SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Atlantic Fleet / Pacific Fleet (https://www.subsim.com/radioroom/forumdisplay.php?f=286)
-   -   Status Update: Atlantic Fleet Complete (https://www.subsim.com/radioroom/showthread.php?t=219877)

Killerfish Games 06-07-15 02:19 AM

Quote:

Originally Posted by baronfrost (Post 2319229)
Does anyone know how to zoom in on ships in sea view, it says the pinch method but I can't zoom in when I want to.

Tap on a ship to focus the camera on it.
Pinch the screens with two fingers to zoom in/out.

If this doesn't work, what device and OS are you using?

ryokox3 06-10-15 11:21 AM

Nice job Guys but I do have a couple questions. Is there no fine tune to turning or aiming like in pacific fleet. Can/will it be added if I'm just not seeing it. Maybe an option to see how far you will turn so you don't over/under shoot.

Also were hedgehogs historically fixed. Not being able to adjust them means I often go from a bit too far away to then passing the sub on the next turn.

-Ry

Theta Sigma 06-26-15 03:33 AM

That trailer is very reminiscent of Enigma: Rising Tide. I hope this comes to the PC platform sooner rather than later.

Killerfish Games 06-26-15 07:32 PM

Quote:

Originally Posted by ryokox3 (Post 2320124)
Nice job Guys but I do have a couple questions. Is there no fine tune to turning or aiming like in pacific fleet. Can/will it be added if I'm just not seeing it. Maybe an option to see how far you will turn so you don't over/under shoot.

Also were hedgehogs historically fixed. Not being able to adjust them means I often go from a bit too far away to then passing the sub on the next turn.

-Ry

We felt that fine tune wasn't necessary due to the spread of salvos now. In Pacific Fleet salvos has 1 shell/turret so it was crucial to land them exactly. In Atlantic Fleet all shells are fired making a close salvo still landing 2-3 hits.

Pretty sure Hedgehog's range was fixed historically, although they could swivel to the left and right a little (which we haven't modeled).


All times are GMT -5. The time now is 09:09 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.