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I run the game with the H.sie V16B1 patch and the mod list I have posted before with no trouble. I haven't tried to install any pvevious addons , so I don't know on that. When the game CTDed after the addon , I uninstalled it with JSGME and ererything came back to normal. Quote:
IMO , it might be the AI_Sensors_GWX.dat which has to be renamed to AI_Sensors.dat and used as such with the addon. In the Library folder of the H.sie V16B1 mod I found a AI_Sensors_WP.dat file 1KB in size which I can not understand. At that point I can do any experiments but when my current patrol is finished I will try some! |
Thank you for the feedback @VONHARRIS.
The Problem with the scr-layer file is gone by merging the subs in by hand. h.sie addon with wolfpacks is running fine. Still no luck with the stiebler addon, will try one of the other AI_Sensor file and leave out the weather mod. AI_Sensors_WP.dat is needed by the wolfpack mod i guess EDIT Still no luck here, crash with Offset: 000b9844 maybe someone can tell where to look... |
To those reporting problems with installation of the Stiebler4A Addon:
[CTD = Crash to desktop] It is very likely (from previous experience reported to H.sie and to me) that the problems are caused by incorrect *alteration* or *installation* of existing files. 1. Incorrect Alteration of Files. The serious difficulties are caused with menu_1024_768.ini, where it is necessary 1) to change a few entries; 2) to *renumber* a large block after the changed entries. Failure to alter files en(or de)_menu.txt and commands_en(de).txt correctly is unlikely to cause CTDs, although it may cause some mods to function incorrectly. Incorrect alteration of the campaign_SCR file will certainly cause CTDs. This alteration is necessary for the CAM-ship mod, and a lot of people reported trouble with this with GWX when my older patch Stiebler3A was released (I don't know why). If you restore your original campaign_SCR.mis file, the CAM ship mod will not operate, but you will not get CTDs from this cause either. 2. Incorrect Position of Files. The other big problem is that of placing files in their correct position in folders. Each new file supplied is intended to overwrite the existing file of the same name. If it doesn't, the new file serves no purpose - and the original file may now cause a CTD. To change around the different AI_Sensors.dat files will not remove CTDs, although it will alter the way the sensors operate. The AI_Sensors_WP.dat is a small file created by H.sie for the wolf-packs, as guessed previously. As I stated clearly in the first post of this thread, the Stiebler4A Addon patch is intended only for users who have the skills and experience to make some difficult changes to their installations of SH3. I cannot make a general release, because there are so many other mods out there that also need to be included. Stiebler. |
thx for your hints @Stiebler.
Finally i got it running :woot: by switching off the CAMship mod and leaving out all files corresponding with it. It just even crashes with only the presence of the roster entry for the plane. Quote:
Again thanks for your work and support! |
Steibler; I am now scratching my head. I am able to get both the V16B1 and StieblerV_V16B1 patches to work. I can create a career using both patches either via SH Commander or directly in SHII. However, I can only create an career for 1939 or 1940. If I use a 1941 start date SHIII crashes as career load. If I remove your add on patch I can create a 1941+ career, but with it I cannot .
I am not using the CAM-ship mod but see from the notes here I might have to work it in. I don't have it selected via the options selector though. I cannot figure out what is going on here. I am very comfortable and able to perform all the steps outlined. If you have any advice I would surely appreciate it. This is strange and interesting dilemma. Dave UPDATE: I removed every reference to the CAM-ship mod from Stiebler4_V16B1 patch and everything works correctly. I can create a career in 1941+. Not sure why this affected the game like this but I am back in business. Dave |
@Gammel, caodwolf:
Thanks for the feedback, and I'm glad you managed to fix your problems. I'd guess you are using GWX. The problem with the CAM-ship is probably due to its type: It is Type=8 (warship) in the Stiebler Addon patch, and also in the NYGM super-mod. (It has to be a warship, or the CAM-ship will not fly off aircraft.) In GWX, the type is merchant ship (I think it is Type=102, but I don't have a copy to hand). This is defined in the campaign_RND.mis file and also in the Roster\British\M36B.cfg file and also in the Sea\M36B\M36B.cfg files (Or similar, copy not to hand). ALL of these entries need to have their type changed to type=8. Stiebler. |
Stiebler4B_Addon_for_V16B1 patch released
Stiebler4B_Addon_for_V16B1 patch released.
This contains one new mod, the Air torpedo (FIDO) which can be dropped by an aircraft onto a submerged U-boat. For full details, see here: http://www.subsim.com/radioroom/showthread.php?t=197122 In view of the feedback that I have received, that it is the CAM-SHIP file in the earlier Stiebler4A_Addon_for_V16B1 patch (and the 3A patch) that causes the CTDs, I have supplied new detailed documentation with the latest Stiebler4B patch that explains how to avoid this CTD. Just read the instructions file after download. This may tempt many users of other supermods to try again with these Stiebler addons for H.sie's V16B1 patch. Download the new patch from my logo. Good luck, all installers! Stiebler. |
Wow Stiebler, I'm at a loss of words :salute::woot::D:up::o:arrgh!::yeah::rock:
This Fido thing sounds really really nasty. I have to try it. Does it really mean that every time after July 1st 1943 that when there is a plane dropping dc's, there is also an acoustic torpedo to avoid?? Historically Fido did not work at lower depths. Is it like this also with your mod? Am I safe if I get to a depth lower than 50 meters? Do you know if the Germans knew about Fido? And if they did, when did they know about it? Did they know what to do to avoid it? And damn you Stiebler, I can't get any playing done anymore, since I need to keep modding my game with your addons :arrgh!: |
Dude I'm in big trouble with airplanes and escorts in -41 and now this. Well I do apreciate realism factor, thanks Stiebler.
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@SubLynx:
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If they had taken the report seriously, the U-boat could have deployed a noise-sounding device like a foxer, or even tried to use the bubble-producing Bold device as a decoy. And, of course, the U-boat could submerge slower. It is strange, though, that BdU never seriously considered that the Allies might be using the same kind of weapon that U-boats were now carrying in their own torpedo tubes - an acoustic homing torpedo. Stiebler. |
http://img215.imageshack.us/img215/395/pukit.jpgI get this weird reflection.
My mod list: NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6B NYGM HiRes Submarines Merchant_Fleet_Mod_3.2 MFM-Interim-Beta_NYGM Enhanced Nav Map Plotting Tools Harbor Traffic Add-In NYGM 3.6A zigzag campaign layer Rapt0r's Uniforms V2.0 [Black] No Medals On Crew [Patch] Thomsen's Sound Pack V3.2cg (Cfg, Interior and Menu folders removed) Torpedo damage Final ver2.0 Hitman_GUI_NYGM3_6A Stiebler4B_V16B1_Addon Made weather meter changes to menu_1024_768.ini file as instructed. No problems with previous versions. Doesn't affect game play. Also From: Stiebler4B_patch_Docs Quote:
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At least i had this half yello cloud. With h.sie ACM GUI it was even more desasterous. Anyone succeed? Pic or it didnt happened :) @Stiebler ca you post a picture how it should look like? |
@ObltStrand:
1. The picture you show looks as if it is due to a confusion of files menu_1024_768.ini. Remove the Hitman GUI as a temporary measure, and see if that improves things. Then, it should be re-installed AFTER the Stiebler4b_Addon_for_V16B1 patch. Also download the updated version of the Hitman GUI mod from my logo - I have changed the mod so that it will show the weather effect. 2. "You must have >50% fuel remaining". Quote:
@Gammel: Quote:
The ACM GUI will need to have the same changes made to it, as you made for your standard menu_1024_768.ini file. However, the numbering system will probably be different. I have no experience of H.sie's ACM GUI. (You must also have toggled ON the noise meter (stealth meter) when you loaded your patrol at base, otherwise you will not see either the cloud or the Stealth Meter.) @GWX Players: I have been testing the Stiebler4b_Addon_for_V16B1 patch with "GWX 3.0 Gold". All seems to work perfectly well, PROVIDED that you delete the 'Sea' folder from the folder Stiebler4_Addon\data\Sea before you install the addon folder with JSGME. The 'Sea' folder contains the CAM-ship (M36B), which clashes with the UnitType used in GWX. But GWX has not got the CAM-SHIP scripted into any of the campaign files anyway. Stiebler. |
so do i need a previus patch to use this ?
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@Stevetry:
You MUST have H.sie's V16B1 patch installed (see the sticky threads at the top of the SH3 Mods forum). However, you do not need any of my previous StieblerX_Addons_for_xyz patches. Stiebler. |
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