![]() |
Quote:
I haven't played DW for a bit not cos of bugs or whatever but I haven't had time and there aren't enough OHP scenarios out there and I hate playing my own ones as they have no suspense. Oh and I am also lazy at the moment since I now spend all day looking at a computer screen moving lines about. From what ludger menetioned about a recalculated sound algorithm taking raytracing into account doesn't sound piddly to me. |
Quote:
Quote:
Oh dear, seems I have tripped a wire again, eh? :-j Okay, I will wait the remaining weeks and months silently, and see what is left of my personal interest once patch is out. For occasional sonar activies SC is still good enough. And the subs are the most important thing I am interested in, eventually the frigate, but the flying toys are not attracting me at all. This is just my personal taste, so don't start to make an issue of it. |
Quote:
|
I must say I can understand someone who'd like to spend their money elsewhere, after hearing what issues there may be with a game. Operation Flashpoint, for instance, was filled to the rim with tiny, tiny glitches here and there that I guess would scare off at least a nice ten percent of the initial buyers. OFP made a great success because it had a pre-release demo and because FPS games in general are easy to sell (its realism was only a bonus!). If DW didn't have a demo... I don't think many of us would be here. :D
Because of good sales, OFP could release manymany patches, and because of that and third-party addons keep its community thrilled. DW could IMO really need some (un)official addons, and patches, BUT... it's a sub sim! Things go slow when you're submerged... we ought to be happy with what we've got (minus the missing MP missions! :D). Both OFP and DW should appeal greatly to their respective realism-demanding audiences (and OFP appeals to other audiences too), and have the same kind of quality to offer those who wish to see past such extremely tiny bugs as have been made official later. The marketing of Dangerous Waters will be most efficient if done by its players, on the Internet. On different forums, for free, one post could quickly make five demo-downloads, and a buy or two, if not much more. :ping: |
Skybird,
what was the last game you purchased which made you satisfied right away or that within the first three/four months had all "big issues" fixed?... |
Quote:
But, the bottom line is had everyone taken your "wait and see approach" with Sub Command, DW would have never seen the light of day. The simulation market is a dying niche and we need to support the few remaining developers and perhaps be prepared to overlook a few minor bugs if we want this genre to survive... Heck, had I been so picky with the software I have installed on my system as you are with DW I would most likely have formatted my hard disk and binned my computer years ago. |
Well said Jammer. If you like modern naval sims, buy DW. I mean...What else is there?
And buying it helps ensure there may be something in the future. |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
There is no reason to buy it now. I suggest Sky to come back here ( as I will make ) around September to see what the patch will have accomplished and then , just then , decide what to do.
Issues that are refraining you to buy it now are sadly well known among hardcore sim-players, more or less they are the same that have been stopping me to play it since....dozen of weeks despiting the speed-noise hotfix. Peolple around here don't seem to understand that your is a further declaration of love to DW, not an hate one. ;) Cheers Boomer |
Quote:
HOW DO YOU LOVE SOMETHING YOU DON'T HAVE?!?!? The only nay-sayer here that appears to have a leg to stand on is Brad, because he actually owns the game; still, he's in a vocal minority. Most of the posts you see here and in other forums regarding DW are essentially positive, with enthusiasts willing to overlook most of the bugs that exist. Their willingness to overlook the bugs is, in large part, due to the responsiveness of the developer within the community. Anyone who doesn't own DW (the demo doesn't count) and passes any sort of judgement on it does not deserve an audience. Quote:
This leads me to make the following statement of theoretical profundity (the following is trademarked and Patent Pending TimmyG00 LLC, LTD): In any given player's opinion, the severity of a bug is inversely proportional to the level of enthusiasm that player exhibits for the product/genre (with minor exceptions). Example 1, Naval Sim enthusiast: "Hmmm, the framistan converters aren't properly modeled in this sim... But I can live without them until they're fixed... this game rocks!" Example 2, General gamer: "WTF is wrong with my framistan converters? They don't work worth a SH!x!! THIS GAME SUCKS, DON'T BUY IT!" Example 3, forum poster looking for attention: "There are so many show-stopping bugs in this game that I'm not going to buy it until I hear that these bugs are fixed! What? No, I haven't bought it.... Yes, I've bought games before that had no bugs in them.... What? You say those games have bugs? Oh, alright, they do, but I can live with them... those games rock!" TG |
Quote:
Going deeper in this metaphor Skybird mentions he owns Richard Burns Rally, well, me too. :yep: Timmy, if you had this game you could definetely better understand what I consider ( maybe even Skybird ) a REAL SIM. Throw out of the window Colin Mc Rae rally , Championship rally and so on...if you want to play a SIM and not a movie you must buy Richard Burns rally. If you are aiming for a real sim you can get rid of last generation graphical effects but you can't accept compromises on basic features,once for all the possibility to use the dipping sonar on player controlled helos whenever I want and wherever I want. Boomer P.S. : take it easy :) |
All times are GMT -5. The time now is 11:37 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.