SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Water reflections intensity varied by available sunlight (https://www.subsim.com/radioroom/showthread.php?t=208307)

gap 11-01-13 05:25 AM

Quote:

Originally Posted by lodebeard (Post 2136098)
I spent all my gaming time last night playing cat-and-mouse with a destroyer at night, so I have no results to report yet.

Which version have you enabled?

Cyril 11-01-13 10:36 AM

Verdammt.
The last secret german uboat Wunderwaffen, the Water Reflection Radar, has now been discovered by the enemy and countermessure has been taken. I can now expect drastical reduction in my sunk tonnage in near future :wah: :haha:

gap 11-01-13 10:39 AM

Quote:

Originally Posted by Cyril (Post 2136315)
Verdammt.
The last secret german uboat Wunderwaffen, the Water Reflection Radar, has now been discovered by the enemy and countermessure has been taken. I can now expect drastical reduction in my sunk tonnage in near future :wah: :haha:

:rotfl2: :har: :up:

lodebeard 11-01-13 08:24 PM

Quote:

Originally Posted by gap (Post 2136161)
Which version have you enabled?

The normal one. I dislike the clear water surface mod. I hope that this campaign I have started lasts, so I did not want to enable it. I suppose since it is only environmental that I can swap out mid-campaign?

gap 11-03-13 05:22 AM

Quote:

Originally Posted by lodebeard (Post 2136530)
The normal one. I dislike the clear water surface mod. I hope that this campaign I have started lasts, so I did not want to enable it. I suppose since it is only environmental that I can swap out mid-campaign?

yes, to the best of my knowledge any shader-related mod can be enabled/disabled any time :yep:

ROLL CALL: is anyone using the clear water surface DynEnv's submod? It is the one whose merging with TDW's most recent tweaks was more complex, and I am curious to know if my merge is working as supposed :)

lodebeard 11-03-13 02:50 PM

I am applying clear water surface to my campaign, along with your clear water TDW reflections. Maybe I will change my mind about it if I try it again.

gap 11-03-13 02:59 PM

thank you mate. You won't regret using it :) :salute:

THE_MASK 11-03-13 04:59 PM

You can have clear water without using the shaders .
Silent Hunter 5\data\Env\SeaParameters
TransparencyDistance=
TransparencyDistanceUnder=

Hartmann 11-13-13 08:50 PM

Quote:

Originally Posted by lodebeard (Post 2136098)
I spent all my gaming time last night playing cat-and-mouse with a destroyer at night, so I have no results to report yet.

Good luck

I tried to do this but i not suvived to the morning and i will not see the sun never again. :wah:


All times are GMT -5. The time now is 04:42 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.