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Below the output with the french texts. I have to replace accent aigu and accent grave, because they will be displayed on my machine as numbers. Quote:
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'0,0,Cap au sud, commandant.' ( order or answer ?)
'1449,-24159,La barre 10° à tribord, commandant.' ( order or answer ?) '-1593,-50491,La barre 20° à babord, commandant.' ( order or answer ?) '-415,-75508,La barre 10° à tribord, commandant.' ( order or answer ?) '-1460,-100732,Cap à l'est, commandant.' ( order or answer ?) '24284,-99102,Gardez le cap, lieutenant.' (this is an order to the navigateur/officer) but the grade don't need to be here...he may be promoted to another grade...:D '48157,-99272,La barre 10° à tribord, commandant.' ( order or answer ?) '76866,-101349,La barre 10° à babord, commandant.' ( order or answer ?) '101257,-101565,Position atteinte, commandant.' Note : ° can be degrés.. But this is a rudder grad (barre) ,other a compass grad (course) ??? Eg : Order : Course 360. (No degrés and don't need specify the cardinal points), other : Cap 360 answer : Course 360 ,commandant. other : Cap 360,commandant Order : Cap à l'est. answer Cap à l'est,commandant. Order : 10 degrés à l'ouest. answer : Cap 10 degrés à l'ouest,commandant. Order : gouvernail (rudder) 10 degrés tribord. other: barre 10° tribord answer : gouvernail 10 degrés tribord,commandant. other: barre 10° tribord,commandant |
:hmmm:, I suggest to write only the orders into the comments, because we get the answers from the game while changing the heading.
What do You think? |
For me it's OK with just the orders :yep:
and sorry ,that i ask too many things :oops: Eg: zB=beispiel=zum beispiel=beispielsweise in german = Ex= exemple = par exemple in french :03: |
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Commands and answers: I'll add a switch to get a "Command-style" and a "Dialog-Style". |
Das macht nix the wichtige ist zu verstehen was ist moglich :03:
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Hello,
the doing for the script is finished. It works stable, almost all points from my own wishlist are implemented (some more / some less ;-) and I'm now writing the document with needed information about buildin and command-line paramaters. :woot: So it is time to ask You, which subroutes do we need? Is it possible to extract the patrol-areas from, for example, the OHII Mod? Together with the correspondening start-harbours, we could define some routes. What about the milkcows (I think they are in)? Some funny places, where a Sh5 Kaleun has to travel to. It would be fine, if You could post them (or PM) here, if it is possible? :salute: You also could post screenshots with Your suggestions for needed routes. :up: Cheers, Paco. |
If i have my TC set to LandProximity=1,256 and have the option TC1OnAnyMessageBoxText=True and dont travel any faster than TC256 . The game drops to 1TC before hitting land and i usually have time to reverse out . 90% of the time .
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Hi sober,
I know You are a skillfull and foresighted skipper, but I think a collision risk 1 of 10 is to high. :O: Greets, Paco. |
OHII Patrol Areas by campaign:-
CW http://img10.imageshack.us/img10/5583/coastalwaters.jpg HT http://img812.imageshack.us/img812/7087/happytimes.jpg MN http://img849.imageshack.us/img849/1412/marenost.jpg |
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