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I see that to make this Script Compatible with SH4/5 I'll have to add a Radio button command to the WarShips type to open a further box.
You're only allowed 15 selections per box. SH4/5 has 20 WarShip UnitTypes GWX has 16. Of those 14 and 15 are blank and 16 is IceBurgs. Don't know about other Mods. Can you all post the English.cfg from the Roster folder of other Mods? |
NYGM 2.5
[ClassNames] Ship=Ship Submarine=Submarine Air=Aircraft Land=Land Warship=Warship Merchant=Merchant Ship Ordnance=Ordnance ;Warships Type0=- Type1=- Type2=- Type3=- Type4=- Type5=- Type6=- Type7=- Type8=- Type9=- Type10=- Type11=- Type12=- Type13=- ;Merchant ships Type100=- Type101=- Type102=- Type103=- Type104=- Type105=- ;Submarine Type200=- Type201=- Type202=- Type203=- ;Air Type300=- Type301=- Type302=- Type303=- Type304=- Type305=- Type306=- ;Land Type400=- Type401=- Type402=- Type403=- Type404=- Type405=- Type406=- Type407=- Type408=- ;Ordnance Type500=- Type501=- |
CCoM 12
[ClassNames] Ship=Ship Submarine=Submarine Air=Aircraft Land=Land Warship=Warship Merchant=Merchant Ship Ordnance=Ordnance ;Warships Type0=Patrol Craft Type1=Corvette Type2=Frigate Type3=Destroyer Escort Type4=Destroyer Type5=Minesweeper Type6=Light Cruiser Type7=Heavy Cruiser Type8=Escort Carrier Type9=Fleet Carrier Type10=Battlecruiser Type11=Battleship Type12=Auxiliary Vessel Type13=Auxiliary Cruiser ;Merchant ships Type100=Replenishment Type101=Tanker Type102=Cargo Type103=Troop Transport Type104=Coastal Vessel Type105=Environmental ;Submarine Type200=Submarine Type201=Replenishment Submarine Type202=Missile Submarine Type203=Environmental ;Air Type300=Fighter Type301=Bomber Type302=Dive Bomber Type303=Torpedo Bomber Type304=Patrol Type305=Helicopter Type306=Environmental ;Land Type400=Vehicle Type401=Tank Type402=Armored Personnel Carrier Type403=Artillery Type404=Antiaircraft Type405=Missile Type406=Airbase Type407=Naval Base Type408=Environmental ;Ordnance Type500=Mine Type501=AntiSub Net |
LSH3 v 20
[ClassNames] Ship=Ship Submarine=Submarine Air=Aircraft Land=Land Warship=Warship Merchant=Merchant Ship Ordnance=Ordnance ;Warships Type0=Patrol Craft Type1=Corvette Type2=Frigate Type3=Destroyer Escort Type4=Destroyer Type5=Minesweeper Type6=Light Cruiser Type7=Heavy Cruiser Type8=Escort Carrier Type9=Fleet Carrier Type10=Battlecruiser Type11=Battleship Type12=Auxiliary Vessel Type13=Auxiliary Cruiser ;Merchant ships Type100=Replenishment Type101=Tanker Type102=Cargo Type103=Troop Transport Type104=Coastal Vessel Type105=Environmental ;Submarine Type200=Submarine Type201=Replenishment Submarine Type202=Missile Submarine Type203=Environmental ;Air Type300=Fighter Type301=Bomber Type302=Dive Bomber Type303=Torpedo Bomber Type304=Patrol Type305=Helicopter Type306=Environmental ;Land Type400=Vehicle Type401=Tank Type402=Armored Personnel Carrier Type403=Artillery Type404=Antiaircraft Type405=Missile Type406=Airbase Type407=Naval Base Type408=Environmental ;Ordnance Type500=Mine Type501=AntiSub Net |
WAC 5.2
[ClassNames] Ship=Ship Submarine=Submarine Air=Aircraft Land=Land Warship=Warship Merchant=Merchant Ship Ordnance=Ordnance ;Warships Type0=Patrol Craft Type1=Corvette Type2=Frigate Type3=Destroyer Escort Type4=Destroyer Type5=Minesweeper Type6=Light Cruiser Type7=Heavy Cruiser Type8=Escort Carrier Type9=Fleet Carrier Type10=Battlecruiser Type11=Battleship Type12=Minelayer Type13=Auxiliary Cruiser Type14=Iceberg ;Merchant ships Type100=Replenishment Type101=Tanker Type102=Cargo Type103=Troop Transport Type104=Coastal Vessel Type105=Environmental ;Submarine Type200=Submarine Type201=Replenishment Submarine Type202=Missile Submarine Type203=Environmental ;Air Type300=Fighter Type301=Bomber Type302=Dive Bomber Type303=Torpedo Bomber Type304=Patrol Type305=Helicopter Type306=Environmental ;Land Type400=Vehicle Type401=Tank Type402=Armored Personnel Carrier Type403=Artillery Type404=Antiaircraft Type405=Missile Type406=Airbase Type407=Naval Base Type408=Environmental ;Ordnance Type500=Mine Type501=AntiSub Net |
Hmm.
Pretty crazy the differences. One is probably going to need the know the differences for any Mod they are going to run this script on cause I'm not going to program for all the differences. |
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:Kaleun_Salute: M. M. |
If you know the differences in the various English.cfg files?
You can just select the UnitType for your mod of choice to change things. It looks like only Ice-burgs in SH3 are out of a Stock order. And Who is going to change Ice burgs anyway? In SH4/5 they are a UnitType 107! The Script is already Set up as a 3 stage selection. You Select Merchants? You can only edit merchants. Now if someone wanted to? They can edit the Script for other Mods or add the routines to do so. I'll comment the hell out of it to assist. NOW! Your going to have to change an option in 010 to run from my bat file! Open 010 and select Tools then Options. Set it like below image! https://www.subsim.com/radioroom/pic...ictureid=12298 This area throws a warning that cause problems if not. TFindInFilesResults r = FindInFiles This problem was supposedly fixed in a past version but still throws warnings! I run version 12.0.1 but all the Code should work for earlier versions. I've stayed away from the new stuff to allow early versions to run the Script! |
With what free software are we going to be able to run your script ?
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010 is free for 30 days. Then you need to buy a license.
I won't be doing a stand alone program. A Good Modder get's the best Tools to do any given job. I assist by doing the Scripts for free! Other then that? It's all hand/hard work. It's not an expensive investment as there is SO MUCH 010 can do! $49.95 for a Home User License and Upgrades are only $19+ when needed. I call that a deal for stepping into the Big Boy Game! Many Scripts I have never released can rip animations from SH4, Export 3D model files with adjusted positioning AND all sub maps, and much more! I have 1 program to finish as a Stand Alone then I remove all my programming software and will ONLY work on Scripts and Templates for 010. |
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You think MY investment in programs and TIME is free? I payed the price for the full License AND spent the TIME to learn how to use it! You have NO CLUE what I have put into SH3/4/5 from MY start to this day! I OWE NO ONE! I do what I do just because. If that offends you? Get over it. Cause I ain't about to change! In fact? I may just shut this Project down and stop wasting my time to help ungrateful people like you. Not like I don't have a bunch of other concerns. Maybe you should know of the People that I GAVE free Licenses of 010 to! Take a look at the FotRSU team! Ask them what I have given in knowledge and free licenses! People like you that WANT for free? Well. I have no help for you. There is only ONE person that still comes to SubSim that knows the SH3/4/5 files as well as I do. Think about THAT! |
Well, modding is a hobby, you're free to investe as much time as you wish. I myself investe time in modding to do things I like to do, no one is forcing me.
And I'm not offended in any way, just saying my opinion. |
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I guess I'm a Professional Modder then! I don't get payed in any way but I want to be ONE OF THE BEST EVER for SH3/4/5! So when I take the final dirt nap? I hope SubSim posts more then a simple foot note. |
Appreciate the time and effort Jeff. :up:
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