT. To keep a game fresh and full of replay value Dev's now are releasing SDK's or MDT's because they know if there is a good mod out there people will still be prepeared to spend money on dated games because of the modding community keeping the game alive.

Well, I suspect they are not releasing any of the offical tools because they aren't finished with this engine yet? Perhaps the fourth installment of the game will use a more, shall we say, optimized version of the current engine? This thing is terribly unoptimized and as sluggish as a wooly mammoth. Maybe it'll get better for the next installment of the series or whatever else they plan to use the engine for. :)

The Avon Lady 11-02-05 04:22 AM

Re: Have your 3D model included into Silent Hunter III
 
Quote:

Originally Posted by Der Teddy Bar
Quote:

Originally Posted by The Avon Lady
Quote:

Originally Posted by Der Teddy Bar
Distribution of the community models will be made available via a patch as the new models will require ‘UnitType’ entires added into the various game files.

Question: can UnitType entries be defined for ships, even if their model files are not yet available?

This would allow for maximizing the potential UnitTypes now and adding new models in the future, should this "patch" be issued before every model we can think of has been developed.

I will ask. There may of course be more to it than just an entry ID.

Any news?

Would this help the arguments here about which ships to prioritize by simply predefining UnitType entries for everything in advance, allowing the models to be added in the future?

If that's possible, maybe all this bickering would be redundant. :hmm:


All times are GMT -5. The time now is 10:47 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.