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Few pictures of work in progress :)
New UZO for all U-Boat, better conning deck textures from watch crew perspective... Type II: https://image.noelshack.com/fichiers...4-resultat.jpg https://image.noelshack.com/fichiers...3-resultat.jpg Type VIIB and C: https://image.noelshack.com/fichiers...7-resultat.jpg https://image.noelshack.com/fichiers...3-resultat.jpg https://image.noelshack.com/fichiers...8-resultat.jpg https://image.noelshack.com/fichiers...5-resultat.jpg Currently testing few other things :D |
Work in progress
Really Fifi we take the right direction is cool what software do you use to modder?:Kaleun_Applaud:
good continuation:Kaleun_Cheers: |
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S3D editor and Photoshop... |
Don't you see something new in OM? :D
https://image.noelshack.com/fichiers...3-resultat.jpg Well, it's a bit upside-down right now, but soon it will be reversed! :haha: Have to figure out few others things, and maybe sub flags coming :03: |
Fifi
If you follow the path showing in the picture the flag showing is already in the file but is not the selected flag for the boat. https://i.postimg.cc/fy4QyTqf/captur...019-202929.jpg I just think you need to swap the flags over. You will notice all the flags are upside down but come out the correct way up in the game. Peter |
Work in progress
Bah mon Fifi tu t en sors plutot pas mas mal pour un qui dit qu il na pas beaucoup de notion de modeur moi meme j ai s3d et photoshop j ai commencer a ouvrir quelque fichiers mais il faut que je potasse un peu :har:pour comprendre comment cela fonctionne....je debut la dedans le moins que l on puisse dire il ya du taff !! :ping::ping:continue le cahier des charges est respecter encouragement a toi:Kaleun_Applaud::Kaleun_Applaud::Kaleun_Salute:
je me suis permis de poster en francais pour une fois:up: |
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But it’s time consuming for me. Had to figure out how everything works with S3D, the nodes, the 3D model importation etc... Fortunately s7rikeback was of great help, a nice guy :yep: Quote:
En fait faut être aussi logique que l’ordinateur! Avec OM, ça complique tout car pas mal de choses ont été faites, restent stockées dedans mais ne servent plus (ou n’ont jamais servi)... Dans le dossier textures par exemple, y en a plein qui ne servent pas. |
By chance does this solve the not being able to hear ships in hydrophones issue?
I'm dying to play OM agqin! |
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So far i was able to hear every single ship, but i know there is a bug in SH4 when a ship is sailing too slowly, the prop sound can’t be heard. Of what i understood in the FOTRSU thread, the only way to fix this is to set all ships speed in campaign files so they are sailing above a certain speed...a huge work it seems :yep: |
When laying on seabed at 128x time compression. I take damage. Plus would be nice if you add dark wraith fire damage mod.
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Try very low TC for touching ground, it works. Then you can go X8000 if you want :D |
Another good addition to the mod would be better torpedeo skins.
Something like this would be nice. https://www.part.lt/img/5cc79c3f7847...5af05d1820.bmp |
Well, not in the works actually...
But as a head up, i’m Very satisfied with the version 2 that will come soon. Plenty cool stuff :up: Have to postpone it for few days (tomorrow i’m Not home) but with chance Thursday it will be here :03: |
NEW VERSION 2 IS OUT !!
See post one updated :up: You can delete first version, and download + install this new one... Hope you'll like it :salute: |
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https://image.noelshack.com/fichiers...0-resultat.jpg all you need to do is catch it at sunset sometime... :har: :yeah: |
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