![]() |
Quote:
Sober, nope, did not help. I probably simply lack the memory (or my memory faulty somewhere) to load up that much. Even with 4gb switch it crashes within about 30-20kms of Keil. Makes me wonder if there is some huge force leaving Kiel around Sep 7, '39 :) |
Quote:
|
Quote:
|
Quote:
Will try olydebug today, see what shows.. |
well, being stubborn as hell, decided that fiddling around with OllyDbg will be amusing...
And this is what I get on the crash: Log data, item 266 Address = 10024C27 Message = Access violation when reading [1C7ED0A0] - Shift+Run/Step to pass exception to the program now, to my understanding it is possible that whatever is happening in the game trying to either read/write outside the stack or the memory is corrupt.. am I on the right track here? |
Quote:
|
Quote:
Will take me forever to figure out how all this works.. I'm not as smart as I wish... Well, setting Olly as a default debug gave me lovely: Log data, item 4 Address = Message = Process terminated, exit code C0000417 (INVALID_CRUNTIME_PARAMETER) on ntdll module - out of things... ntdll.RtUserThreadStart... while showing: [196] DllMain: hModule=0x10000000, ulReason=1, lpReserved=0x00000000, gRefCnt = 0 [196] DllMain: hModule=0x10000000, ulReason=0, lpReserved=0x00000000, gRefCnt = 0 in the DbgView Well, guess I know what I'm doing for the next month or more - reading lots on assembly |
Quote:
|
All times are GMT -5. The time now is 11:48 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.