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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   Sjizzle's mod list with CSP Magui interface (https://www.subsim.com/radioroom/showthread.php?t=204308)

Sjizzle 05-22-13 01:10 PM

Quote:

Originally Posted by volodya61 (Post 2060805)
Hi Sjizzle :salute:

If you have added our new fix then better remove Sober's smoke screen for better view of explosion.. maybe we will make new 'smoking ships after torpedo explosion' mod soon :smug:..


ok i will remove it ty for the info

Removed sobers smoke screen V1 SH5 (DynEnv compatible)

Sjizzle 05-24-13 07:22 AM

added
- Memel Terrain fix for OH2 V2.2
- Scapa Terrain fix V4 for OH2 V2.2
ty sober for this fix :)
and
- R.E.M_by_Xrundel_TheBeast_1.2
- R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible

see post #1

Sjizzle 05-28-13 11:59 PM

added:
Small_trees_SH5_V1
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers more trees SH5
sobers see thru wake fix


see post #1

Fifi 05-29-13 01:06 AM

Quote:

Originally Posted by Sjizzle (Post 2064506)
added:

sobers see thru wake fix

Not good for Nvidia users...

Savl 06-02-13 01:31 PM

Manos Scopes-Core Files - http://www.gamefront.com/files/user/makman94

Sjizzle 06-02-13 01:55 PM

ty for the link

added see post #1

LemonA 06-02-13 02:59 PM

Pictures in post #1, i think , can only be good for the mod list & thread.

Sjizzle 06-24-13 08:05 AM

added some new mods and some changes in mod list order
see post #1

need to start a new career with this changes!!!!

flostt 06-24-13 06:34 PM

Good Job Sjizzle :yeah: :rock:

machiavelli 06-24-13 07:07 PM

Hi Sjizzle,

I have a question. What makes your mod list different from Sober's?

For instance, what have you strived for in your mods: realism? historical accuracy? fun? fantasy?

What ideals too precedence when you downloaded your mods? I'd like to know before I commit to your large mod list.
Thanks.

Sjizzle 06-25-13 12:38 AM

sober mod list use TDW UI's interfaces...and more mods... with sober mod list u can play very realistic with real navigation
My mod list use CSP Magui interface...wich interface it's not compatible with some TDW, Trevally and other mods for example:

u can't use with magui interface.....
real navigation
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha etc. etc.

but the the historical it's same on both list cos both list have OH II v 2.2 .....
about fun .... i have fun with both mod list ....

machiavelli 06-25-13 04:37 AM

Quote:

Originally Posted by Sjizzle (Post 2075567)
sober mod list use TDW UI's interfaces...and more mods... with sober mod list u can play very realistic with real navigation
My mod list use CSP Magui interface...wich interface it's not compatible with some TDW, Trevally and other mods for example:

u can't use with magui interface.....
real navigation
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha etc. etc.

but the the historical it's same on both list cos both list have OH II v 2.2 .....
about fun .... i have fun with both mod list ....

I see. Thanks for the clarification.

Sjizzle 06-29-13 04:57 AM

Added the fallowing mods to the list:

Sjizzle's Mods for magui v 0.0.1
Radio_Messages_1_2_0_German_Voices
IO_StrategicMap_4_3_for_Parts Magui Patch V 3.02 by DrJones

for download links see post #1

THE_MASK 06-29-13 06:33 AM

This is a must have mod imo .
http://www.subsim.com/radioroom/showthread.php?t=165053

Fifi 06-29-13 05:04 PM

Quote:

Originally Posted by sober (Post 2077120)

:agree:


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