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Some great shots in the video! No problem to add the original flower corvette later. I just need time to make it. Quote:
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…still haven't finished painting the command room, but I forgot to show more pictures of it:
http://www.wolves-of-the-atlantic.co...mand_room1.png http://www.wolves-of-the-atlantic.co...mand_room2.png |
Shots of the Flower Corvette taken from higher altitudes. (currently working on altitudes up to 12,000m for the automatic camera modes when showing aircrafts)
http://www.wolves-of-the-atlantic.co...bsim_iOS_1.png http://www.wolves-of-the-atlantic.co...bsim_iOS_2.png http://www.wolves-of-the-atlantic.co...bsim_iOS_3.png http://www.wolves-of-the-atlantic.co...bsim_iOS_4.png http://www.wolves-of-the-atlantic.co...bsim_iOS_5.png http://www.wolves-of-the-atlantic.co...bsim_iOS_6.png http://www.wolves-of-the-atlantic.co...bsim_iOS_7.png |
The new shots are much appreciated! I like the "valve tree" to the left in the command room shots - goes to show how complex these submarines were, and how much training was needed to operate them. The whole room looks impressive enough without textures (though I'm looking forward to them).
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building the command room was the opposite of fun. Especially after I've found out that some of the details does not fit to U 96 during that time like the FuMo 30 or some stuff for the snorkel. But I won't change that before the release or I will lose even more time.
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try to eliminate this sharp line that appears on horizon (between sky and fog color ). it is immersion 'killer' as for the interior: comments are not needed , you know that you did really well there ! |
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The horizon made me nuts during the last week because it was already good before and I always thought I would need to fix that at a very different point in my scripts (where I adjust the distance fog by cloud coverage) but it was actually a problem in the ocean shader. Guess I will get that under control now. (but on older devices it won't look as good as on newer ones anyway due to performance reasons) |
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I like the new images (as usual!!), especially the interior. The missing flecks of red paint on some parts (like the engine telegraph) give a nice, used look - too often in games the player's submarine/plane/whatever looks way too "factory fresh".
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Thanks.
I've added screenshots to the homepage and will try to add more over time. Possibly a few of them were not posted here before. (well, that was all what I've found on my HD while updating the WOTA website) http://www.wolves-of-the-atlantic.co...vesofthea.html |
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