SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Merchant Distress Flares (https://www.subsim.com/radioroom/showthread.php?t=214839)

Mister_M 09-22-21 02:48 PM

Quote:

Originally Posted by John Pancoast (Post 2770026)
Thanks for the reply. The mod includes two .dat files; distressflare.dat and flare.dat that both go in the library folder.
No particles.dat file. :hmmm:

The distressflare.dat file does have a node with the same name as the Effect line above.

Yes ok, the effect just has to be placed in a xxxxxxx.dat file contained in the Library folder. It doesn't have to be in particles.dat. Just check that both files (distressflare.dat and flare.dat) don't have the same name for the particle node (#distress_Flare) ! It looks like that these files are redundant... :hmmm:

John Pancoast 09-22-21 04:12 PM

Quote:

Originally Posted by Mister_M (Post 2770032)
Yes ok, the effect just has to be placed in a xxxxxxx.dat file contained in the Library folder. It doesn't have to be in particles.dat. Just check that both files (distressflare.dat and flare.dat) don't have the same name for the particle node (#distress_Flare) ! It looks like that these files are redundant... :hmmm:

Yes, I thought so too but both .dat files particle generator nodes have different names.
Strange.

Mister_M 09-23-21 03:26 AM

If the ship doesn't launch any flare when sinking, it's probably because she has no zone with the effect attached to it... (have a look in ship.zon file).

ivanov.ruslan 09-23-21 03:53 AM

Great idea, like in AOD :03:

John Pancoast 09-23-21 07:22 AM

Quote:

Originally Posted by Mister_M (Post 2770126)
If the ship doesn't launch any flare when sinking, it's probably because she has no zone with the effect attached to it... (have a look in ship.zon file).

Right thanks. I've attached it to all the zones Hebe listed with no luck. I'll do some more digging around the ship files though, maybe there's some more zones able to be used.

John Pancoast 09-23-21 07:26 AM

Quote:

Originally Posted by ivanov.ruslan (Post 2770128)
Great idea, like in AOD :03:

:up: Lots of AOD items haven been tried to be modded into Sh3. What's interesting is that it appears many have never even played AOD. :o
Still the King of the Hill imo. :)


All times are GMT -5. The time now is 07:46 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.