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I think this isn't how it works. Arcade doesn't imply difficulty, it implies (lack of) authenticity and level of realism. Quote:
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"Let's not do something because the predecessors didn't have it"? I really do not see how this is helpful when developing a title - but you're the game developer, not me. Quote:
One last question, is this moddable? Can I expect to find the units in form of a text file which contains the data and info, along with the designation? Because then I really do not care further, I have no problems doing want I'd like to see in games myself - if possible. |
We've actually shortened a lot of the long russian names that clipped the class display. Those screenshots are a few months old. And yes they are moddable so you can rename them into what you want.
And you're wrong on SSN. It's not meant to be a sim - the interview with Clancy and Littlejohns (RN submarine commander who was the chief designer) makes it clear that they wanted to make a visualisation of the tactical picture that exists only in the skippers' mind. If you play the game, you will find the enemy subs exhibit rather realistic behaviors - they use thermal layers to hide from you, they perform baffle checks and use sprint and drift tactics against you, to name a few. I would say it requires more tactics to win against the enemies in SSN than it does in stock SH4. |
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Interestingly enough though, you are mistaken. It is officially a simulation, or it claims to be (I don't think it is, looking at the gameplay, hence I said I find it to be arcade). But as I have learned, my opinion is wrong. Can't argue against that, I guess. Quote:
Look, I really don't see the issue. I made a suggestion, others like it, you don't. Mentioning that other naval sims do use NATO designations too was merely one supportive argument, not sure why this became the topic suddenly. |
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Because what I said was: Quote:
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When I saw screenshots showing what you just mentioned, I made the decision to buy it. The art-style is right on and I love details like the radio message NATO format etc. This is what makes games rich, in my opinion. I just wonder why you bring it up. I didn't complain about any of that, didn't even mention it, nor did I say your game is arcadeish altogether. My argument was just that not having the designations makes a modern naval game appear a little arcade (in that regard, not overall), as if it doesn't matter that your target is a SSN, FFG, or whatever - when this is of utmost importance. Not sure if you see my point, but that's really it. Never said anything about deal breaking. Or it being a big deal in the first place. Just something that caught my eye. |
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I guess I just have a conditioned response to hearing the term 'arcade' from years of hearing it thrown about as an insult on sim forums. Sorry about that.
It's not a bad point but we never noticed this, and putting it in there means redesigning the minimap/data window which we just don't have the time to do anymore, since we're already delayed by several months :( Right now we're working overtime crushing bugs, balancing the gameplay and making sure the game is challenging and entertaining. At least contacts get denoted S for sonar, E for ESM, R for radar, V for visual and M for master. |
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So actually it turns out we could add this with code so that the designations show up in the signature window. We've always had the NATO designations in the actual ship files, since they are used in the mission generation code.
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Is it possible to change the map symbology to NTDS?
http://homepages.paradise.net.nz/lit...es/symbols.jpg |
For the strategic map, sure. I actually have an NTDS icon set made for it that could be released as a mod. For the ingame tactical plot no, since all of my research indicates the Mk81 FC display is not an NTDS display console, nor were the earlier Mk113 CRT's.
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