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-   -   Dolphins, a lot of them ... Take a look! (https://www.subsim.com/radioroom/showthread.php?t=84530)

fenian 09-18-05 10:16 PM

My crew thinks they taste like Tuna

Duke of Earl 09-18-05 11:41 PM

Quote:

Originally Posted by Krieg-Schwein
another thing I just found out, ..I placed 4 sets dolphins each with a different heading, 0,90,180,270 degrees, the 90 all stand on their tail the 0 are swimming the correct way, 180 are belly up and 270 all are head straight down

so that could make a problem getting them to swim right

From what I've see, It seems that the Dolphins in the Dolphin Test Mission are all heading 000 too... wonder what happens with 045, 135, 225 & 315 headings?

Cordialement, Duke of Earl

Dowly 09-19-05 03:04 AM

Quote:

Originally Posted by Duke of Earl
Quote:

Originally Posted by Krieg-Schwein
another thing I just found out, ..I placed 4 sets dolphins each with a different heading, 0,90,180,270 degrees, the 90 all stand on their tail the 0 are swimming the correct way, 180 are belly up and 270 all are head straight down

so that could make a problem getting them to swim right

From what I've see, It seems that the Dolphins in the Dolphin Test Mission are all heading 000 too... wonder what happens with 045, 135, 225 & 315 headings?

Cordialement, Duke of Earl

That what they try to do every night, TAKE OVER THE WORLD!

Krieg-Schwein 09-19-05 03:05 AM

Quote:

Originally Posted by Duke of Earl
Quote:

Originally Posted by Krieg-Schwein
another thing I just found out, ..I placed 4 sets dolphins each with a different heading, 0,90,180,270 degrees, the 90 all stand on their tail the 0 are swimming the correct way, 180 are belly up and 270 all are head straight down

so that could make a problem getting them to swim right

From what I've see, It seems that the Dolphins in the Dolphin Test Mission are all heading 000 too... wonder what happens with 045, 135, 225 & 315 headings?

Cordialement, Duke of Earl


well a Dolphin heading 000 is in its right position but ias you set to other heading 001 To 359 at 90 he is in a standing position, 180 he's belly up, 270 standing o head back to normal at 000... get the idea!!

ICBM 09-19-05 03:27 AM

One more Q, do they make sounds? Can you hear them on the hydro? That would be to cool. :rock:

Rubini 09-19-05 08:00 AM

I tried to do something more with the dolphins, working in the .sim files, IDs, SanSal's tools, hex editing and nothing....

I just notice some interesting thing:

1. It's necessary to clone the original DLF.dat and DLF.val in the library folder to get them appears on the game. This is a probable indication that the game is using the files in somewhere!!???!!??

2. It's only necessary these two cloned files plus a .cfg file to the dolphins appears. (.sim, .zon, .dsd isn't necessary)

3. When I put the correct DLF.dat ID's on a .sim file the game CTD just before start the mission.

4. If we find how the seagulls are implemented in the game then the dolphins have a chance.

Rubini.

Shadow9216 09-19-05 08:04 AM

Quote:

One more Q, do they make sounds? Can you hear them on the hydro? That would be to cool.
There's probably not an associated sound file, but that should be modable by associating a sound file with them- looking at the ship and aircraft files, you can see where a specific sound file is located. The entry to look for would be in a ship's file, where you find the sound file associated with the hydrophones (usually hydro something)

Rubini 09-19-05 08:09 AM

I forgot to mencion a note about the sounds. When hexediting the DLF.dat I notice a entry like this aud_dolfim what I guess is related to the sounds. But for now we don't listem anything. Needs work...

Rubini.

Kpt. Lehmann 09-19-05 08:26 AM

LMAO!

I leave for one day and LOOK what Rubini does...

Un-freakin-believable!

Awesome Rubini! :rock: :rock: :rock:

Beery 09-19-05 12:13 PM

I'm wondering if it might be easier to try adding whales. They tend to swim without moving too much, so you might get away without doing any articulation of the 3D model, and you could have them just break the surface rather than jump out. I'd love to see the occasional school of whales in the game. Later, if it was possible to add the whale's water spout when it breached and if their sounds could be heard underwater, that would rule!

Of course, if dolphins can be done, that would be great too. Anything to add character to the game. I love the seagulls around land and the crowds on land. Some activity at sea would be great, as long as it was done subtly.

Shadow9216 09-19-05 12:26 PM

Sure, you guys are excited about dolphins now...but then people will want different skins for the dolphins, and they'll add Bismarck turrets to the dolphins, and so forth... :rotfl: :rock:

sergbuto 09-19-05 12:34 PM

Quote:

Originally Posted by Rubini
I just PM Sergei and Sansal with these Dolphin's files. Perhaps they achieve to put some move on this stuff.

Yes, I succeeded to make dolphins swim and follow waypoints which required remake of DAT and SIM files but no wake yet.

Beery 09-19-05 12:41 PM

Quote:

Originally Posted by Shadow9216
Sure, you guys are excited about dolphins now...but then people will want different skins for the dolphins, and they'll add Bismarck turrets to the dolphins, and so forth... :rotfl: :rock:

So what? If that's what they want to do, I think, if we want to, we should help them to do it. If you don't want dolphins, whales, or Bismarck-turreted fish, no one is going to force them on you. :88)

Rubini 09-19-05 12:57 PM

Quote:

Yes, I succeeded to make dolphins swim and follow waypoints which required remake of DAT and SIM files but no wake yet.
:rock: What a great news Sergei! :rock:
If possible, please email me the files. I will see what I can do with them in scripted and random plots in the game... :up:

I also just find the first file associate to the seagulls, and perhaps learning a bit more how the game implement them we can do a better work with dolphins and ...whales! This file is in the library folder: Pescarus.dat.

Rubini.

Hartmann 09-19-05 02:20 PM

Pescarus... is a gull in romanian

Romanian: pescăruş
A seabird of the genus Larus or of the family Laridae.
http://en.wiktionary.org/wiki/gull


perhaps the dev team put romanian nouns to some units, :88)


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