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update 27.12.21: now works with FOTRSU 1.7 (and any other mod)
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update 29.12.21: mod needs to be separated because of possible CTD.
all versions included: -FOTRSU17 -TMO/any other |
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:06: :doh: :o :hmmm: :timeout: Just trying to get a clear picture (aka understanding) here of what's what with the mod, vickers03. :yep: :shucks: :Kaleun_Salute: M. M. |
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:Kaleun_Salute: M. M. |
Sharks dead
Hi there, works nicely with FOrRSU except for the sharks they are just stuck frozen while the rest le the fish are moving. Not sure if this is how it’s suppose to be. Thanks
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There are issues with it, so it is advised not to use it. vickers03 was working on a fix, so keep your eyes open for that possibility. :salute: |
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Oh, my misunderstanding! :oops: lol So download from the 1st page, and it is updated for them all then, correct? :salute:
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Nice job here vickers03 :yep::up:
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How to activate this mod
I've tried using JSGME to active this mod, but it doesn't seem to work. Do I just drop the files into the FOTRSU folders of the same name, i.e., the Library and Textures folders?
EDIT: I found that the issue was the order of the mod lineup. Your mod had to be second in line before the FOTRSU patch or the Interiors mod. I notice that the fish start at the surface, but start to come down in a bit as I submerge. Is that normal? Does this mod come into effect once you dive below the surface? Thanks for help. |
Welcome back!
saltjunkie!:Kaleun_Salute: after a 9 year silent run!:up:
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