![]() |
Quote:
:up: I think it'd be easier to list what you DON'T know about all this computer mumbo jumbo ! Lucky to have your talents on this project. :salute: |
Quote:
How does it look at night though ? That's the main reason for the stock color; so the ships will be visible, i.e. Nice looking ! But I have to admit, I've always liked how the water looks in AOD. :hmmm: |
It looks good actually, I thought there would be some day/night palette issues, but I JUST watched it cycle to night on time compression and it gives some light to the surface. But as said, this was just a first try. I will work on the color.
|
What Pallet is the Sea.BMP using?
I haven't figured out how to load a different pallet yet. |
Quote:
:up: Sounds good ! |
Quote:
I used BRIDGE.PAL, it seems to look right. WATER.PAL does not for some reason. EDIT: I just remembered, the WATER.PAL is for the ocean background screen that is behind Doenitz in the end. Both BRIDGE.PAL and SCOPE.PAL looks right, which makes sense as they would all need to match. |
Ignore my previous post!!
SEA.BMP is using CLEAR.PAL, CLOUDY.PAL, OVERCAST.PAL, NIGHT.PAL and STORM.PAL. Those palettes are what gives the ocean different shades according to weather of course, and day / night light. SCOPE.PAL is for SCOPE.SCR. I am not yet sure about BRIDGE.PAL, but I suspect it maybe one time had something to do with BRIDGE.SCR, which seems to me to be the beta conning tower screen. It is not in use however, and will not look right with any palette I have tested so far. I am sure I have seen this bridge screen before, perhaps in some magazine preview.. https://tinyimg.io/i/oiGxyGP.png |
More great information Mate!
:salute: It may be to late but I nominated you for an Award for your work in AOD. You've guided me to things that helped in what I wanted to do as a Team. GREAT WORK! :salute: |
Thanks a lot Jeff, that is very kind! :o:salute:
|
New update to the mod! 5 new ingame screens are now added. See first post for download link and information. :ping:
https://tinyimg.io/i/6kl6Dcn.png |
:o:o More amazing every release Jens ! THANKS !!
|
The map grid is a HUGE improvement and help.
|
@Andreas86
Nice to see you got a nice shiny badge! Nicely done Mate! You have Earned it! :salute: |
Thanks a lot Jeff! :salute: I really appreciate all the feedback you guys have given me. Very motivating.
|
All I did was nominate you. You earned the Award all on your own Mate!
:up: |
All times are GMT -5. The time now is 12:39 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.