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Quote:
:03: |
:D
Do you really think that I do not know? :subsim: Quote:
For creation and testing new animations for the new body, enough get them in the format of 'MeshAnimationData' (© skwas) - '0500'. After successful testing, you can transform the animation into engine format for these objects 'MeshAnimationData2' (© skwas) - '0580'. ... and not bad (OFF/POS) heads: |
I understand you perfectly my Friend.
:salute: You and I may be the only ones around now days that do know the tricks. :03: |
Good that you're still there to help noobs like me ! :haha:
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