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-   -   [TEC] Radio depth (https://www.subsim.com/radioroom/showthread.php?t=249386)

Mad Mardigan 05-15-21 07:44 PM

Quote:

Originally Posted by Mad Mardigan (Post 2747965)
Just spit balling here...

Quote:

Originally Posted by KaleunMarco (Post 2747973)
what in the hell is spitballin'?
:doh:

Quote:

Originally Posted by propbeanie (Post 2747975)
That's where you take your old Bic stick pen, pull the pen portion out of the tube, take a little piece of paper, chew it in your mouth to make a mush you then insert in the pen tube, then blow it really hard to hit your 6th grade teacher in the back of the head, only to have her turn around just after launch, and hit he square between the eyes, and she sees you with the Bic pen... just spittballin'... lol

Close, propbeanie.. the other case of doing that, is taking that mushy paper, shooting it out of said bic pen (that's been gutted, of course.. :haha:) & seeing just how many of them mush balls you can get to stick & stay where you shoot them.. be it on a wall, a ceiling.. wherever... :hmmm:

Though, in this case.. KM.. is what My Grand Dad referred to, with being in meetings, (He did QA with Liquid Carbonics & General Dynamic's.. He was even on the QA team overseeing the construction team that built the 'Nautilus', Our 1st nuke sub.) of throwing out ideas, to resolve problems or issues... aka spitballin'.. seeing what solution stuck & fixed or resolved an issue.

M. M.

:Kaleun_Salute:

KaleunMarco 05-15-21 07:49 PM

Quote:

Originally Posted by Mad Mardigan (Post 2747983)
throwing out ideas, to resolve problems or issues... aka spitballin'.. seeing what solution stuck & fixed or resolved an issue.

blue-skying
white-boarding (not water boarding)
truth-to-power
aka creative brainstorming


is this what you are trying to describe?

Mad Mardigan 05-15-21 10:43 PM

Quote:

Originally Posted by KaleunMarco (Post 2747984)
blue-skying
white-boarding (not water boarding)
truth-to-power
aka creative brainstorming


is this what you are trying to describe?

Yeah, KM..

& with this reply am going to back off, as I don't want to derail the intent of the thread.. :salute:

M. M.

:Kaleun_Salute:

ETR3(SS) 05-22-21 01:58 PM

Quote:

Originally Posted by Jeff-Groves (Post 2747913)
Attach a 3d mesh to the hull (Don't matter what it is)
Set it to invisible and move it up as a test.

This works, however I'm having trouble making it invisible. Advice?

propbeanie 05-22-21 06:15 PM

I had to have a consult with my consultant... 'cause I forgot how... lol - but s7rikeback says:

https://cdn.discordapp.com/attachmen...31/Capture.PNG

Now, if that's correct, it's my idea. If it's wrong, it's his idea... lol

ETR3(SS) 05-23-21 07:55 AM

Yeah I was aware of that method PB, perhaps that might have to be the road we take as a work around for the time being. Might have to do two nodes of the hull model. One that is invisible and has the geometry to enable a deeper radio depth, and another as a sub node that displays a normal hull model. :hmmm:


Otherwise, a method of making certain geometry invisible I think would work better if possible.

propbeanie 05-23-21 06:49 PM

Ah well, sorry. :hmmm:


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