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-   -   Sub Buddy - the World's First Attack Disc & TADS Computer on iOS & Android (https://www.subsim.com/radioroom/showthread.php?t=242946)

Torpex77 03-18-21 04:10 PM

Ya Mean I dont have to do this in my head anymore?...All those years on Subs doing Mental Gym,,,dang all I needed was a smart phone..LOL

Gray Lensman 01-31-24 09:45 PM

Are the Sub Buddy developers around anymore? I have a small bug which I reported via their contact email and I have yet to receive an acknowledgement.

Elphaba 01-31-24 11:58 PM

Quote:

Originally Posted by Gray Lensman (Post 2901104)
Are the Sub Buddy developers around anymore? I have a small bug which I reported via their contact email and I have yet to receive an acknowledgement.

I’m right here. Are you on iOS or ‘droid?

If iOS email me at support@ideasoftware.uk
If ‘droid email Dax at support@subbuddyandroid.com

We haven’t received any recent support requests this year at all.

Beardmoresam 07-21-24 09:21 AM

Do you take feature requests or is it bug support only these days?

A few features that I think would be useful are:
- Ability to rotate the outer ring on the attack disc side much like is possible on the TDS computer side.

- Markings on the TDS log slide rule for common unit conversions (yards, meters, feet, nautical miles, kilometers) much like you would find on an E6B. This would help with mixed unit situations in various naval sims.

- The ability to re-scale the torpedo deflection angle scale according to a pre-programmed torpedo speed.

Thank you!

Elphaba 07-21-24 11:00 AM

Quote:

Originally Posted by Beardmoresam (Post 2918791)
Do you take feature requests or is it bug support only these days?

A few features that I think would be useful are:
- Ability to rotate the outer ring on the attack disc side much like is possible on the TDS computer side.

- Markings on the TDS log slide rule for common unit conversions (yards, meters, feet, nautical miles, kilometers) much like you would find on an E6B. This would help with mixed unit situations in various naval sims.

- The ability to re-scale the torpedo deflection angle scale according to a pre-programmed torpedo speed.

Thank you!

Hi. Thanks for your feedback.

I’ve already implemented metres/yards toggling and rotatable outer ring on the Attack Disc in my dev build.

I’ll have a think about your other suggestions.

Thanks again for supporting Sub Buddy. It means a lot.

RedHammer 09-19-24 12:17 AM

Would it be possible to add a speed conversion chart as well? I.e X distance traveled in Y amount of seconds = Z knots.
A varied set of silhouettes for the Visual AoB Helper could be useful too.
I already bought the app a few days ago, but I realize more functions = More moneys, I'm not greedy and I don't mind paypal'ing the offset.

Aktungbby 09-19-24 12:30 AM

welcome back!
 
RedHammer!:Kaleun_Salute:

Pisces 09-23-24 08:48 AM

Quote:

Originally Posted by RedHammer (Post 2927048)
Would it be possible to add a speed conversion chart as well? I.e X distance traveled in Y amount of seconds = Z knots.
A varied set of silhouettes for the Visual AoB Helper could be useful too.
I already bought the app a few days ago, but I realize more functions = More moneys, I'm not greedy and I don't mind paypal'ing the offset.

Speed conversion is aleeady a thing. Align distance on middle disk inner scale with timedisc in seconds. Pointer at 1 or 100s should show speed on middle disk center scale.


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