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Say you have 100 ships with 10 SHD-objects. That's 1000 things that need checked and then ignored? What if they are not ignored but loaded into memory? And what about those 1000 ID's? Take a Unit and copy that ID for one of it's SHD- node and use it elsewhere. Does it crash? |
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Using a modded torp to recreate the mines? Moving the launch points of torps is quite easy with S3D now days. |
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Spent a long 2 weeks out on the road working.
Today I'm getting the last parts imported and placed. Rear inner torpedo door is in place and the animation corrected. Rear Outer door is in process now. :up: |
Pics or it didnt happen :woot:
Just teasing :arrgh!: Keep the great work maestro :salute::rock: |
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http://i108.photobucket.com/albums/n...k.jpg~original There's some UV work to do and all the Nodes for where torpedo's/bubbles/sounds/wakes/blah blah blah spawn not to mention the Turm yet. :huh: All the holes in the hull are real so if someone wants to add the water effects stuff feel free as I'd never get around to it myself. |
Yay great one :rock:
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@ Jeff-Groves
I say"oleeee" as we say in my land. This work looks good ... :up: |
Looking really nice Jeff :yeah:
Best regards. Fubar2Niner |
Once I get a few more things adjusted I'll put up an early version you can check out.
It'll have a lot of things out of place and such but you still get to fire the neat rear tube. :D Fraps video of rear torpedo doors going up to YouTube now. |
Video Uploaded.
https://www.youtube.com/watch?v=l1zHqaDjM8Q Here's an early test version you can Download. https://www.mediafire.com/?lk79guewcukiddq Front outer Torpedo doors not imported nor adjusted. Also a lot of stuff to do yet but it's enuff to see the potential. I've only tested in a single mission with the 1939 VIIB, Airship Escort. |
Mein Gott.......
Bloody genius !!! Nice one Jeff. :salute: Best regards. Fubar2Niner |
@ Jeff-Groves
Great job, thank you very much :up::salute: |
Still a ton of work to do but I think it's pretty Cool.
:D |
Very cool indeed!
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