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-   -   Mod install order? (https://www.subsim.com/radioroom/showthread.php?t=243857)

Ktl_KUrtz 03-14-20 04:30 AM

Quote:

Originally Posted by Aktungbby (Post 2654297)
Swany!:Kaleun_Salute: after a nine year silent run,:yeah: &OOTN!:Kaleun_Salute:

Guta jadt!

KUrtz

Plesski 04-21-20 08:22 AM

Well I'm really glad I found this topic cause I need a theraphy. Modding SH3 for a new one to this game is a game for itself and it's a game that requaries you to be a hardcore gamer.

First of all (and it may be a source of all problems) I run a steam version of the game.

And it runs fine in 1024x768 window. And first thing you have to defeat is "constant pause" problem. But I have done it, I've edited main.fg file.

When I copy the whole SH3 folder into my main directory (D:\SilentHunter3) and I try to run sh3.exe it won't go. I get Steam Error Application load error and lot of numbers.

So I install GWX 3 over my copied SH3 and after install is complete I don't activate any mods in mods catalogue. The game still won't run with the same steam error.

Then I install SH3 Commander - the game won't run yet.

Then I copy into mods folder all the mods from Wolfpack345 list.

Firstly I install 4GB patch over sh3.exe. It patches but the game won't run - same steam error. It won't run even after instaling ARB WideGui 1920x1080 .

Then there comes time for HSIE. It won't patch if you patched 4GB earlier. So I copy unpatched sh3.exe from my steam library. I run .bat file and Hsie selector and sh3.exe is propellery patched. Then I install it with jgsme with other files in whole "Suplement" folder.

The game runs for the first time but in 1024x768 window and parts of the menus are unaccesable.

So I edit both main.cfg files (in game folder and in docs folder) to make game run in fullscreen mode. And it does, but... the map is divided in half and it's a mess.

So it is finally time for Tycho patch. And it patches after running .bat file (not the remove one I was trying to work really hard for a long time).

AND IT WORKS!!!!!!

Really guys, thanks for all 15 years of your hard work, constant forum post and your care and patience. Don't worry Google has it all and answers to even most bizare questions.

For all having problems with game patching - read carefully all the readme file attached to the mods. Most of the info is there.

Sorry for my rambling but I had to vent. It took me at least two weeks to get things working.


Now time to get me some beer ;).

Plesski.

Aktungbby 04-21-20 10:13 AM

welcome aboard!
 
Plesski!:Kaleun_Salute:

Jeff-Groves 04-21-20 10:26 AM

Quote:

Originally Posted by Plesski (Post 2664874)
Modding SH3 for a new one to this game is a game for itself and it's a game that requaries you to be a hardcore gamer.

Now time to get me some beer ;).

Plesski.

1st off Welcome to SubSim! :salute:

As for being Hard Core? Yep it can seem that way but you gave GREAT ADVICE!
Study the Read me files and such.

You'd be surprised how often I have to dig up old threads to refresh what I have forgotten!
:doh:

Enjoy the Beer. And I think I'll join you on one!
:up:

gap 04-21-20 10:31 AM

Quote:

Originally Posted by Jeff-Groves (Post 2664923)
Enjoy the Beer. And I think I'll join you on one!
:up:

Add one more for me :)

Welcome aboard Plesski :salute:

THEBERBSTER 04-21-20 01:48 PM

A Warm Welcome To The Subsim Community > Plesski

Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below



3catcircus 04-21-20 04:24 PM

A couple of fairly non-intuitive actions need to be taken - and these may vary based upon having a steam copy, a digital download, or a DVD.



How I did it:



1. Install a clean copy of SH3 in a non-protected folder (I installed to C:\SilentHunterIII-Base). NO spaces in the file path.
2. Take ownership of the entire file and folder path and ensure it is not read-only.
3. Run MultiSH3 (or SH3 Front End) to install a copy to a different folder (this is your operational copy). I have installs for NYGM, WAC5.2, GWX, and GWX with alternate flotillas. SH3 Front End will allow you to select a name for the save folder.
4. Use SH3 FE to install the 4GB patch.
5. Install GWX into that operational directory. Run once to see if it craps out or if it runs.
6. Install SH3 Commander and install the GWX mods for SH3 Commander into a MODS folder contained under the SH3C file path using JSGME. Make sure that the path to your operational copy of SH3 with GWX is identified in the settings after running SH3 Commander.
7. Start installing all of your MODs. Running the game between large MODs to make sure you don't break anything with a particular mod.
8. Go back into SH3FE to patch with hsie's fixes.
9. Stiebler's additional fixes are a manual patch job.



Couple of thoughts on your list of mods.



1. The visual sensors fix for MEP6 with GWX may need to be installed before the ARB WideGUI

2. The U-Boats compilation(s) include several other mods for a guns fix, and a FuMO fix
3. The latest version of ARB WideGUI should already include Tycho's patch. There is also a v.0.3.1 Hotfix.
4. S3H-H.sie-Patch-V16B1 should be installed after all of your other mods that affect your own u-boat or the environmentals.
5. You should definitely be using the 4GB patch if using the german u-boats compilation.



My mods list as follows:

GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - Merged Campaign
GWX - No Medals on Crew
GWX Turm Lights fix
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
M.E.P v6
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
M.E.P v6- VisualSensors for GWX3
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Tribal Class Mod
Southampton and Fiji
Dido Class
Hunt I-III
A_to_I_class_mod
J to Z Class Mod
J_to_Z_Class_visual_fix
Torpedo_HAHD_1024_GWX
TMT v2 with EFS (GWX3 version)
Convoy-Routes on Map - BL!TZKR!EG Edition
LifeBoats&Debris_v4
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
WAC4.1 SubPen_animated_18.02.2010
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7
Q Ship mod GWX3.0
GWX_DFa-Flag&Pens_2010
TKSS18 German U-Boats Compilation No Eagle
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
German U-Boats Compilation FuMO_Fix_SNS
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Conus' Historically Accurate U-boat Emblems 1.0
Conus' Historically Accurate U-boat Emblems 1.1
Conus' Historically Accurate U-boat Emblems 1.2
Conus' Historically Accurate U-boat Emblems 1.3
Destroyers&Corvette
Thomsen's Sound Pack V3.2cg
Evan82's Uniforms II
ARB WideGui 1920x1080
Color Dials with Dark Compass
Adaptation for English & Deutsch
ARB WideGUI 1920 x 1080 v0.3.1 HotFix
MFM-Improved
MFM v3.3 Silhouettes by Izgud
Ship Names
S3H-H.sie-Patch-V16B1
MFM-v3-US+UK_Skins19390901

Plesski 04-24-20 04:27 AM

Thank you all for warm welcome. Thanks for all advices. I must say that SH3 shows its age but dispite that it is still damn good game. It already changed my habit as during first few days I was save scamming. But that's not what this game is about. If you miss you miss. You will do better next time.

P.

Olamagato 04-24-20 12:26 PM

Quote:

Originally Posted by 3catcircus (Post 2665034)
[...]
1. Install a clean copy of SH3 in a non-protected folder (I installed to C:\SilentHunterIII-Base). NO spaces in the file path.
2. Take ownership of the entire file and folder path and ensure it is not read-only.
[...]
4. Use SH3 FE to install the 4GB patch.
[...]
8. Go back into SH3FE to patch with hsie's fixes.
9. Stiebler's additional fixes are a manual patch job.
[...]

5. You should definitely be using the 4GB patch if using the german u-boats compilation.
[...]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7

No, no no...:O:


Making a 4GB patch before or after using H.Sie Patch is completely unnecessary and only introduces unnecessary confusion because the 4GB patch is included in H.Sie patches. And what's more, if needed, you can turn it off and then on again (HsieOptionsSelector.exe).

In addition, you need more memory for the "GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships V7" mod, which only consumes more than 1 GB of RAM on land information alone. For comparison, version 6 takes 11 times less memory (~150 MB).

3catcircus 04-24-20 04:18 PM

Quote:

Originally Posted by Olamagato (Post 2665858)
No, no no...:O:


Making a 4GB patch before or after using H.Sie Patch is completely unnecessary and only introduces unnecessary confusion because the 4GB patch is included in H.Sie patches. And what's more, if needed, you can turn it off and then on again (HsieOptionsSelector.exe).

In addition, you need more memory for the "GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships V7" mod, which only consumes more than 1 GB of RAM on land information alone. For comparison, version 6 takes 11 times less memory (~150 MB).

Keep n mind that the 4GB patch was available well before H.Sie patch. It won't hurt to install the 4GB patch beforehand. S3FE does both of them automatically.

Olamagato 04-24-20 06:31 PM

Quote:

Originally Posted by 3catcircus (Post 2665941)
Keep n mind that the 4GB patch was available well before H.Sie patch. It won't hurt to install the 4GB patch beforehand. S3FE does both of them automatically.

Yes, basically you're right. The patch euphemistically called 4GB, which, contrary to the name, gives only 1 GB over the available 2 GB RAM (Microsoft's name is a switch /3G) existed much earlier than the H.Sie patches. However, this is a literally 1 bit change in the EXE header known from the very beginning of the Win32 code and applies to all existing 32-bit programs.
In any case, since H.Sie patches belong to the "Must Have" category, additional reworking of the EXE file can only cause unnecessary trouble for people who do not know the history of SH3 fixes and just want to play a well-functioning game/simulator.
And as you know, the less things we can break down, the better everything works. :salute:

Plesski 08-03-20 01:29 PM

Guys could you help me find that mod:

TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3

I tried really hard to find it but I wasn't able. Thank you.

Plesski

FUBAR295 08-03-20 01:47 PM

Quote:

Originally Posted by Plesski (Post 2686919)
Guys could you help me find that mod:

TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3

I tried really hard to find it but I wasn't able. Thank you.

Plesski


Try here :

http://www.mediafire.com/file/jzdk0i...e_v1.4.7z/file

Good hunting,
FUBAR295

Plesski 08-03-20 01:51 PM

Wow, that was fast. Thank you sir.

P.

FUBAR295 08-03-20 02:49 PM

Quote:

Originally Posted by Plesski (Post 2686930)
Wow, that was fast. Thank you sir.

P.


:Kaleun_Salute:

Good hunting,
FUBAR295


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