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-   -   Spy Satellite Mod (https://www.subsim.com/radioroom/showthread.php?t=82482)

KodiakPA 09-09-05 09:11 AM

Quote:

Originally Posted by Krieg-Schwein
I have played around with it some what and it seem to react to the number of contacts on the map.. the more contacts the screwer it gets ..the less contacts the more stable...has to be in that for some reason..possible the game can't decipher a lot of contacts so it goes goofy!!

Now that is interesting. I'll have to keep playing with it but if it is a problem with the game itself I don't think there is much I can do. I'm glad you like the mod though.

10-18-05 04:23 AM

thanks
haven't had the camera problem

Axlwolf 10-18-05 09:25 AM

I think is related to land unit like bunker and similar.
I often raid some enemy harbour and im getting the jumping camera ALWAIS,if some ground object are present.

jjmikkel 10-18-05 08:04 PM

Great mod. But JSGME says it has to overwrite RUB´s campaign_rnd.mis. How will this affect RUB? Could I just change the contacts.cfg to unlimited detection radius and still see all the convoys, or would I get ALL contacts including single ship merchants, warships, birds, turtles and seaweed?

KodiakPA 10-19-05 09:05 AM

Quote:

Originally Posted by jjmikkel
Great mod. But JSGME says it has to overwrite RUB´s campaign_rnd.mis. How will this affect RUB? Could I just change the contacts.cfg to unlimited detection radius and still see all the convoys, or would I get ALL contacts including single ship merchants, warships, birds, turtles and seaweed?

Yes you can. Take a look at both files. The contacts.cfg file will increase your detection range. You have to go into the Campaings.RND file to increase the detection probability of convoys and the like.

Quote:

Originally Posted by Axlwolf
I think is related to land unit like bunker and similar.
I often raid some enemy harbour and im getting the jumping camera ALWAIS,if some ground object are present.

I don't tend to use the follow camera. I also don't understand why this would affect the camera. I may have something to do with land unit proximity though. If anyone can think of a way to fix it please let me know.

Papabull 10-19-05 07:46 PM

OT perhaps, but what is your opinion of the U505 exhibit? The first thing out of my mouth entering the exhibit halll was Wow! Just curious as to how it struck you (btw, I live about 60m sw of Chicago) as we were there in August. Awesome, imho.

KodiakPA 10-20-05 09:45 AM

I LOVED it! So much better than the original. I remember as a child going to see it, I have a photo of my wife standing under the U-505 as they were repairing it prior to the move and I have shots of them moving it. I walked in and was blown away with the whole exhibit.

I then went into SHIII mode and lined up a shot on the convoy mural. :arrgh!:

Fuzzy664 02-16-06 08:06 PM

I'm having troubles with this mod is doesn't appear to be working. I've installed JSGME and placed this mod in folder.

Do I have to create a new career as well?

KodiakPA 02-17-06 01:49 PM

No but you do have to start at your home port and not in the middle of the mission.

Dumb question, did you enable the MOD with JSGME?

At first as ou leave port nothing may show up but if you continue you should get a convoy report. Look at your map and viola everything is there. PM me if you keep having problems.

GSpector 12-24-06 12:06 AM

Hello,

Just wondering if this MOD is still available to try?

dean_acheson 12-24-06 03:51 PM

and is it GWX compatable?

danlisa 12-24-06 05:58 PM

Quote:

Originally Posted by dean_acheson
and is it GWX compatable?

No, it's not. The spy sat works by changing the report probability to 100% & by changing the contact time to 60mins for example. This has to be done in conjunction with your choice of mod's RND layer. If you don't use the right layer then you might as well not be using said mod.

Realism freaks look away now.:shifty:
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I have one ready but I need to test and obtain permission from the GWX Dev's.;)
(Every convoy reported every 60mins)

Edot - Before I get calls of cheating, sometimes it nice to see whether routes have been changed etc.....That's my excuse and I'm sticking to it.:lol:

Pants 12-24-06 06:39 PM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by dean_acheson
and is it GWX compatable?

No, it's not. The spy sat works by changing the report probability to 100% & by changing the contact time to 60mins for example. This has to be done in conjunction with your choice of mod's RND layer. If you don't use the right layer then you might as well not be using said mod.

Realism freaks look away now.:shifty:
.
.
.
.
.
.
.
.
.
I have one ready but I need to test and obtain permission from the GWX Dev's.;)
(Every convoy reported every 60mins)

Edot - Before I get calls of cheating, sometimes it nice to see whether routes have been changed etc.....That's my excuse and I'm sticking to it.:lol:

I won't call you up to say you're a cheat matey...i'll do it right here and now, you're a cheat :rotfl:

GSpector 12-24-06 11:45 PM

I would not call it cheating, just using a MOD that "helps" to you to focus and compare your Psycic abilities :rolleyes:

dean_acheson 12-25-06 12:12 PM

I don't think it is necessary to bandy about reports of cheating.

I think that it would be cool to see where all the convoys are once.

It is like the outside camera, looks neat every now and then, but I don't turn it on very often, it is too much of a % hit on the realism.


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