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No, it should definitely be a separate, fourth campaign. The only thing I can think of would be to try downloading the campaign again and reinstalling. A file could have gotten corrupted during either the download or install process. |
I fixed it! It seems I have the game installed in two locations on my computer. Not sure how that happened. I kept installing the files to the wrong location! Once I fixed this issue, the new campaign has appeared! Can't wait to try it. Thanks!
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Any chance of giving the same treatment to the 1968 and SCS campaigns? This mod is the available so far, I'd like to see it continue. Let me know if I can help.
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OK, downloaded, unzipped and put in the streaming thingies folder. There wasn't an override folder already there, issues 1? Anyway, pasted in the new overide, ran the game but the campaign didn't show in the menu. Any ideas where I've gone wrong?
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looks good
ill give this a try
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Only thing I can think of is that the zip file was somehow corrupted. I would remove the override folder and try downloading and installing it again. |
Ah! Did it again and somehow it worked. No idea what I did differently but the campaign is now showing up in the menu, so yay!
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Campaign Updated
The North Atlantic 1990 Realism Campaign has been updated with some tweaks, a few new missions, and a ton of new end screen text and artwork. Major changes are as follows:
Update 3 (18 Jun 2020) * Modified the likely numbers of enemy submarines per mission in order to better simulate attrition. Factors now include distance from the enemy homeport, the stage of the war, and the tonnage of enemy vessels sunk so far. Generally, this has led to an increase in the size of enemy groups and more front-line units encountered early in the conflict. Conversely, there are likely to be smaller numbers of lower-quality forces in later stages of the war if NATO is winning. * Added two new SSBN missions, including one "non-bastion" mission, and modified the two original missions to increase the likelihood of encountering more than one SSBN. * Modified Insertion missions to start 50 percent closer to insertion point. * Modified mission frequency and mission threshold parameters for improved and more immersive campaign play. * Created 20 new 'mission end' events. Completely re-wrote previous mission event end screen "news print" text with multiple possible story lines per mission type. * Added all new artwork to original and new mission event end screens - Over 30 new background images and over 20 new "news photos." The updated file package can be downloaded here: https://drive.google.com/file/d/1D47...ew?usp=sharing |
Thanks a lot for this update !:salute:
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Why is the mod not added here?
https://www.subsim.com/radioroom/dow...?do=cat&id=103 Just curious :) |
welcome aboard!
DeadEyeFlint!:Kaleun_Salute:
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Good question! I probably should. Was primarily focusing on the main discussion site to reach the max audience. |
GSmith,
I think I found an error. The signature lines for Anguema AP in the game you see when you scroll through the list, don't match what she actually has in game. Here is what the signature file lines look like, when you find it scrolling through the list: https://i.imgur.com/IHLWD6r.png And if you let the sonar shack classify the vessel as anguema, then click the ship on the map, the lines look like this: https://i.imgur.com/82dXJGH.png EDIT: I found civ_vtr_amguema_sig in another mod whose lines seemed to match. |
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Thanks MrMojok. I'll have a look. I think you are on the right track and the problem has something to do with the wp_ and civ_ versions of that platform. |
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MrMojok one other question - What type of mission were you on? Was it sub or warship hunting, stopping an amphibious assault, or a land attack or insertion? Depending on the mission, different methods are used to spawn that particular type of ship. |
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