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Using the GR2 Editor that I pointed you to, it should be possible moving backwards the bone that the hinged snorkel gets linked to, though it is possible that by doing that some other item also linked to the same bone becomes misplaced. If that was true, you should duplicate the bone, move the duplicated bone backwards, rename it, and change the U-boat eqp/upgrade files to point to the new bone :yep: |
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Only some personal sound changes to the engine and music on the radio. Nothing that would mess up these sound files or whatever config is controlling it. |
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I don't see an option to export any meshes, I can only save it as another GR2. :doh: EDIT: Nevermind, I got it. :) |
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BTW, is the problem only appearing with numbers composed by "fünfzig" plus something else, or it also happens with "zwanzig", "dreißig", "vierlig", etc? Quote:
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Any way of adding Lock gates at the Kiel canal entry points? That would be cool! Living Silent Hunter had them, and I wonder how difficult it would be to transfer over to SH5?
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Any way to lower the brightness of the stopwatch face? I’m not talking the torpedo tuner face but the regular clock face. It’s really bright at night. If it had the same contrast as the timer it would be perfect.
While we are at it how about the message box in the lower right. It blinds at night and I don’t want to just hit L to get rid of it. |
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show me which u do mean i have plenty of stopwatches...and for the text msg box u can change the backround color in the Hud3.dds file found in data\Menu\Gui\Layout\ u need to change the top right corner rectangle color |
Not at my computer but the stop watch. The one that pops up when you press O. It's beige. But it's bright!
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take a look at this one if u like it let me know pls https://www.mediafire.com/convkey/7d...qmf5xiqnzg.jpg |
I uploaded my contrast message box. I added you to the credits Sjizzle. I would have had no clue where that was. Thanks!
http://www.subsim.com/radioroom/down...o=file&id=5438 |
Another mod... automatic depth under keel report when diving.
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