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Its a shame this idea was abandoned. I can see the Type II has already been modeled as shown in the Goblin Editor. It has its own specs too. I understand that its a short range coastal boat, but man would it cool to take her out for a few patrols! Praying to the mod Gods... :Kaleun_Salivating:
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New playable sub
Currently the U-FLAK is being worked on for the WoS mod. From what I gather, they have finished the conning tower and are in the finishing stages of testing. If this all works out, the formula could be used to make other playable subs and possibly ships. Some say I'm a dreamer. But I'm not the only one.
http://www.subsim.com/radioroom/show...44#post2382844 http://s6.postimg.org/rlpkm2rqp/SH5_..._22_250_24.jpg |
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U-flak was possible because I managed to knock together developer team's unused parts, already present in the game (in this case VIIC hull + U-flak conning tower) and to organised them as a new playable submarine with it's own set of advantages and disadvantages... That been said, I have a "gut feeling" that, because we don't need modeled interior for playable surface ships, there may be a good chance that some playable merchants or even warships are quite possible in SH5. This would be extremely fun in some, let's say, multiplayer playing sessions.:hmm2: |
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Is there a way to add all the Interior/Exterior way points to a existing Typ-II interior for crew to follow? Can we change all Interior FX to GR2 requirements? Using HexEdit and some of the previous versions of TheDarkWraith's GR2Editor, I can clone new Nodes and rename them with unique Node ID's so there are no conflicts. How far did you guys get??? Regards! TheBeast |
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Modelling internal compartments from scratch wouldn't be impossible, but finding drawings/blueprints, or even good pictures of them is not as easy as for exteriors. Provided that we can collect enough information, the modelling work shouldn't pose problems, but it would take time anyway. As far as get 3d models to import in game, both from other games or modelled ad hoc, scaling them is the least problem (all the SH games since SHIII use the same scaling factor anyway). Quote:
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the interior mod is called FM_NewInterior is really well done mod and work perfect and this is a Type II SHIII interior |
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None of the download links works though :hmm2: |
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Edit: download link for FM_NewInterior v2.0 and a type II interior here |
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- The Type II Interior 3 mod, as the name says, has interiors for Type II U-boat; - Flak Monkey's New Interiors V2.1D has Type VII interiors, which we obviously don't need, but as I can see it also features some Type II's turms; - HanSolo's WAC 5.0 (not publicly released yet) deals with Type IX interiors. Is this correct? |
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what i know that WAC 5.0 has Type II and Type IX one i have played only with WAC 4.1 FM_Interiors and with Type VII not with type II but i will take a look soon.... the type II interior never test it but now i will test it and i will let u know |
Is full ultra detailed "walkable" interior really a "must" when we talk about new playable submarines? :hmm2: One compartment combined with teleport function would be just enough IMO.
Some playable surface ship would be perfect preparation for more serious work with new playable sub .:hmm2: |
here we go gap that type II interior is not really finished has some missing parts etc....
FM_Interiors has only Type VII and WAC 5.0 what i see in the description will have Type II full and Type IX full interior The upcoming release of WAR ACE CAMPAIGN 5.0 - "Time of the Wolves" is going to include
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If we are not ready for that, we better clone one of the type VII hulls (as you did for the U-flak) giving it Type II or IX's specifications. :yep: |
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