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aero16 has given me a list of found memory locations made by Stiebler (with his permisson of course).
I officially want to thank you both for this contribution. This will speed things up. |
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http://www.subsim.com/radioroom/imag...n_Salute-1.gifhttp://www.subsim.com/radioroom/imag...n_Salute-1.gifhttp://www.subsim.com/radioroom/imag...n_Salute-1.gif |
Hmmm... The hydro-guy loses all contacts when the periscope is used. That lovely bug made me threw a way a couple of hours for nothing.
Man... I've been playing this game so many hours, but never noticed it before. Not that I can remember anyways. |
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i am very excited with your thread and your achievements ! hope to have success to this new task too! (see if you can import Rubini's hydrophone layers-plus Leitender's addition- in your code.would be nice to have all in one if possible: http://www.subsim.com/radioroom/showthread.php?t=193199) many thanks to Stiebler for his very valuable sharing :up: all the best to you guys |
Excellent work, Fader_Berg! h.sie and Stiebler have provided some great enhancements with their executable file patches. Making WO accuracy experience- and qualification-dependent adds another consideration for the Kaleun. And run-time patching will be easier to install, especially for less tech-savvy gamers. I hope you will continue with this implementation approach. Reverse-engineering machine code is labor-intensive and requires great expertise. Thank you for all your effort.
One question: Is there a constraint on implementation of your patch? Before starting a career? Mid-career, but in-port only? Or can it be implemented at any mid-patrol save? |
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Hi Fader_Berg,
first of all thanks for this great new aproach to chnge things in SH3. I#ve d/l your r21 today and i'm testing the WO messages - the German messages. Thre is a little typo mistake which won't give you correct range and bearing. https://www.mediafire.com/convkey/80...ceuedaoy6g.jpg As underlined in red there is a <LARGE O> istead of a <ZERO> which causes this problem. And by the wy it looks better if you type Sichtkontakt and Peilung - but this has no resultuts on the program. Greetings rowi58 |
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this is not a bug, this is normal. The sensor "Visual" is the dominat sensor. If a ship is in the range of this sensor, the hydrophone lines will disappeaer. And if you loose the visual contact - they come back. The same with the radar and rwr. And that is very good becuase you can't identify a sighted ship within a labyrinth of black hydro-lines. Greetings rowi58 |
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When it comes to this, I don't have full understanding of the game engine yet. But it sure looks like it would be possible to have them non exclusive with each other. |
A most welcome addition to SH3-
Awesome work. :rock: Kudos |
Could the fact that ASDIC contact was lost after explosions be simulated by your mod?
(Sound of explosion -> ASDIC Range = 0 + some kind of timer for x seconds?) |
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Maybe Darkwraith's Depth Charge Water Disturbances mod could be of help in figuring out what to look for:
http://www.subsim.com/radioroom/show...181513&page=11 |
r23:
Repair time factor Lets you set the repair time to something little more realistic and challenging. Not compatible with V16b1. This setting is impossible to enable with a h.sie patched exe, so no worries. |
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