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Rubini - it was pleasure to work for you :-)
Your mod changed my opinion about SH3 - I like this game more now :-) Greetings from Poland. |
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Your information is a great help. Please continue to post feedbacks! Greetings, Rubini. |
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Joea beats me to the punch :) I was about to ask the same thing.
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Shadow, joea,
So, what is the correct entry date for Greece?:hmm: Rubini. |
joea, Shadow and Rubini - 28.10.1940 is start date for war between Italy and Greece (it was first day of Italian invasion from Albania), not for Germany vs. Greece. In my opinion correct historical date for war between Germany and Greece is 06.04.1941 (this day Germans attacked Greece and crossed borders).
In SH3 we have 13.11.1940 as start date. Like I wrote some posts earlier I don't know anything about this date. I think that we should acknowledge one of these dates for our work: 1. 28.10.1940 (Italian invasion); 2. 13.11.1940 (SH3 start date); 3. 13.12.1940 (Hitler signed Operation "Marita") 4. 06.04.1941 (German invasion). What are your proposals guys? |
Try to find out when the U-boats were given instructions that Greek shipping could be attacked. Even if the German army was not involved in operations the navy might have been allowed to.
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Ahh yes, " that annoying sound bug!" wondered why it was back, downloading now, many thanks for your mod Rubini. :up:
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Reece,
Are you listen that sound again after install traffic mod 1.44? Rubini. |
joea - your idea is good, but I can't find it.
I didn't find anything else than 28.10.1940 (Italian invasion) or 06.04.1941 (German invasion). I looked for it on Greek Navy site, many Kriegsmarine sites and books. I really don't know if uboots could sink Greek ships before 06.04.1941. |
Rubini,
fantástico! You did it again, amigo. Thanks, JBC |
jaxa,
I think that we must leave the date for Greece as it is for now. This way is not necessary to mod the defside.cfg. Later when Shadow makes his new defside we go on and debate this stuff again. What do you think? Rubini. |
Hi guys,
After a lot of tests with the save/reload bug and after a discussion with Beery and other guys this is the conclusion about this issue: The SH3 game don't save the waypoints for the scripted ships or planes near the player's uboat. :down: :down: :down: Then when you reload all the scripted ships and planes near the player's uboat go aground in minutes! It's not related with traffic mod or other mods. It is a stock SH3 big fault. Obviously this is a major problem for the areas more populates like friendly and enemy harbours,Gibraltar, the British coast, scripted convoys, etc. So, for now the only possible thing to do is warning the players to don't save a game while in the friendly or enemy harbours or even when you see a scripted contact in the map. Please post feedbacks about this issue. Thanks, Rubini. |
Rubini - I'm agree with you, we must wait for Shadow and his new defside.
Your info about SH3 save/reload bug is interesting. Ubisoft isn't going to release new patch for SH3 - how to repair it? Is it possible for modders? |
Hi Rubini,
first of all lot of thanks for your awesome mod!! Now i'm currently play with 1.44 release of the Friendly Harbour Traffic mod and until now it working fine with no CTD. By the way you should take a look at Reykiavik port (Iceland) : during my last patrol i've forced the harbour and after sinked a Coastal cargo , i've put my boat on the next target to find that a Coastal merchant is totally "half buried" iat the middle in the concrete of the wharf! :o Overall a great work!! p.s. can you add some UBoat appearing in the sub pen bunkers or another Uboat at anchor side by side in the basin? |
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