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I ain't gonna do it!
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I assume this mod is nothing for someone who use real navigation +
SH3 Log Mod. Because - 30 and more nm differences to real positions are not uncommon - crew&commander doesnt know exactly which ships are sunken (if any), damaged or missed |
Folks, SH3 Dynamic Campaign v1.1 has been updated to v1.2. It can be found here:
http://www.subsim.com/radioroom/showthread.php?t=217352 It has a graphical user interface and many more features. :salute: |
Hey, unfortunately this great mod doesn't work (start) for me.
I get the message that "SH3DC.exe is not working anymore" right after starting the shortcut. I followed installation instructions 100% I am running SH Commander and my SH3.exe is correctly patched with Hsie V16B1. This is my modlist: GWX - 16km Atmosphere GWX - Enhanced Damage Effects GWX - Merged Campaign GWX - Integrated Orders GWX - No Medals on Crew JSGME - SH3 Dynamic Campaign Mod v1.2 Wooden_Lifeboats_Mod_1.1 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Merchant_Fleet_Mod_3.2 MFM-v3-US+UK_Skins19390901 M.E.P v5 M.E.P v5- VisualSensors for GWX3 Ahnenerbe WideGui 1920 x 1080 Final O2-Gauges v2 Supplement to V16B1 (JSGME) Please help me folks, thanks :salute: |
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What version of Windows do you have? |
The moment when SH3 officially becomes SH5! Awesome!! :D
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Is it compatible with Hsie V16B1 ? Maybe that'S the problem. I'm also not getting the graphical user interface. When I start Dynamic Campaign I get this screen: http://s11.postimg.org/qg9td3c1v/test.jpg And when I click Exit the Dynamic Campaign.exe crashes. |
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SH4 and SH5 has a built in unique ship characteristic that allows the ship to be removed from the campaign if it is sank. SH3 does not. |
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Do you have a few patrols started already in SH3 when you launch it? Play a patrol then save it then launch SH3DC. I have a fix already that I am working on that fixes this problem for people who don't have patrols already started in SH3. |
Ok areo16,
will try. Thanks for the hint. I'll come back when I've tested this. |
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