![]() |
Quote:
KUrtz |
Well I'm really glad I found this topic cause I need a theraphy. Modding SH3 for a new one to this game is a game for itself and it's a game that requaries you to be a hardcore gamer.
First of all (and it may be a source of all problems) I run a steam version of the game. And it runs fine in 1024x768 window. And first thing you have to defeat is "constant pause" problem. But I have done it, I've edited main.fg file. When I copy the whole SH3 folder into my main directory (D:\SilentHunter3) and I try to run sh3.exe it won't go. I get Steam Error Application load error and lot of numbers. So I install GWX 3 over my copied SH3 and after install is complete I don't activate any mods in mods catalogue. The game still won't run with the same steam error. Then I install SH3 Commander - the game won't run yet. Then I copy into mods folder all the mods from Wolfpack345 list. Firstly I install 4GB patch over sh3.exe. It patches but the game won't run - same steam error. It won't run even after instaling ARB WideGui 1920x1080 . Then there comes time for HSIE. It won't patch if you patched 4GB earlier. So I copy unpatched sh3.exe from my steam library. I run .bat file and Hsie selector and sh3.exe is propellery patched. Then I install it with jgsme with other files in whole "Suplement" folder. The game runs for the first time but in 1024x768 window and parts of the menus are unaccesable. So I edit both main.cfg files (in game folder and in docs folder) to make game run in fullscreen mode. And it does, but... the map is divided in half and it's a mess. So it is finally time for Tycho patch. And it patches after running .bat file (not the remove one I was trying to work really hard for a long time). AND IT WORKS!!!!!! Really guys, thanks for all 15 years of your hard work, constant forum post and your care and patience. Don't worry Google has it all and answers to even most bizare questions. For all having problems with game patching - read carefully all the readme file attached to the mods. Most of the info is there. Sorry for my rambling but I had to vent. It took me at least two weeks to get things working. Now time to get me some beer ;). Plesski. |
welcome aboard!
Plesski!:Kaleun_Salute:
|
Quote:
As for being Hard Core? Yep it can seem that way but you gave GREAT ADVICE! Study the Read me files and such. You'd be surprised how often I have to dig up old threads to refresh what I have forgotten! :doh: Enjoy the Beer. And I think I'll join you on one! :up: |
Quote:
Welcome aboard Plesski :salute: |
A Warm Welcome To The Subsim Community > Plesski
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below |
A couple of fairly non-intuitive actions need to be taken - and these may vary based upon having a steam copy, a digital download, or a DVD.
How I did it: 1. Install a clean copy of SH3 in a non-protected folder (I installed to C:\SilentHunterIII-Base). NO spaces in the file path. 2. Take ownership of the entire file and folder path and ensure it is not read-only. 3. Run MultiSH3 (or SH3 Front End) to install a copy to a different folder (this is your operational copy). I have installs for NYGM, WAC5.2, GWX, and GWX with alternate flotillas. SH3 Front End will allow you to select a name for the save folder. 4. Use SH3 FE to install the 4GB patch. 5. Install GWX into that operational directory. Run once to see if it craps out or if it runs. 6. Install SH3 Commander and install the GWX mods for SH3 Commander into a MODS folder contained under the SH3C file path using JSGME. Make sure that the path to your operational copy of SH3 with GWX is identified in the settings after running SH3 Commander. 7. Start installing all of your MODs. Running the game between large MODs to make sure you don't break anything with a particular mod. 8. Go back into SH3FE to patch with hsie's fixes. 9. Stiebler's additional fixes are a manual patch job. Couple of thoughts on your list of mods. 1. The visual sensors fix for MEP6 with GWX may need to be installed before the ARB WideGUI 2. The U-Boats compilation(s) include several other mods for a guns fix, and a FuMO fix 3. The latest version of ARB WideGUI should already include Tycho's patch. There is also a v.0.3.1 Hotfix. 4. S3H-H.sie-Patch-V16B1 should be installed after all of your other mods that affect your own u-boat or the environmentals. 5. You should definitely be using the 4GB patch if using the german u-boats compilation. My mods list as follows: GWX - Alternative Flotillas GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Late War Sensors Snorkel Antennas GWX - Merged Campaign GWX - No Medals on Crew GWX Turm Lights fix OLC's Modified Searchlight Beams for GWX3 Torpedo damage Final ver2.0 M.E.P v6 Optional - FSF for MEP v6 Optional - ShipVanishingHull for MEP v6 M.E.P v6- VisualSensors for GWX3 Waterstream+Exhaust Combi V2.3 for GWX3 Waterstream+Exhaust Combi - Single Exhaust for TypeII Tribal Class Mod Southampton and Fiji Dido Class Hunt I-III A_to_I_class_mod J to Z Class Mod J_to_Z_Class_visual_fix Torpedo_HAHD_1024_GWX TMT v2 with EFS (GWX3 version) Convoy-Routes on Map - BL!TZKR!EG Edition LifeBoats&Debris_v4 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 WAC4.1 SubPen_animated_18.02.2010 New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7 Q Ship mod GWX3.0 GWX_DFa-Flag&Pens_2010 TKSS18 German U-Boats Compilation No Eagle New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) German U-Boats Compilation FuMO_Fix_SNS German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) FixAllSubGWX TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Conus' Historically Accurate U-boat Emblems 1.0 Conus' Historically Accurate U-boat Emblems 1.1 Conus' Historically Accurate U-boat Emblems 1.2 Conus' Historically Accurate U-boat Emblems 1.3 Destroyers&Corvette Thomsen's Sound Pack V3.2cg Evan82's Uniforms II ARB WideGui 1920x1080 Color Dials with Dark Compass Adaptation for English & Deutsch ARB WideGUI 1920 x 1080 v0.3.1 HotFix MFM-Improved MFM v3.3 Silhouettes by Izgud Ship Names S3H-H.sie-Patch-V16B1 MFM-v3-US+UK_Skins19390901 |
Thank you all for warm welcome. Thanks for all advices. I must say that SH3 shows its age but dispite that it is still damn good game. It already changed my habit as during first few days I was save scamming. But that's not what this game is about. If you miss you miss. You will do better next time.
P. |
Quote:
Making a 4GB patch before or after using H.Sie Patch is completely unnecessary and only introduces unnecessary confusion because the 4GB patch is included in H.Sie patches. And what's more, if needed, you can turn it off and then on again (HsieOptionsSelector.exe). In addition, you need more memory for the "GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships V7" mod, which only consumes more than 1 GB of RAM on land information alone. For comparison, version 6 takes 11 times less memory (~150 MB). |
Quote:
|
Quote:
In any case, since H.Sie patches belong to the "Must Have" category, additional reworking of the EXE file can only cause unnecessary trouble for people who do not know the history of SH3 fixes and just want to play a well-functioning game/simulator. And as you know, the less things we can break down, the better everything works. :salute: |
Guys could you help me find that mod:
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 I tried really hard to find it but I wasn't able. Thank you. Plesski |
Quote:
Try here : http://www.mediafire.com/file/jzdk0i...e_v1.4.7z/file Good hunting, FUBAR295 |
Wow, that was fast. Thank you sir.
P. |
Quote:
:Kaleun_Salute: Good hunting, FUBAR295 |
All times are GMT -5. The time now is 12:43 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.