![]() |
Quote:
So, it could be that your mag torpedo will run well under your target keel at the intersect point... All in all with very bad sea/weather it is safer to opt. for impact and forget magnetic at all. In any case my rule of thumb is (W stand for Wind): W < 7 = 0.5 meter under the keel 7 < W > 12 = 1 meter under the keel W > 12 = 2 meters if you feel lucky, or forget it at all. |
Quote:
|
Quote:
|
Quote:
Did you roll back the SH3 Commander before modifying the files? Maybe you run some mod in JSGME that uses it's own menu/command files? Torpedo ranges are easy: G7a (T1/FAT/LUT) has a speed setting. Slow30kts/medium40kts/fast44kts goes 12.5/7.5/5 km. Electric eels (TII/TIII/FAT/LUT) have only one speed - 30kts and go ~ 5 km (GWX). In Stock SH3 there was a difference in range between TII and TIII versions. You can redo and use this to simulate preheating conditions. The homing torpedos are different: Falke 20kts - 7.5km Zaunkoenig 24kts - 5.7 km The keel is dancing up and down. With H.Sie's patch it may be impossible to hit your target with impact fuse in high seas. If you have to use a magnetic, it is a good idea to shoot along the keel line - from the back. It doubles (at least) your chances to ignite the fuse as the keel may come down into the correct distance or the eel hits the stern section directly (if the keel is down right then and the torpedo doesn't bounce off). |
Quote:
|
Quote:
|
^^
It works exactly like that. And you can observe the perfect set mag-torpedo bouncing off, with the hull dunking deep. |
Quote:
|
Quote:
Quote:
|
OK, I'm convinced.
What about the pistol switch? Impact vs Magnetic? Or Impact vs Impact + Magnetic. The original Ubimanual says the latter. But GWX and NYGM don't. Was gibt? |
Quote:
|
The impact pistol was a mechanical device senitive to a direct push from the gear at the tip of the torpedo. If this push wasn't hard enough the pistol didn't ignite the payload and the torpedo bounced off.
The magnetic pistol was/is an electrical device (on by default) and easily to be switched off (disconnect a cable). It was/is sensitive to the change of the earths magnetic field - altered under a ships keel as by i.e. ore veins in the sea bed or by leaving the tube. The last fact made them arm the torpedo after a certain distance from the tube. |
Quote:
http://www.subsim.com/ssr/fastattack/Snarf007.gif |
Quote:
|
Quote:
|
All times are GMT -5. The time now is 06:03 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.