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http://img479.imageshack.us/img479/5237/wasted3qe.jpg
:damn: :damn: :damn: :damn: :damn: :damn: :damn: :damn: :damn: 56k 12hrs :damn: :damn: :damn: :damn: 56k 12 hrs :damn: :damn: :damn: :damn: :damn: :damn: :damn: Arrrrr :hulk: |
OMG the Atlantic gods heard my wimpering! :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :up:
I got it running! :|\ :know: :yep: My second computer i use to DL the mods so i can use my main computer with out worrying about accidential disconnecting etc., When the mods are downloaded, i then always just copy the mod to my main computer which has SH3. Copying IUB 1.01 mod over the network to my main computer must of stuffed it up, resulting in the errors i mentioned above. I just extracted the mod from my DL computer to its desktop and got no errors! :rock: Then i just copied that folder over to the main computer and then enabled it using the JSGME. YEEEE HAH The :sunny: is shining brothers! |
Someone in another forum reported that they saw a black sky at 13:00 hours.
Would any users please confirm that this is not the case. Cheers |
Confirm at 13:00 hours the sky is black :shifty:
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I have black sky all the time :damn:
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???
This is weird. Can people with this bug please post system specs and video driver versions used. I'll check this out as soon as possible, but I don't recall seeing a bug like this on my system (GF6600) |
No problems so far for me -
Running a P4 3.4 on a P4C800-E with 2Gb ram, SB Audigy 2zs, HiS x800xt PE using Omega driver 2.6.75a (Catalyst 5.10a) Still learning all the mods, but lovin' it :up: TY oRGy :D :lurk: |
asus a8n-sli premium
3700+ san diego crucial value 2x1g evga 7800gtx ko did a fresh sh3 install before installing mod. everything looks good on the first patrol. weather changes, night/day, good audio, everything looks beautiful at 1600x1200. very nice mod. using sh3 Commander to launch. let y'all know if i find problems. rubini's harbor mod is really pushing this video card though :) |
oRGy:
The problem of the black sky is directly related to what "scene.dat" file you are using. When I used the scene.dat file that you provide, I had no "black sky" problem, but my FPS dropped from 60 to 30. When I changed out your scene.dat file for my scene.dat file, I had the "Black sky" effect, but with 60 FPS. Then I installed the new Marhkimovs_Enhanced_Ocean_Reflections after IUB 1.01 and my scene.dat file, I have blue sky again and 60 FPS too. Really love this mod and thanks. |
I have the same problem as many: my donwload stops early (100mb) and can't use the download manager (FlashGet).
Is there a mirror or a download manager that works well with the U-boot Real Simulation page? Thank you. |
Well, if you use anything other than the standard IuB scene.dat without knowing exactly what you're doing you'll certainly get rendering glitches. Interesting fps info btw, but were you comparing exactly the same scenes? Near land or heavy traffic framerate will chug more.
Anyone else with black sky bugs, please check that you're not using any other mod over IuB. If you still have the bug please 1) Post your system specs (OS, video card, version of drivers) 2) How you installed IuB (over a clean copy, with jsgme or not) 3) Etc. As also Terrapin from realsimulations reports that his copy is working with zero glitches. Further, I double checked the situation on my computer with multiple drivers and settings and sky was fine in all situations. |
oRGy:
In reading some other threads in the forum today, I think the reason that my FPS are so different between the two scene.dat files is the viewing distance. Your scene.dat should allow you to see 16 km versus mine, which is the original SH3 scene.dat which only "sees" 8 km. Twice the distance, half the FPS !!! The test that I aways use is the "Navigation tutorial" when you first start out looking at the land and watch the FPS as mods are added or deleated. This way I have a base that is always consistant and measureable. |
Yes, the feature of IuB is that the viewing distance is now realistic (16km, though u-boat crews could see smoke plumes on a clear day out to 20!)
This is all thanks to Manuel Ortega and co's visibility mod. An interesting thing to note though is that doubling the view distance in fact quadruples the amount of 3d to render for the computer. You'll understand if you think about it. :sunny: |
To anyone who downloaded and installed my sky mod on top of IUB,
I was mistaken, it is actually incompatible with IUB. The fix is a relatively simple one, however. Visit this thread and follow the instructions under the Compatibility section. http://www.subsim.com/phpBB/viewtopi...=44533&start=0 Basically you will have to extract my TGA files from the SkyColor DAT files and insert them into the same DAT files provided by IUB (it is simpler than it sounds ;)). |
I was actually hoping that oRGy would include my 'sky & reflection mod' within IUB itself, but he probably thought that it would conflict with something. I guess he didn't realize that my fix was only the TGA files. All he had to do was place my TGA's inside of his DAT files, and voila!
I didn't alter or hex edit any of the DAT files; after all, I am just a simple textureman... ;) |
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