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Hey gap ! That's working just fine ! Destroyable zone linked to the propeller "texture" (moving), without collision sphere. The spawned propeller (not moving) is in a library file. Now, I remember why I gave up with this. I wanted the propeller to be destroyed when the engine was destroyed (non destroyable zone with a spawned fire). So I created a link between both. So when the engine was destroyed, the propeller was supposed to be destroyed too, and the unmoving propeller was supposed to be spawned. But that didn't work. About bunkers, maybe a chain reaction could be created : when the "concrete type" zone linked to the bunker is destroyed, then a model of a little destroyed bunker is spawned (also with a concrete zone). If this new model is destroyed, then another model of a more destroyed bunker is spawned. Etc. :) |
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It was a very small tweak which unblocked the whole mechanism. I was still young and not enough skilled to find the solution when I first tried to do that. But now, I've found it ! :smug: http://i.imgur.com/4sRi5wX.png |
I'm building the new Octals for the SH5 Nelson just like the platforme.xxx files are done.
That way you just call the platform and the Octals are attached. |
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ohoh, that reminds me I was planing to do a new model of the octuple pompoms ... well, a new quadruple came with Southampton & Fiji, so I need to think of re-creating a ship using the octuples :03: Von Dos did already a model of the Edinburgh group, so that opportunity is gone :D |
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They all had octuples ... :03: ... and are far more interesting than the KGV :yep: |
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I agree with you. :03: |
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That would be a nice addition to SH3 if it's also scripted in properly.
WB might have his hands full soon. :haha: |
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Sorry for hijacking the thread ... |
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