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Good. I hope people will give this a try. Maybe it will spark a little renewed interest in SH4. |
Version 2.15 is ready! |
I just switched from Vista to Windows 7 so I'll add this after I get through installing everything
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Good luck with the transition. |
I did a clean install of windows 7 and Silent Hunter was a snap to get installed and running again. I have the mod and will add it to the list of mods and give it a go.
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Wow some big wave action in the San Bernardino Straits. Love that look but I was surprised the merchant didn't snap in two from the stress. I need to get a screen shot.
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I don't think that can happen. At least I've never seen it. They will sink, though. If too much water goes over the deck, they suffer damage and flood. |
Those huge rolling seas are great from a visual aspect. To bad they could have white caps and foam that would be splendid. I have been running during 1943 and the more turbulent seas seems to aid in damage or at least sinking times of wounded vessels.
I really love using ISP 2.15. It really smooths out the motions and speeds of vessels and the added wave effect is perfect. Generic Mod Enabler - v2.6.0.157 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 More_DDs_for_AITorpedoLauncher Improved Ship Physics_2.15 Classe_Balao_CamoTri |
ISP v 2.4_TMO is in the downloads section. |
I hope to see one for the TMO+RSRD lists
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I'll consider this, but I don't want to start another version until I get feedback on this one. |
Torpx,
First, let me say thank you for hard work you've done on the ISP mod. I enjoy the TMO mod and I alway come back to it after I've done a campaign or two with other mods. I've D/L your ISP 2.5 for TMO and plan to load it with JSGME when I complete the campaign I'm in now. One question, can I run other mods with ISP 2.5? I have read the readme that in the ISP 2.5 mod and I know that you can't be used with RSRD mod. My mod list is below and do I need to place ISP 2.5 in any particular order? Once again, thank you. :woot: Current Mod List: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter Wolves of the Pacific\MODS] 1_TriggerMaru_Overhaul_2-5 1.5_Optical Targeting Correction 031312 for TMO 2.5 1.5_OTC for 5 to 4 Aspect Ratio_TMO 1.5_OTC_Realistic Scopes for 5 to 4_TMO 3000 Yard Bearing Tool (1280x) |
I can't give you a definitive answer. Your mod list looks ok, but you'll have to experiment some. I would suggest putting ISP 2.4 right after TMO. Then, with the mods after, pay attention to what, if anything, is overwritten. |
TorpX,
Sorry for not getting back to you sooner, but R/L events have come into play with me because of the Christmas Season. I did download your ISP 2.4 for TMO program and started using it when I got a chance. I'm in the middle of a career with a Balao Class submarine. I left Midway on the 4th of September, 1943 and my mission was a photo reconn of Taip Harbor. We traveled 3705 nautical miles at a speed of 10 knots. The weather was cooperating until the 13th of Sept. Nine days into our voyage we encountered high waves. The weather was overcast with medium precipitation, heavy fog, and wind speeds of 15 meters out of the westerly direction. I noticed that our speed was going up and down because of the weather. We had 92 percent fuel remaining at the beginning of the storm. The next day was the same, not fit for man or beast. But on the 15th, our luck started to change, with partial cloudy skies, the fog letting up and wind speeds going down to ten meters per second, coming from a south to south-easterly direction. We had used up eight percent of our fuel so far on our voyage. The next few days, the weather was good with wind speeds around ten meters per second until the 17th. The wind speed picked back up to around 15, but the sky was partial cloudy with no rain or fog coming out of the north. We were down to eight-nine percent of fuel left. We continued on our journey, when on the 17th, SJ-1 radar picked up a target. Later at 11:00 hrs, sonar confirmed that it was a merchant. Down to radar depth! Upon visual confirmation that it was a merchant, a Nagara Maru class by the Recognition Manual. Too big to let go by and no escorts either. We had the new Mark 18 electrical torpedoes just for times like this! We got into position ahead of the target and at 11:52 hrs, two of three mark 18s hit the target's starboard side at AOB of 56 degrees. Seventeen minutes later, she went to the bottom. We continued on our mission. On the 22nd of September, we dove to a depth of 185 feet with silent running, then started in to the harbor. Barely making one knot, turning to keep the narrowest profile to warships as they approached us. Breathing a sign of relief as they turned away from us in the foul air. As the last rays of sunlight of the day fell, we barely raised the periscope up to look into the harbor. Pictures were taken. Turning to make our escape to deeper water, the sonar was straining to hear if anyone was coming up behind us. No sounds were heard as we made the trip back out. Later once again, the sounds of nemesis was back. We twisted and turned as he got closer and closer until he turned away. The next morning before sunrise, we surfaced to get decks washed, put in a quick charge in the batteries, and get fresh air in the boat. Everyone had headaches from the stale air. At dawn, we dove down to the depths again, hoping to find safety from above. We stayed under the surface until the setting of the sun. We came up to radar depth to 'look' to see if the coast was clear after sonar didn't have any contacts. We had eighty-six percent of fuel left. The weather was about the same with the wind speed around 12 meters per second. Mods Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter Wolves of the Pacific\MODS] 1_TriggerMaru_Overhaul_2-5 Improved Ship Physics 2.4_TMO 1.5_Optical Targeting Correction 031312 for TMO 2.5 1.5_OTC for 8 to 5 Aspect Ratio_TMO 1.5_OTC_Realistic Scopes for 5 to 4_TMO 3000 Yard Bearing Tool (1280x) Thanks for hard work on your ISP 2.4! :rock: I'll post more later as I get time. |
Paragraphs people ... paragraphs.
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