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Cool heads everyone....you are both better than that.
Besides, England regained The Ashes today and I'm trying to savour the moment :sunny: |
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Wreford Brown scripted ships. Best regards. Fitzcarraldo :salute: |
http://www.subsim.com/radioroom/showthread.php?t=206493
WB's USAM mod. also can you include a widescreen mod? idk which one would be compatible. |
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What the hell's your problem privateer? No one really gives a damn if you'll suggest his work, or not.:nope: And, conspiracy theories are bad for the soul! :up: EDIT: Oh, and please don't suggest or support my work either. I don't want your name associated with my projects in any way shape or form. I don't like the bad press. Thanks! -------------------------------------------------------------------------------------------------- I've already appealed for calm and civilty. Use the correct christian name in future without attempting to use another in an insulting context. Jimbuna |
Updated the possible features:
-FM interior for type VII -FM interior for type IX (ported from type VII) -Tommy_99 interior Type II -NEW Tommy_99 Type II engine room -FrontEnd included and matched to WAC -Frozen harbours from veers -Wide Screen Mod -Enigma machine (usable) -Commando Radio messages encrypted with enigma Codes -Improved museum -Wolfpack matched campaign -New units -extended challenge Mod (more armed merchants) -atlantic gap -more big convoys -aces superturms -aces improved wac pens -aces crew on deck -wise new 3d sub models -volumetric clouds -improved waterstreams in storm -Airtorpedo mod - new sub skins Changes possible! |
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I'm especially thinking at wise new 3d sub models, which are huge files to download, and maybe not everyone would like to have (although it's a great addition, sure). Add only real NEW things ! F. |
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Also some WAC features might be lost if some of these mods are activated, this I donīt want to happen. Many people don't have the knowledge to make these changes. So I will include these mods, sorry. |
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Is Tommy_99 still working on the Type II engine room?
:hmmm: |
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Why? |
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Did you look at the Type II engine room partly done by a novice a few years back? http://www.subsim.com/radioroom/showthread.php?t=201398 Also: I tried to export the models and textures from SH5 for the type 7 using a GR2 extractor for aft torpedo an electric engines. I'm not a modeller, but a programmer, so I didn't get to far, except being able to get the models in SH3. The textures and (shading or lighting "AO") textures that accompany the regular textures I couldn't get to work right. I'm sure you've tried this already. Have you had any luck extracting the GR2 aft torpedo room and electric engine room for the type 7 from sH5? If you know how to do this, it would be awesome to share some info. Get some community help here. A tutorial would be awesome. |
@aero16
Sorry, never knew of this first attempt porting the engine room already in the thread you posted. I have not been very active the last months. With SH5 stuff porting to SH3 I have not tried yet. Maybe some day... ;) You did try that? And also got the model to work except the textures? That is a beginng! |
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The only other tool that can extract both the standard texture mapping and the AO mapping is kind of a black bag thing. (RAD Games was not happy about it) It extracts ALL the meshes in a GR2 file in one shot. |
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I posted here my problem with getting uv2 mapping into S3D with SH5 models: http://www.subsim.com/radioroom/show...&postcount=348 |
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