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-   -   Has your crew ever gotten flooding under control? (https://www.subsim.com/radioroom/showthread.php?t=220416)

maillemaker 06-03-15 01:09 PM

They should be able to shoot Bernard out of a torpedo tube with an air hose and get him working on fixing things. :)

Steve

sshellokitty 06-03-15 03:01 PM

Quote:

Originally Posted by maillemaker (Post 2318506)
They should be able to shoot Bernard out of a torpedo tube with an air hose and get him working on fixing things. :)

Steve

lmao

MCM 06-04-15 06:40 AM

best thing to escape is to show the smallest silhouette to the destroyer. With no map contacts, how do you manage this?

vdr1981 06-04-15 07:00 AM

Quote:

Originally Posted by MCM (Post 2318630)
best thing to escape is to show the smallest silhouette to the destroyer. With no map contacts, how do you manage this?

A million WWII Deutsche Marks question...:D

Sailor Steve 06-04-15 08:40 AM

Quote:

Originally Posted by MCM (Post 2318630)
best thing to escape is to show the smallest silhouette to the destroyer. With no map contacts, how do you manage this?

Unless SH5 broke it, the soundman should tell you the direction every time he reports. From there it's easy to figure out.

vdr1981 06-04-15 09:45 AM

Quote:

Originally Posted by Sailor Steve (Post 2318671)
Unless SH5 broke it, the soundman should tell you the direction every time he reports. From there it's easy to figure out.

Reported bearings are accurate (maybe even too accurate for my taste) but reported direction of unit's moving is not something that should be rely on, most of the time, and IMO it should be like that... My biggest objection to all SH games is too much "accuracy". Accurate GPS position, accurate range to target, accurate depth under keel, accurately auto. recognized ship, accurate gunners ect...Everithig is so precisely measured and reported..Things just weren't like that in the middle of the Atlantic...:nope:

kevinsue 06-04-15 10:02 AM

Quote:

Originally Posted by vdr1981 (Post 2318692)
Reported bearings are accurate (maybe even too accurate for my taste) but reported direction of unit's moving is not something that should be rely on, most of the time, and IMO it should be like that... My biggest objection to all SH games is too much "accuracy". Accurate GPS position, accurate range to target, accurate depth under keel, accurately auto. recognized ship, accurate gunners ect...Everithig is so precisely measured and reported..Things just weren't like that in the middle of the Atlantic...:nope:

Yeah....I agree.:yep: With the advent of GPS navigation in aviation at least, if you mention the "1 in 60" rule, young pilots nowadays think you're talking about a form of birth control!:D

gap 06-04-15 12:39 PM

Quote:

Originally Posted by MCM (Post 2318630)
best thing to escape is to show the smallest silhouette to the destroyer. With no map contacts, how do you manage this?

You should costantly listen to your pursuer through the hydrophone, and adjust your course accordingly: either head towards her (if she is very close and assuming that she is heading straight for you, there are chances that you will end up into her deaf angle) or set a route opposite to her hydrophone bearing. Doing this should minimize your aspect ratio. Things can be trickier if you are caught in the middle of an hunter-killer group though. In that case you should do your best to locate their leader, and conform your evasive strategy to her position relative to your boat :salute:

maillemaker 06-04-15 12:45 PM

Quote:

best thing to escape is to show the smallest silhouette to the destroyer. With no map contacts, how do you manage this?
You can ask your soundman about the nearest contact, and that is about the best you can do, short of going to the hydrophone yourself and locating and identifying escorts.

Steve

mobucks 06-04-15 11:04 PM

I just pop up to PD and maintain a small aspect using the periscope. Works best while they are still in the "search" phase; I don't recommend it while they are attacking unless you brought a few extra periscopes.:O:

MCM 06-06-15 04:35 AM

Ok got it, THX :D But I like hard times...

Last question: When several DD are hunting me, one is "driving" over me, the others are listening... can I still speed up a short moment while wasserbombs are bursting?

Nice WE everyone.

mobucks 06-06-15 07:23 AM

There used to be a mod that disturbed AI sensors while the depth-charges are falling/exploding. I think I recall it caused issues or crashes.

If a hunter-killer group is hunting you, pinging you, bombing you, and you aren't in deep water, good luck! There is a reason a full 3/4 of the U-Boat arm did not return to port.

The absolute best tactic is to never get in this situation and have to evade in the first place. Send your presents and be off before they even get a chance to open them.

Good luck!

Shaefer 06-06-15 08:35 AM

Quote:

Originally Posted by maillemaker (Post 2318471)
OK, last night I hit a French convoy in the Western Approaches. Took down 3 freighters and would have hit the escort:timeout: behind me with the stern tube but forgot to set the depth shallow enough for the destroyer - damn thing went right under him, too!
Steve

When you are up against a escorted convoy, don't ever get greedy. Plot your attack from further out than you are used to (3000 + meters). Then fire them eels, and get the frick out of there.
Do not hang around at periscope depth to enjoy your great work as the eels hit. When the torpedoes hit, you should already be deep and silent, pointing away from the convoy.
One more thing; don`t attack the escort, just don`t do it. It is never worth the risk. If you fire a dud, you are in for it...
Try this at your next encounter, and your golden.:D
This is how I would go about doing it......

MCM 06-07-15 02:56 AM

Quote:

...Plot your attack from further out than you are used to (3000 + meters).

... pointing away from the convoy.
Hm that is totally different from my approach: I try to get nearer then <2000m when I shoot, then go silently under the convoy. If you are lets say 3500m away, shoot (slow running?) torpedos you have approx. 3mins before they detonate. In this short periode of time your uboot hasn't even turned full 180° (or do you go faster?). Like that you are still on almost the same point as you were shooting. But when you go straight forward you already have made some distance and you can take the advantage of having the convoy above you so destroyers have more problems on surface following you or even bombing me because of friendly ships around them.

What do you guys think?

maillemaker 06-07-15 09:42 PM

Well, I'm an SH5 newbie, but a long-time SH3 veteran.

I try to make torpedo attacks from inside 1000m until the advent of hedgehogs. Then I hail-mary from long range.

But SH5 electric torpedoes only have a range of 3000m.

Steve


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