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I always enjoy reading first hand accounts of technical minutia from ex-submariners on this board. There used to be a blog called The Stupid Shall Be Punished that was operated by an ex submariner but he stopped updating it some time ago. The best part was reading the comments from former and active submariners.
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I'm sure you can do that in reality, but in terms of gameplay, if you can rig for ultra-quiet and still load weapons and conduct repairs, what's to stop players from just keeping the ultra-quiet mode on all the time? As we implemented it, it's an additional layer of stealth that comes at a cost, similar to how it is modelled in Silent Hunter.
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Or we leave out damage control and the pumps aren't as effective at controlling flooding?
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That makes sense, but to Julhelm's point, the game needs a trade off that players are impacted by. It sounds to me like making things realistic would mean removing the command entirely and assuming that we're always rigged for ultra quiet during combat, maybe with a call out from the XO at the start of the encounter.
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