![]() |
Quote:
|
It's that they plan their turns and merges entirely too early. If there's a merge to a 2-lane road at the end of a stretch of 3-lane then they will only really use 2 lanes to avoid merging at the end. Same with turns, they do their sorting at the earliest oportunity. I'm willing to bet all those busses there are making a left turn on that road.
You'll only get good use out of multiple lanes if the flow is balanced. If the majority is going in a particular direction, you'll see most of the use on the relevant lane. Traffic plans their route at the start of their journey, and as a result it's not adaptable at all. For the traffic lights, yeah... Been using a lot of one-way to control the flow. Can get rid of the lights on most occasions. Try 2-lane one-way or highway with sound barrier. I guess the traffic lights can be fixed with a mod. Just take the 6-lane and give it the logic of highways and small roads. For the traffic they'd need adaptive AI instead of basic pathfinding. Might be a stretch. |
Quote:
The devs could just set waypoints (the AI already uses it as it calculates when to change lanes) on every few blocks of road and not just on intersections. And use merging like the buses use when joining the traffic from a stop. They just place themselves between two cars and the car behind waits. There's some graphic overlap which is perfectly acceptable. |
|
I suspect part of the problem is that the devs are trying very hard to save processing power, so that the system requirements don't go through the roof. Tracking and managing every single car in the game in real time for a large city would take serious processing power.
|
So, the monstrosity is growing ever still!
http://i.imgur.com/0Wd0Ix0.jpg?1 With an elevated train line (pity there isn't elevated stations, and you can't have the lines travel over the top of the roads ala Chicago, that would be nice)...of course, this being my city, the trains instantly get confused: http://i.imgur.com/1I0ge6s.jpg?1 The trains also like to jump when two tracks don't quite meet (look at the tracks on the left side of the crossover/switchover) http://i.imgur.com/W9rBZAT.jpg?1 But the city is growing and growing well, approaching 30k citizens now. http://i.imgur.com/GjexT0O.jpg?1 |
Oberon, that city looks to nice, where's the spontanious organic growth that slowly leads to chaos and GPS overloadings ?? :O:
And I suggest the grounds eye camera mod http://i.imgur.com/pBBjG8A.jpg?1 Love the licence plate http://i.imgur.com/0bfL7my.jpg?1 Mind if I join ?? http://i.imgur.com/uXnXMRk.jpg?1 http://i.imgur.com/wXcu5yl.jpg?1 Dispatch says there's a fault in fault-tec |
|
Quote:
|
Nerd Cubed's very favorable take on the game.
https://www.youtube.com/watch?v=4dSaEXBv2C4 This looks absolutely amazing. And to me it really shows how disingenuous EA was with their excuses for the Simcity 5 trainwreck, as this accomplishes so much more but without the supposedly necessary limitations. I can't wait to pick it up. |
It is a lovely time-sink and the accessibility of it towards modding is quite beautiful. It's the big hit that the developers needed and I really hope that it continues to do well.
On Betonovs advice I grabbed the First Person camera mod today, plus one that gets rid of the GUI when you press F11. :yep: http://i.imgur.com/iARaEQs.jpg?1 As you can see, the results are fantastic http://i.imgur.com/qC8VX5Z.jpg?1 And that's before I turned the details up a notch. http://i.imgur.com/fmSoOzP.jpg?1 Electricity was getting low, there was another river nearby so I decided to build a dam. I changed my mind about it a short time after and demolished it...in retrospect this was a bad idea... http://i.imgur.com/A72ag2E.jpg?1 https://www.youtube.com/watch?v=aUWlmED6m5s http://i.imgur.com/Bv0OcZu.jpg?1 https://www.youtube.com/watch?v=hknVoAoyy-k http://i.imgur.com/gHAhnpL.jpg?1 Anyway, back to slightly more normal areas... http://i.imgur.com/2KRHtz9.jpg?1 Just breached 32,000 citizens. :yeah: |
Keep hovering between 40 and 42k. Traffic finally imploded, gonna take some effort to fix.
Got rid of the specialised ore and oil industry, replacing it mostly with more manufacturing. Put a bit more strain on the road system around the 2 industry parks... At least they aren't crying over workforce anymore. :roll: * Quote:
Rather sounds like someone just modded something into the game that was already in there. :hmmm: |
Specialist industry is kinda broken in this game in my opinion.
Theoretically, it works fine but the underground resources are used up in absolutely no time, so just when you think "its finally running", the oil or ore will be depleted and then they gonna import that stuff which a) is bad for the budget b) defeats the purpose of that feature c) causes a traffic mayhem if you have harbors/train stations So watch your spec. industry guys... |
Quote:
EDIT: Derp, the mod works, I don't. Quote:
|
Yep.
You can, theoretically, rip down all your industry and replace it with offices. I didn't do that, I want kinda realistic cities, but one could do that. Education is a joke, the game is way too easy in general - but that is not really a complaint, this can be easily fixed. In my city I had to actually tear down 2-3 universities and countless high schools to finally get some hillbillies to work in the industry since my people where too smart. :haha: |
All times are GMT -5. The time now is 04:29 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.