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-   -   Sonar sounds from all sh3 supermods (https://www.subsim.com/radioroom/showthread.php?t=248335)

John Pancoast 02-03-21 07:16 AM

Quote:

Originally Posted by ericlea (Post 2726884)
if you can collect the best sounds from aod in.wav and post them here, it would be very nice.
yes try to play with theese sounds in sh3 could be very nice !

Will work on it today some. I'll upload all the sound files too in case someone else wants to mess with them too. Off the top of my head some of the AOD sounds I think would be nice in SH3 fwiw:

- the notice when the boat has surfaced and is running on diesels.
- the notice when you've reached the heading you requested vs. having to look at the compass.
- the same when you've reached the depth requested.
- the torpedo dud notice.
- the approaching destroyer prop noise.
- the approaching cargo ship prop noise. These last two are great for situational awareness and for not getting run over by a cargo ship. :)
- the ship sinking sounds heard from the command room. I know SH3 has some but I've never heard them from the command room.
- the various compartment specific damage messages.

ivanov.ruslan 02-03-21 07:34 AM

Quote:

Originally Posted by John Pancoast (Post 2726882)
Fyi, the German voice files all start with <number>G<letter>

Thanks for the info!

Fifi 02-03-21 07:38 AM

Keep in mind sounds fille have huge impact on PC perf and memory.
In a mod, if the stock file has 4mn play, and you put a 8mn play, it’s obviously heavier!
And the more you put, the more the game can become unstable :03:
Or not...depending situations.

John Pancoast 02-03-21 07:41 AM

Here are all the AOD sound files. Just over 1 mb. There are various non-sound files in the folder but I was to lazy to delete them. :)
All the .raw files are the sound files.

John Pancoast 02-03-21 07:46 AM

Quote:

Originally Posted by Fifi (Post 2726892)
Keep in mind sounds fille have huge impact on PC perf and memory.
In a mod, if the stock file has 4mn play, and you put a 8mn play, it’s obviously heavier!
And the more you put, the more the game can become unstable :03:
Or not...depending situations.

Thanks Fifi ! I don't think these would add much as the entire sound library for AOD is the same size as one average SH3 sound file. :o
But I could be mistaken.

John Pancoast 02-03-21 07:57 AM

Quote:

Originally Posted by ivanov.ruslan (Post 2726891)
Thanks for the info!

Also, each voice sound is in both English and German and the naming system only differs by the letter E or G for the same file. I haven't checked all of them yet but this appears to be the case.
I.e., 1ea.raw is the same sound file as 1ga.raw.
Comes in handy when its not known what is being said in German or vice versa :)

ivanov.ruslan 02-03-21 08:05 AM

In general, yes

ivanov.ruslan 02-03-21 08:17 AM

I converted the "sonar out", but i didn't get a clear sound
I will try again later in a calmer atmosphere i hope :03:

John Pancoast 02-03-21 08:21 AM

Quote:

Originally Posted by ivanov.ruslan (Post 2726905)
I converted the "sonar out", but i didn't get a clear sound
I will try again later in a calmer atmosphere i hope :03:

I notice some of these must also be looped in the game as the sound file played in Audacity is much shorter vs. in the game.
I.e. the destroyer approaching file.

ivanov.ruslan 02-03-21 08:25 AM

Yes it is It can be extended by copying or other means, as long as it is not violated

ericlea 02-03-21 08:52 AM

Quote:

Originally Posted by John Pancoast (Post 2726893)
Here are all the AOD sound files. Just over 1 mb. There are various non-sound files in the folder but I was to lazy to delete them. :)
All the .raw files are the sound files.




:Kaleun_Applaud:

John Pancoast 02-03-21 09:10 AM

Just did a quick test in SH3 with the AOD "Depth charges in the water sir !" sound file.
Its a keeper, worked perfectly. :)

ivanov.ruslan 02-03-21 09:23 AM

Good news,John!Nice

John Pancoast 02-03-21 10:03 AM

Here are some AOD sounds in .wav format to possibly add to SH3 if possible/desired. Some may require a hex edit to work with a SH3 function like I assume Stiebler did with the "Smoke on the horizon" patch he did. That is beyond my abilities. Some already have the same function in SH3 and can be used in SH3 as is. However, to use the AOD file instead you have to rename it to be the same name as the SH3 file being replaced.
The voice files enclosed are headed by their AOD name.
Here are the same sounds in .ogg format if needed.
I've named them to hopefully be self-explanatory as to what they do.
I did not include some sounds already in SH3 that are similar, just as good imo, etc. but chose to pick AOD files that mostly don't exist in SH3 but would be good to have. Later today I will upload these and all the AOD sounds file from earlier onto SubSim's download section.
Thank you very much a-kermit for the info. that allowed working with these files and thanks to Neal for his storage help ! :salute:

ericlea 02-03-21 10:07 AM

:Kaleun_Thumbs_Up::Kaleun_Applaud::Kaleun_Cheers:


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