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Betonov 03-14-15 09:43 AM

Quote:

Originally Posted by Nippelspanner (Post 2296913)

Let's hope they CAN fix this...

I've been watching traffic a bit and the system is there, sometimes they take an empty lane but not often enough. It may be that the system is there but there's a bug.

Arclight 03-14-15 11:35 AM

It's that they plan their turns and merges entirely too early. If there's a merge to a 2-lane road at the end of a stretch of 3-lane then they will only really use 2 lanes to avoid merging at the end. Same with turns, they do their sorting at the earliest oportunity. I'm willing to bet all those busses there are making a left turn on that road.

You'll only get good use out of multiple lanes if the flow is balanced. If the majority is going in a particular direction, you'll see most of the use on the relevant lane.

Traffic plans their route at the start of their journey, and as a result it's not adaptable at all.


For the traffic lights, yeah... Been using a lot of one-way to control the flow. Can get rid of the lights on most occasions. Try 2-lane one-way or highway with sound barrier.


I guess the traffic lights can be fixed with a mod. Just take the 6-lane and give it the logic of highways and small roads. For the traffic they'd need adaptive AI instead of basic pathfinding. Might be a stretch.

Betonov 03-14-15 12:20 PM

Quote:

Originally Posted by Arclight (Post 2296975)
It's that they plan their turns and merges entirely too early. If there's a merge to a 2-lane road at the end of a stretch of 3-lane then they will only really use 2 lanes to avoid merging at the end. Same with turns, they do their sorting at the earliest oportunity. I'm willing to bet all those busses there are making a left turn on that road.

You'll only get good use out of multiple lanes if the flow is balanced. If the majority is going in a particular direction, you'll see most of the use on the relevant lane.

Straight forward. The left turning vehicles used the empty lane on the left.
The devs could just set waypoints (the AI already uses it as it calculates when to change lanes) on every few blocks of road and not just on intersections. And use merging like the buses use when joining the traffic from a stop. They just place themselves between two cars and the car behind waits. There's some graphic overlap which is perfectly acceptable.

Oberon 03-14-15 12:27 PM

Or...just remove cars... :o

http://imgur.com/gallery/o8L3l

NeonSamurai 03-14-15 02:38 PM

I suspect part of the problem is that the devs are trying very hard to save processing power, so that the system requirements don't go through the roof. Tracking and managing every single car in the game in real time for a large city would take serious processing power.

Oberon 03-14-15 07:15 PM

So, the monstrosity is growing ever still!

http://i.imgur.com/0Wd0Ix0.jpg?1

With an elevated train line (pity there isn't elevated stations, and you can't have the lines travel over the top of the roads ala Chicago, that would be nice)...of course, this being my city, the trains instantly get confused:

http://i.imgur.com/1I0ge6s.jpg?1

The trains also like to jump when two tracks don't quite meet (look at the tracks on the left side of the crossover/switchover)

http://i.imgur.com/W9rBZAT.jpg?1

But the city is growing and growing well, approaching 30k citizens now.

http://i.imgur.com/GjexT0O.jpg?1

Betonov 03-15-15 04:24 PM

Oberon, that city looks to nice, where's the spontanious organic growth that slowly leads to chaos and GPS overloadings ?? :O:


And I suggest the grounds eye camera mod

http://i.imgur.com/pBBjG8A.jpg?1
Love the licence plate

http://i.imgur.com/0bfL7my.jpg?1
Mind if I join ??

http://i.imgur.com/uXnXMRk.jpg?1

http://i.imgur.com/wXcu5yl.jpg?1
Dispatch says there's a fault in fault-tec

Arclight 03-15-15 05:05 PM

"Nucular" power is go. Finally.

http://cloud-4.steamusercontent.com/...11B687D1A1E05/

Betonov 03-15-15 05:09 PM

Quote:

Originally Posted by Arclight (Post 2297534)
"Nucular" power is go. Finally.

Whistling the Simpsons intro

AngusJS 03-16-15 09:02 PM

Nerd Cubed's very favorable take on the game.

https://www.youtube.com/watch?v=4dSaEXBv2C4

This looks absolutely amazing. And to me it really shows how disingenuous EA was with their excuses for the Simcity 5 trainwreck, as this accomplishes so much more but without the supposedly necessary limitations.

I can't wait to pick it up.

Oberon 03-16-15 10:08 PM

It is a lovely time-sink and the accessibility of it towards modding is quite beautiful. It's the big hit that the developers needed and I really hope that it continues to do well.

On Betonovs advice I grabbed the First Person camera mod today, plus one that gets rid of the GUI when you press F11. :yep:

http://i.imgur.com/iARaEQs.jpg?1
As you can see, the results are fantastic

http://i.imgur.com/qC8VX5Z.jpg?1
And that's before I turned the details up a notch.

http://i.imgur.com/fmSoOzP.jpg?1
Electricity was getting low, there was another river nearby so I decided to build a dam. I changed my mind about it a short time after and demolished it...in retrospect this was a bad idea...

http://i.imgur.com/A72ag2E.jpg?1
https://www.youtube.com/watch?v=aUWlmED6m5s

http://i.imgur.com/Bv0OcZu.jpg?1
https://www.youtube.com/watch?v=hknVoAoyy-k

http://i.imgur.com/gHAhnpL.jpg?1
Anyway, back to slightly more normal areas...

http://i.imgur.com/2KRHtz9.jpg?1
Just breached 32,000 citizens. :yeah:

Arclight 03-17-15 10:46 AM

Keep hovering between 40 and 42k. Traffic finally imploded, gonna take some effort to fix.

Got rid of the specialised ore and oil industry, replacing it mostly with more manufacturing. Put a bit more strain on the road system around the 2 industry parks... At least they aren't crying over workforce anymore. :roll:

*
Quote:

plus one that gets rid of the GUI when you press F11.
There's a button bottom right for a free camera... Or am I missing something here?

Rather sounds like someone just modded something into the game that was already in there. :hmmm:

Nippelspanner 03-17-15 10:49 AM

Specialist industry is kinda broken in this game in my opinion.
Theoretically, it works fine but the underground resources are used up in absolutely no time, so just when you think "its finally running", the oil or ore will be depleted and then they gonna import that stuff which

a) is bad for the budget
b) defeats the purpose of that feature
c) causes a traffic mayhem if you have harbors/train stations

So watch your spec. industry guys...

Oberon 03-17-15 11:53 AM

Quote:

Originally Posted by Arclight (Post 2298044)
There's a button bottom right for a free camera... Or am I missing something here?

Rather sounds like someone just modded something into the game that was already in there. :hmmm:

You can't click the button when in FP mode AFAIK, although I'm not sure whether it's a bug with the mod but I was unable to purchase extra land around the city last night either. So I'm going to disable those mods and try again in a bit.

EDIT: Derp, the mod works, I don't.

Quote:

Originally Posted by Nippelspanner (Post 2298045)
Specialist industry is kinda broken in this game in my opinion.
Theoretically, it works fine but the underground resources are used up in absolutely no time, so just when you think "its finally running", the oil or ore will be depleted and then they gonna import that stuff which

a) is bad for the budget
b) defeats the purpose of that feature
c) causes a traffic mayhem if you have harbors/train stations

So watch your spec. industry guys...

I've noticed that the little ore industry park I built (which is where that road that 'nobody canna cross it' in the above screenshots is going) has run out of ore, and it's not doing much to begin with. In fact, once you've unlocked the office business, so long as you keep a good education system going there doesn't seem to be much point in the heavy industry at all. :hmmm:

Nippelspanner 03-17-15 12:05 PM

Yep.
You can, theoretically, rip down all your industry and replace it with offices.
I didn't do that, I want kinda realistic cities, but one could do that.
Education is a joke, the game is way too easy in general - but that is not really a complaint, this can be easily fixed.

In my city I had to actually tear down 2-3 universities and countless high schools to finally get some hillbillies to work in the industry since my people where too smart. :haha:


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