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-   -   VII MED CAMO QUESTION (https://www.subsim.com/radioroom/showthread.php?t=85857)

rulle34 10-31-05 06:53 AM

Quote:

Originally Posted by fubar
The type VIIB camo and plain skins should be done tomorrow.

This is just great :up:

I have a question for you fubar.
The textures for IX is in the sensors.dat. That file have a major part in the visibility mod and in the atmospheric mod.

Is it possible to extract that file from sensors,dat and put the file in the data\Textures\TNormal\tex folder instead?

I don't want to keep changing sensors.dat due to atmospheric mod and the specific skin I use.

Hope you can help me out on this one fubar

Sturm 10-31-05 07:07 AM

Quote:

Originally Posted by rulle34
Is it possible to extract that file from sensors,dat and put the file in the data\Textures\TNormal\tex folder instead?

Yes. What I've found is that files which have spaces in file name don't work when installed to tex folder.

Marhkimov 10-31-05 07:16 AM

Quote:

Originally Posted by Rulle34
Is it possible to extract that file from sensors,dat and put the file in the data\Textures\TNormal\tex folder instead?

I don't want to keep changing sensors.dat due to atmospheric mod and the specific skin I use.

The only files that you'd need to put into the data\Textures\TNormal\tex folder are 'Balkon_G' and 'conning_stuff.' I do that myself, and it works. I can use any sensors.dat.



OT:
Now if only we could standardize serg's sensors.dat with the atmospheric mod, we'd be set to go...

Beery 10-31-05 07:40 AM

Quote:

Originally Posted by rulle34
...The textures for IX is in the sensors.dat. That file have a major part in the visibility mod and in the atmospheric mod.

Is it possible to extract that file from sensors,dat and put the file in the data\Textures\TNormal\tex folder instead?

The problem with using the Textures folder is that reflections don't match what's in the textures folder. But as long as it's not a camouflaged skin it usually isn't a big problem.

However, some major bug fixes are in the works in terms of the U-boat reflections and 3D models. This will affect RUb and other major mods that include tweaks to Sensors.dat and other files that mix data with graphical info. I think we're going to have to try to incorporate our sensors.dat changes into the new files, because the new models and reflections are big improvements.

fubar 10-31-05 03:01 PM

VIIB SKINS UPLOADED
 
I've uploaded the VIIB plain and VIIB med camo skins to
http://U-Boot.RealSimulation.com
I'l now try and correct the problem with the type VIIC camo skin
as best I can but I need to sort a problem with my pc.

rulle34 10-31-05 03:09 PM

Quote:

Originally Posted by Beery
I think we're going to have to try to incorporate our sensors.dat changes into the new files, because the new models and reflections are big improvements.

I fully agree to that Beery.
Sensors.dat and many other files, like scene.dat is now changed a lot from original stock game. This can easily confuse people.

I think it's time to list features we want and merge this in to this sort of files.
I have also put a new thread up for a TOOL that can add different versions of this new mods
http://www.subsim.com/phpBB/viewtopic.php?t=44839

What do you say?

Marhkimov 10-31-05 06:49 PM

IT'S FINALLY HERE!! IT'S FINALLY HERE!!!! YIPPEEEE!!!!

It's like Christmas all over again (except that it's holloween). THANKS FUBAR, this is the best holloween present that I've ever gotten, aside from cavities galore! :rotfl:

Ark 10-31-05 07:15 PM

Quote:

Originally Posted by rulle34
@Ark
Here is a interesting site about uboat colours and their camouflage and alot more

"In the Mediterranean, the theatre where camouflage was most commonly found, a pattern of dark grey jagged splotches applied at regular intervals over the upper hull and conning tower was commonly used. Sometimes, as on U 453, there were patches with hard edges rather than jagged splotches. As the waters of the Mediterranean are much clearer than the Atlantic, U-boats could be seen from the air at a greater depth. A U-boat at periscope depth could be clearly seen from the air in daylight, so the pattern of dark splotches or patches was intended to break up the U-boat’s shape sufficiently to prevent detection from the air."

Here is the link: http://uboatcolours.mysite.wanadoo-m....uk/page6.html

:sunny:

Great site!

Thx for the link, Rulle. :up:

Marhkimov 10-31-05 08:31 PM

Having actually tried it out in the Mediterranean, fubar's new Type VIIB looks absolutely stunning. I'd say another u-boat has been successfully fubar'd. :D


In conjunction with the atmospheric mod, LOOk at these amazing shots:

http://img123.imageshack.us/img123/6084/58jc.th.jpg http://img123.imageshack.us/img123/9400/26sm.th.jpg http://img123.imageshack.us/img123/8761/32sh.th.jpg http://img123.imageshack.us/img123/4108/44bp.th.jpg http://img123.imageshack.us/img123/8036/10ti.th.jpg

NOTE* I used my own wooden planks on the conning tower

oscar19681 11-01-05 05:54 AM

The skin does not work for me . I copyd all the files in the in the maps they should be . Doube Double checked everything . Installed it once more . But i keep getting the old fubar skin for the VIIB !

fubar 11-01-05 05:58 AM

Take out the old skin from the texture folder as this will overide
the type VIIB skin.

Marhkimov 11-01-05 06:03 AM

Look in 'data\textures\tnormal\tex' folder

These files are overriding your VIIB camo scheme:

NSS_Uboat7c_hull.tga
NSS_Uboat7c_deck.tga


(1) Either temporarily move them to a new location, or (2) pack them into the correct .DAT files. Choose (1) if you want the easy and simple solution.


EDIT: fubar, you beat me to it...

fubar 11-01-05 06:13 AM

Yea I was just checking the forum, I'm working at the moment,
well I should be working.
I must say theres some great mods that have been done and that
are In the pipeline well done everyone :up:

oscar19681 11-01-05 01:49 PM

Quote:

Originally Posted by marhkimov
Look in 'data\textures\tnormal\tex' folder

These files are overriding your VIIB camo scheme:

NSS_Uboat7c_hull.tga
NSS_Uboat7c_deck.tga


(1) Either temporarily move them to a new location, or (2) pack them into the correct .DAT files. Choose (1) if you want the easy and simple solution.


EDIT: fubar, you beat me to it...

Have done so it overrides but aint working

Marhkimov 11-01-05 03:26 PM

Quote:

Originally Posted by oscar19681
Quote:

Originally Posted by marhkimov
Look in 'data\textures\tnormal\tex' folder

These files are overriding your VIIB camo scheme:

NSS_Uboat7c_hull.tga
NSS_Uboat7c_deck.tga


(1) Either temporarily move them to a new location, or (2) pack them into the correct .DAT files. Choose (1) if you want the easy and simple solution.


EDIT: fubar, you beat me to it...

Have done so it overrides but aint working

Umm... I'm fresh out of ideas. Perhaps you are 'accidentally' installing the PLAIN version instead of the CAMO??

I dunno... Maybe fubar has an answer???


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