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-   -   Baza File (SH5) For SH3 (https://www.subsim.com/radioroom/showthread.php?t=216055)

iambecomelife 02-18-15 12:42 AM

Thanks, but unfortunately I am getting error messages when I try to use them with the last version of S3ditor. The thread says these .cs files have to be modified to be compatible...? I've started trying to do this but I'm still kind of feeling my way along.:88)

Jeff-Groves 02-18-15 01:17 AM

Quote:

Originally Posted by iambecomelife (Post 2288843)
Thanks, but unfortunately I am getting error messages when I try to use them with the last version of S3ditor. The thread says these .cs files have to be modified to be compatible...? I've started trying to do this but I'm still kind of feeling my way along.:88)

I only import the particles folder if I recall right.
I'll have to set it all up again to be sure.

iambecomelife 02-18-15 05:34 PM

Quote:

Originally Posted by Jeff-Groves (Post 2288850)
I only import the particles folder if I recall right.
I'll have to set it all up again to be sure.

If it's not too much trouble could you try do that? I'd be very grateful. :yep:

I managed to add some SH5 entries to the existing particles.cs for Pack3d v0.99 without suffering crashes, but I still can't edit all parameters of the Baza files. I'm clearly still missing something here.

Jeff-Groves 02-18-15 05:39 PM

Ya I'll do that. I have S3D installed and latest JSGME to install to S3D.
I'll set it all up again and post a link if any files are changed.
Other then that I'll post instructions.
Mostly I still work in Hex with 010 Editor.

iambecomelife 02-18-15 05:43 PM

Thanks so much!!! I'm a pyromaniac, so this is a must for me...lol. I've had lots of fun tweaking zones.cfg and the Baza stuff that I can already access (and sadistically watching SH3 ships' demises) - eagerly awaiting this. :rotfl2:

Jeff-Groves 02-18-15 06:09 PM

Quote:

Originally Posted by iambecomelife (Post 2289036)
Thanks so much!!! I'm a pyromaniac, so this is a must for me...lol. I've had lots of fun tweaking zones.cfg and the Baza stuff that I can already access (and sadistically watching SH3 ships' demises) - eagerly awaiting this. :rotfl2:


Well I see I'll need to adjust some of the files. Wish I hadn't had lost my originals now.
May even still have them backed up to the external.
:hmmm:


OK. Found some early adjustments. I'll go through the files and re-do them again.
My early version doesn't crash S3D but is not complete.
The stuff skwasjer made downloadable was ment to work with version 1.0 of S3D which never was released.

iambecomelife 02-18-15 07:11 PM

Quote:

Originally Posted by Jeff-Groves (Post 2289050)
Well I see I'll need to adjust some of the files. Wish I hadn't had lost my originals now.
May even still have them backed up to the external.
:hmmm:


OK. Found some early adjustments. I'll go through the files and re-do them again.
My early version doesn't crash S3D but is not complete.
The stuff skwasjer made downloadable was ment to work with version 1.0 of S3D which never was released.

Yes; I noticed a screenshot on the S3d thread where the Baza effects were being opened using version 1.0. Really made me wish that he had released it...Thanks again for the assist.

Jeff-Groves 02-18-15 07:21 PM

Quote:

Originally Posted by iambecomelife (Post 2289064)
Yes; I noticed a screenshot on the S3d thread where the Baza effects were being opened using version 1.0. Really made me wish that he had released it...Thanks again for the assist.

I know the .cs files that were done by Urfish and others were linked at one time but since have vanished.

Good thing I sent the files to the external drive. I believe it was the version just before the final seeing how far down the exception starts in S3D.
And they are the 0.9.9 version files.

iambecomelife 02-19-15 05:28 PM

Any luck? :yeah:I made another attempt at meddling with .cs files, and still can't get a crash-proof, Baza compatible install of S3d.

Jeff-Groves 02-19-15 08:05 PM

Try this.
https://www.mediafire.com/?yks4cs3acbnugtg

Let me know if you see a problem.

I forgot to comment TimeToStart
X = Delay time, in seconds.
Y = Variation in seconds.

iambecomelife 02-19-15 09:46 PM

Working like a charm! Thanks for unleashing my destructive impulses - it was very kind of you.

Jeff-Groves 02-19-15 10:08 PM

Quote:

Originally Posted by iambecomelife (Post 2289411)
Working like a charm! Thanks for unleashing my destructive impulses - it was very kind of you.

If it helps others it's worth the time to adjust the files.
Maybe I won't lose them this time around.
:hmmm:

Fubar2Niner 02-20-15 11:16 AM

Quote:

Originally Posted by iambecomelife (Post 2289411)
Working like a charm! Thanks for unleashing my destructive impulses - it was very kind of you.

Any chance of a screenshot or three IABL and perhaps you wouldn't mind uploading your file please :salute:

Best regards.

Fubar2Niner

iambecomelife 06-18-15 04:31 PM

Quote:

Originally Posted by Fubar2Niner (Post 2289562)
Any chance of a screenshot or three IABL and perhaps you wouldn't mind uploading your file please :salute:

Best regards.

Fubar2Niner

Sorry for lateness but here: Note the replacement of the stock deck gun shell explosion at 5:16 to 5:21 in the video....It is based on the "final explosion" from SH5/Baza file. I like it but it's a little too big IMO for an 88mm shell, so I will be working on it some more.

https://www.youtube.com/watch?v=wHb3u1F7KSk


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