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Would it just be a sound file that is programed to play during certain event, ie ascending or descending.
Could the sonar operator play that sound when he hears another nearby sub doing it? |
If I had one request, which, I suppose, could be done through mods, it would be the addition of a "Hollywood mode" for the game, to use the really great visuals for guilty pleasure between a few realistic campaigns. Maybe some tweaked values to make dodging torpedoes more spectacular, having torpedoes exploding dramatically near the submarine after being dodged, that kind of thing.
Now, don't get me wrong, I DO enjoy the effort made in the game, and playing it smart and slow is definitely rewarding when you take out an entire Soviet SAG with your old submarine by pushing their carrier into the torpedo kept below the layer, undetected before it's too late. But some of the fondest memories are also when I run like a madman towards a Victor III, two torpedoes hot on my ass and pull a Red October on it, cheering as the two fishes lock on their own shooter allowing my sub to walk away with a huge explosion at my back. Crimson Tide is silly, and some of the stuff showed in other movies are silly too, but I doubt I am alone in having this small voice telling me that it could be awesome to recreate some of the scenes. The other thing I would really love would be some more relief, maybe procedurally-generated, to have the kind of canyons like Red Route 1 for a high-risk high-reward gameplay, though I already imagine that it would be hell to implement, particularly with relation to AI behaviour. |
what i would like to see..
1) Seal Teams that actually apear in the 3-d world (maybe with a seal delivery vehicle of some sort on the hull or a rubber boat) 2) Hull sound when reaching deeper depth a la Hunt for the red october 3) DSRV missions including visible DRSV in the 3-d world 4) Water transparency (esspecially on possible pacific mission) 5) rudementry 3-d controll room 6) Camera fly-by Option 7) ability to man the sail when leaving/entering port (assuming the 3-d port pics of upcomminh version 1.1 Will offer the option of doing So) 8) More detailed ocean bottom with canyons (featureless bottem of sand gets kinda boring after a while. |
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Works well in theory but not in actual practice at the time. Quote:
The feature I would most like is the ability to shoot at flank. All US submarines have been able to do this for over 50 years... sometime you just need to put a 21" countermeasure out in the water to disrupt the badguys... |
I like the shoot at flank comment. :haha:
In terms of starting at a greater range (distance), I believe you can in this game; you merely have to click that distance/range button when presented that "intermission" (contact) screen. I believe it is set to select 10k-yards, 15k-yards, 20k-yards, and 25k-yards. |
Ability to fire spreads for the MK16 dumb torpedoes, (instead of firing them off individually) especially for the early campaign. Also the ability to have the MK16 torpedoes run patterns.
3d model of the towed array sonar, make the sim as realistic as possible. option to not see airplanes/helicopters/undetected weapons. It feels like cheating. You can still see them in the distance when you're looking at ownship, even though they aren't on the tab map. Easier way to guide torpedoes by wire? They keep locking onto an unwanted target and then I have to babysit them till they reach the ones I meant for them to take out. skill and Personnel management? not going to die on this hill but I think it would make it interesting. Also make the minimap and the Tab map 2 different maps, any changes to the tab map carries over to the minimap and that gets annoying. More tools for enemy AI, like their version of the MOSS. |
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As far as preventing wire-guided weapons from locking on to unintended targets, I believe that's how they actually worked back then, and sometimes they do lock on to something you didn't know was there:D. I'd like to see a circle of confusion around target depth like you have with range (at least at realistic and elite levels), so that you can't instantly tell if you've misidentified a surface target as submerged or vice versa. Being able to access your current orders at the Strategic Map would also be helpful for anyone playing more than one campaign at the same time |
To avoid chasing unwanted targets, can the torpedoes be set for min/max depth?
What is reality? |
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Hmmm, vareeee ienteressting.
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As i mentioned in another thread.
We need more options for the torpedos. Swim them out, use them as foward sonar sensors, change their speed while running, designate them to certain target, and deactivate them if needed. |
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Correct. You should be able to change speeds and depth at any point in the torpedo run with the exception of the first 'so many seconds' after launch, providing you have the wire of course. Yes, you can command shutdown the weapon if the wire is good. As I have said on several occasions, the MK-48 does NOT detonate at end of run. It just shuts down.... |
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