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-   -   Me and SH4 (https://www.subsim.com/radioroom/showthread.php?t=218289)

razark 02-16-15 02:18 PM

Quote:

Originally Posted by thegrindre (Post 2288297)
How do I get supplies? How do I activate the taking on of torpedoes and ammunition and anything else the ship needs?

See that anchor icon in the upper right corner? Click that.

That will pop up a window with some option. One of them should be "Rearm/Refuel". Select that. When your patrol is over, you'll do the same thing in your home port, but select "End Patrol".

By the way, you don't need to sail all the way into the harbor. Once you get within a few miles, that icon will appear. It save a lot of time and trouble of actually getting into port.


Edit:
Just noticed your location. Have you ever visited the Arkansas Inland Maritime Museum? They've got the USS Razorback there. If you're enjoying SH4, you should definitely make a trip to visit an actual WWII Fleet Boat.

thegrindre 02-16-15 03:22 PM

Quote:

Edit:
Just noticed your location. Have you ever visited the Arkansas Inland Maritime Museum? They've got the USS Razorback there. If you're enjoying SH4, you should definitely make a trip to visit an actual WWII Fleet Boat.
No I haven't. I'll go check it out.

Thanks for the help.

:)

thegrindre 02-21-15 01:13 PM

Hi all,
Listen, I'm missing 3 crew members. There are 3 empty slots and I was wondering how to fill them? Don't I need everybody on board to have a 'perfect' operating U boat?
I did refit in Midway but it didn't fill these 3 slots. :wah:

Thanks

:)

Crannogman 02-21-15 02:23 PM

Quote:

Originally Posted by thegrindre (Post 2289912)
Hi all,
Listen, I'm missing 3 crew members. There are 3 empty slots and I was wondering how to fill them? Don't I need everybody on board to have a 'perfect' operating U boat?
I did refit in Midway but it didn't fill these 3 slots. :wah:

Thanks

:)

You need to be in port (patrol ended) to put in new crew. When inport and looking at your crew page, you'll note that there are more guys on the left that you can adopt into your crew.
There are several doctrines for crew slots, and it depends upon your mods etc. Crewmen in the Watch and Deck/AA gun slots can be injured by external events (eg nearby explosions) even when your sub is underwater. For this reason, my gunners hang out on the damage control team whenever I'm not actively using their guns. Some mods also have extra berthing to "stow" your Watch crew when submerged.

thegrindre 02-21-15 03:44 PM

OK, got it. Thanks, John. :up:

Next question is, what activates my next move?
I'm sitting off the coast next to that gold star and am supposed to send a supply raft to shore. How do I activate it?

http://www.subsim.com/radioroom/pict...pictureid=8082

Thanks.

:)

Pigboatcook 02-21-15 03:54 PM

Go up to the bridge. Be within 2500 yards of the objective at all stop and you'll get a icon up in the top right to launch boat.

Webster 02-21-15 04:12 PM

Quote:

Originally Posted by thegrindre (Post 2289912)
Hi all,
Listen, I'm missing 3 crew members. There are 3 empty slots and I was wondering how to fill them? Don't I need everybody on board to have a 'perfect' operating U boat?
I did refit in Midway but it didn't fill these 3 slots. :wah:

Thanks

:)

oh, that reminds me of one more FYI

when refitting and empty or almost empty boat they don't fill the empty torpedo tubes, they only fill the reserve torpedos slots so refit, click to fill each empty tube then refit again to get the remaining 6 more torpedos added to your boat or you may find yourself back at sea with only half a torpedo load onboard

thegrindre 02-21-15 04:44 PM

Thanks, Webster. :haha: I stumbled upon that one all by myself just by accident. :salute:

Quote:

Originally Posted by Pigboatcook (Post 2289951)
Go up to the bridge. Be within 2500 yards of the objective at all stop and you'll get a icon up in the top right to launch boat.

Tried that 3 times all in 3 different locations but still can't seem to get it to trigger.
I've also run-a-ground all 3 times trying to get close enough.
How do I know when I'm 2500 out???
What am I doing wrong? :wah:

:)

razark 02-21-15 05:22 PM

Quote:

Originally Posted by thegrindre (Post 2289963)
Tried that 3 times all in 3 different locations but still can't seem to get it to trigger.
I've also run-a-ground all 3 times trying to get close enough.
How do I know when I'm 2500 out???
What am I doing wrong?

Try going to periscope depth, and then surface. That may trigger the "launch boat" prompt. Watch yourself in shallow water, though.

You can measure distance in several ways. There's a scale in the upper left corner of the screen. You can also use the ruler tool or the compass tool in the lower left to get the distance. From your screenshot, it looks like you should be within range.


This game can be a bit buggy at times.
I just finished a patrol off the coast of Japan. Sank me some ships, completed five or six mission objectives, took some damage, and had a gunner killed by an unknown attacker.

Sailing to dock at Pearl, game crashes. Reload save. Dock at Pearl. Six missions incomplete, and I am credited with sinking a total of 0 ships. The good news is that my gunner is now feeling a lot better and has resumed his duties. I'm not sure exactly what ComSubPac would say if he knew we were employing the undead.

thegrindre 02-21-15 07:26 PM

OK, tried most everything suggested here plus a dozen other ideas of my own but still no activation.
Here's the latest map shot. I'm now 2500 out using the ruler for measurements but still nothing.
What's up here?

BTW, thanks, Razark. :salute:

http://www.subsim.com/radioroom/pict...pictureid=8083

Torplexed 02-21-15 08:39 PM

Try sailing parallel to the coast as close as you can to the objective icon. Not directly at it.

thegrindre 02-21-15 11:45 PM

BINGO! I think that did it, Torplexed. :up: I started to vary my approach with a zig zag type of maneuver. Then it happened. It popped into view. :yeah:
I now understand a little more about this sim. :D

Thanks.

:)

HertogJan 02-22-15 05:28 AM

I was looking at your sig and noticed you have 4gg of ram, older 32bit games don't use more than 2gg of ram which leaves 2gg unused.

You could try the large address aware tool found here:
http://www.techpowerup.com/forums/th...-aware.112556/

Or the 4gg patcher found here:
http://www.ntcore.com/4gb_patch.php

Also, and I don't know if you have lots of frame rate drops while playing you might want to try this tool:
http://www.kegetys.fi/category/gaming/modarchive/

Scroll down a bit and you'll find it (D3D antilag v1.01)


Good hunting!

Webster 02-22-15 10:23 AM

Quote:

Originally Posted by HertogJan (Post 2290075)
I was looking at your sig and noticed you have 4gg of ram, older 32bit games don't use more than 2gg of ram which leaves 2gg unused.

You could try the large address aware tool found here:
http://www.techpowerup.com/forums/th...-aware.112556/

Or the 4gg patcher found here:
http://www.ntcore.com/4gb_patch.php

Also, and I don't know if you have lots of frame rate drops while playing you might want to try this tool:
http://www.kegetys.fi/category/gaming/modarchive/

Scroll down a bit and you'll find it (D3D antilag v1.01)


Good hunting!

i don't think he is having any video issues with the game, although ....

thegrindre if you haven't already discovered this, it would be a good idea to keep your event camera turned off in the game options as it will slow thinks down a lot and can cause slow fps issues when a system has an old video card like that. it made a world of difference when I had my old q6600 and evga gt8800 with 4gb ram

Sniper297 02-22-15 11:50 AM

With the liferaft missions I flood down to decks awash and creep in at slow speed to 1000 yards off the beach (measured with the protractor) then stop, order back 1/3rd, and surface to launch the boat. Flooded down while moving toward the beach is insurance, if I do run aground I can order rudder amidships, back slow, and blow the tanks to get off.

As for crewman you gotta drag them across and drop them into slots, and there are ways to get a better starting crew;

http://www.subsim.com/radioroom/showthread.php?t=211675


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