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okay mate leave it with me I'm working on it and will post back ASAP
Cheers Aces |
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Thanks Aces :yep: FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood CCoM_8.x_Bug_Hecktorpedoraum_V1.0 Aces' Toperdo Rooms Camera Fix for CCom Mod |
SORTED!!! EXPECT A v2 fix in a minute :D
Cheers Aces |
Great news, thanks!
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SORTED!!! EXPECT A v2 fix in a minute :D
Cheers Aces and here it is : Download Link Mediafire: http://www.mediafire.com/?uzi3gmegdhm12vw Install order as per my previous posting with this fix mod after FM Interiors, Open Hatch Conning Tower FM Food and CCom mods. Basically it re-adds my CR.DAT file as included with my Super Turms v6 mod, the one that adds, urfisch's damage/water drops etc. but with one key difference. The internal cameraclip selector values have been changed to match those of the CCom mod. This version also includes Damo's lighting effects. If you don't want these I can re-release my "normal" (non Damo's) version as included in the base Super Turms v6 mod tommorow as an alternative fix mod but try this first, I love his lighting effects. Have Fun, Cheers Aces "Where there's a will there's a way" :) |
Awesome :yep::up:
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Hi folks,
This should fix everything, sorry about the multiple downloads that's the nature of experimentation :). This version also fixes the out of sectory problem moving vertically in the conning tower. I've puilled all previous versions. Download Mediafire: http://www.mediafire.com/?k07i76okye9dkhk Download Gamefront: http://www.gamefront.com/files/22590...r+CCom+Mod.rar Cheers Aces |
Hi Aces
I love the atmospheric lighting and water drips.. Brilliant. problem is I still get out of sector warning in conning tower. Ive tried all configerations, new torp rooms before and after conning tower open hatch fm test. I only have the RR.dat for the torp rooms. am I doing something wrong? Yes it is a type B but would that make any difference? Thanks for all your efforts to fix this anoying problem. |
Hi mate,
Assuming that you are using v2.1 of my fix mod (link in previous posting) Type b shouldn't make any difference but I will check this evening, you are correct, only use the RR.DAT from the torpedo rooms mod and not the CR.DAT (but that will be replaced by the fix anyway so it doesn't really matter). What I suggest is installing my Damo's lighting add-on which is included in my Super Turms 6 mod as an optional mod. Download all three parts and run Part01 to unzip the contents. Part 01: http://www.mediafire.com/?i1dciqeepvcy39b Part 02: http://www.mediafire.com/?k9cmj3eggjj9ubt Part 03: http://www.mediafire.com/?wke24u22btcecjb You will also have Super Turms 6 and all that comes with it if you are interested and assuming that you don't already have it. This mod: "Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on" includes both CT.DAT and CR.DAT both with Damo's lighting, urfisch's damage/water drips, open hatch to conning tower and some of my work etc.. Then install my fix mod and let it install the CR.DAT that it includes over the one in Damo mod. You will then end up with the CT.DAT from the Damo lighting add-on mod, the CR.DAT from my fix mod and the RR.DAT from the CCom torpedo rooms mod. This is the combination that I'm running. Please try and report back, in the meantime I'll have a look at the type 7b but IIRC they both use the same Interior .DAT files. Also, have a look at my mod install order below and post your install order if it differs from this. Regards Aces My mod install order (key related mods in yellow) Generic Mod Enabler - v2.6.0.157 [C:\SilentHunterIII\MODS] LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Foam WAC4.1 SubPen_animated_18.02.2010 Pascal_Port_People Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] TeifeMkI(German) Officer symbol Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Kaleun's Cap Materials file for Aces' multi-mod v1.3 Torpedo_HAHD_1024_GWX Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Modified Headphones Aces' Radio Room Postcards v2 Aces' Super Turms v6 for GWX MaGui 3.4 Widescreen MaGui v3.4 Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On konrad krumms type 7c b25_ConningTower_Mid Aces' Supplement to V16B1 MaGUI v3.4 Compat add-on Water Drops Blur Effect MaGUI v3.4 Widescreen Compat Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) 3x MG-34 version for GWX Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 Aces' St Naz testing files Aces' St.Nazaire Super Pens v5.1 GWX Version Mutant 20km Env Mod For GWX3 Helle_Torpedos Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix CobaltsVIIC41 Aces' Crew On Deck - Stand alone mod v2 GWX Version including Cobalt Type 7c41 additions CCoM_8.x_Bug_Hecktorpedoraum_V1.0 Aces' Torpedo Rooms Camera Fix v2.1 for CCom Mod |
For those with an interest (and S3ditor) and if I understand correctly, if you open up the CR.DAT file and select the "Interior root - COMMAND ROOM" node. Have a look at the Interior Camera Clip Sector settings on the right. The model is orientated with X left/right (port/starboard), Z axis front/back (fore/aft), Y axis up/down. So increasing both the Z min and Z max values will allow the camera to travel further forward and backwards, increasing the Y min and Y max values will allow the camera to look further up/down or rather it increases the "bounds/limits" to which the camera view extends before being out of sector. So, for the torp. room mod both Z min and Z max must be increased in the fix (note for min values the minus number must be increased) and, in order for the camera to "see" further up into the conning tower for the open hatch mod the Y max must be increased in the fix mod. Leave the X values alone unless you want to set the left/right bounds outside of the boat.
Regards Aces http://img152.imageshack.us/img152/3...raselector.png |
Dear Aces:
Many thanks for all the work! :woot::woot::woot::woot: These links donīt work (11-5-2012): Download Gamefront: http://www.gamefront.com/files/22590...r+CCom+Mod.rar and: http://www.mediafire.com/?uzi3gmegdhm12vw A question, now. In yellow there are some mods. Are there these mods in your multipart Mediafire download? Iīm dowloading now the files. I want to reproduce your mod soup in my SH3 GWX. There are some mods I havenīt. Best regards! LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Foam WAC4.1 SubPen_animated_18.02.2010 Pascal_Port_People Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] TeifeMkI(German) Officer symbol Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Kaleun's Cap Materials file for Aces' multi-mod v1.3 Torpedo_HAHD_1024_GWX Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on * Aces' Modified Headphones Aces' Radio Room Postcards v2 Aces' Super Turms v6 for GWX MaGui 3.4 Widescreen MaGui v3.4 Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On konrad krumms type 7c b25_ConningTower_Mid Aces' Supplement to V16B1 MaGUI v3.4 Compat add-on Water Drops Blur Effect MaGUI v3.4 Widescreen Compat Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) 3x MG-34 version for GWX Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 Aces' St Naz testing files Aces' St.Nazaire Super Pens v5.1 GWX Version Mutant 20km Env Mod For GWX3 ** Helle_Torpedos Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix CobaltsVIIC41 Aces' Crew On Deck - Stand alone mod v2 GWX Version including Cobalt Type 7c41 additions CCoM_8.x_Bug_Hecktorpedoraum_V1.0 Aces' Torpedo Rooms Camera Fix v2.1 for CCom Mod (*): I have the good sailor in my interiors without this addon. (**): What damned environment is this???:o Fitzcarraldo :salute: |
Hi mate,
Materials file for Aces' multi-mod v1.3 http://www.mediafire.com/?9gao1lli66ec944 Aces'_Multimod_Fix_v1.3_Johann_add-on * this changes his uniform to a better one :) http://www.mediafire.com/?moiflf9ikq9x1mf b25_ConningTower_Mid Not my mod but will try and find link Aces' Supplement to V16B1 MaGUI v3.4 Compat add-on Not sure if I included this in Super Turms v6 as an optional add-on or not. will need to check. Water Drops Blur Effect MaGUI v3.4 Widescreen Compat IIRC part of MaGui v3.4 widesceen as optional mod. Mutant 20km Env Mod For GWX3 ** IIRC it is by Frau Kaleun, it is not a mod per se but a posting in which she combined environment mods such as foam etc. etc. try searching for it here on SubSim, if I find it I'll post the link here.. Edit , look here : http://www.subsim.com/radioroom/show...5&postcount=81 Aces' Crew On Deck - Stand alone mod v2 GWX Version including Cobalt Type 7c41 additions I haven't released this mod yet as it is WIP Aces' Torpedo Rooms Camera Fix v2.1 for CCom Mod http://www.mediafire.com/?k07i76okye9dkhk Regards Aces PS,. Those links won't work, I dleted the files when I uploaded v2.1 of the CCom fix mod, see my later posting (or use the link in this post :)) |
Many thanks!!! :up:
I have the Aces v6 and the mod pack downloaded some months ago, but the "Aces' Supplement to V16B1 MaGUI v3.4 Compat add-on" isnīt in it. I donīt know if there is another version of that pack. Iīll download your Aces SuperTurms v6 from the link in this thread. Also, I have MaGUI 3.4 and Widescreen MaGUI, and I havenīt the mod "Water Drops Blur Effect MaGUI v3.4 Widescreen Compat" as an optional. Until now, I use Magui 3.4 plus Widescreen and SuperTurms v6 with the H.sie V16B1 patch and I didnīt see any problem. What do your mod? Best regards. Fitzcarraldo :salute: |
Hi mate, IIRC, the Aces' Supplement to V16B1 MaGUI v3.4 Compat add-on mod might have been something that I made for myself as the Super Turms, Ma-GUI and V1.6B1 all add or need (in the case of 1.6B1) changes in this file. So I made it to be compatible with these three mods. I can upload it if required.
Edit: Here you go mate: http://www.mediafire.com/?saduqj96r3m6yxc In this case Water Drops Blur Effect MaGUI v3.4 Widescreen Compat must have been released by somebody (Makman?) as an extra mod. Regards Aces |
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